/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "light.h" #include #include "util/numeric.h" #include "settings.h" #ifndef SERVER static u8 light_LUT[LIGHT_SUN + 1]; // The const ref to light_LUT is what is actually used in the code const u8 *light_decode_table = light_LUT; struct LightingParams { float a, b, c; // polynomial coefficients float boost, center, sigma; // normal boost parameters float gamma; }; static LightingParams params; float decode_light_f(float x) { if (x >= 1.0f) // x is equal to 1.0f half the time return 1.0f; x = std::fmax(x, 0.0f); float brightness = ((params.a * x + params.b) * x + params.c) * x; brightness += params.boost * std::exp(-0.5f * sqr((x - params.center) / params.sigma)); if (brightness <= 0.0f) // may happen if parameters are insane return 0.0f; if (brightness >= 1.0f) return 1.0f; return powf(brightness, 1.0f / params.gamma); } // Initialize or update the light value tables using the specified gamma void set_light_table(float gamma) { // Lighting curve derivatives const float alpha = g_settings->getFloat("lighting_alpha"); const float beta = g_settings->getFloat("lighting_beta"); // Lighting curve coefficients params.a = alpha + beta - 2.0f; params.b = 3.0f - 2.0f * alpha - beta; params.c = alpha; // Mid boost params.boost = g_settings->getFloat("lighting_boost"); params.center = g_settings->getFloat("lighting_boost_center"); params.sigma = g_settings->getFloat("lighting_boost_spread"); // Gamma correction params.gamma = rangelim(gamma, 0.5f, 3.0f); // Boundary values should be fixed light_LUT[0] = 0; light_LUT[LIGHT_SUN] = 255; for (size_t i = 1; i < LIGHT_SUN; i++) { float brightness = decode_light_f((float)i / LIGHT_SUN); // Strictly speaking, rangelim is not necessary here—if the implementation // is conforming. But we don’t want problems in any case. light_LUT[i] = rangelim((s32)(255.0f * brightness), 0, 255); // Ensure light brightens with each level if (i > 1 && light_LUT[i] <= light_LUT[i - 1]) light_LUT[i] = light_LUT[i - 1] + 1; } } #endif