minetest/builtin/mainmenu/game_theme.lua

191 lines
5.4 KiB
Lua

--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
mm_game_theme = {}
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function mm_game_theme.init()
mm_game_theme.texturepack = core.settings:get("texture_path")
mm_game_theme.gameid = nil
mm_game_theme.music_handle = nil
end
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function mm_game_theme.set_engine(hide_decorations)
mm_game_theme.gameid = nil
mm_game_theme.stop_music()
core.set_topleft_text("")
local have_bg = false
local have_overlay = mm_game_theme.set_engine_single("overlay")
if not have_overlay then
have_bg = mm_game_theme.set_engine_single("background")
end
mm_game_theme.clear_single("header")
mm_game_theme.clear_single("footer")
core.set_clouds(false)
if not hide_decorations then
mm_game_theme.set_engine_single("header")
mm_game_theme.set_engine_single("footer")
end
if not have_bg then
if core.settings:get_bool("menu_clouds") then
core.set_clouds(true)
else
mm_game_theme.set_dirt_bg()
end
end
end
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function mm_game_theme.set_game(gamedetails)
assert(gamedetails ~= nil)
if mm_game_theme.gameid == gamedetails.id then
return
end
mm_game_theme.gameid = gamedetails.id
mm_game_theme.set_music(gamedetails)
core.set_topleft_text(gamedetails.name)
local have_bg = false
local have_overlay = mm_game_theme.set_game_single("overlay", gamedetails)
if not have_overlay then
have_bg = mm_game_theme.set_game_single("background", gamedetails)
end
mm_game_theme.clear_single("header")
mm_game_theme.clear_single("footer")
core.set_clouds(false)
mm_game_theme.set_game_single("header", gamedetails)
mm_game_theme.set_game_single("footer", gamedetails)
if not have_bg then
if core.settings:get_bool("menu_clouds") then
core.set_clouds(true)
else
mm_game_theme.set_dirt_bg()
end
end
end
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function mm_game_theme.clear_single(identifier)
core.set_background(identifier,"")
end
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function mm_game_theme.set_engine_single(identifier)
--try texture pack first
if mm_game_theme.texturepack ~= nil then
local path = mm_game_theme.texturepack .. DIR_DELIM .."menu_" ..
identifier .. ".png"
if core.set_background(identifier,path) then
return true
end
end
local path = defaulttexturedir .. DIR_DELIM .. "menu_" .. identifier .. ".png"
if core.set_background(identifier, path) then
return true
end
return false
end
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function mm_game_theme.set_game_single(identifier, gamedetails)
assert(gamedetails ~= nil)
if mm_game_theme.texturepack ~= nil then
local path = mm_game_theme.texturepack .. DIR_DELIM ..
gamedetails.id .. "_menu_" .. identifier .. ".png"
if core.set_background(identifier, path) then
return true
end
end
-- Find out how many randomized textures the game provides
local n = 0
local filename
local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false)
for i = 1, #menu_files do
filename = identifier .. "." .. i .. ".png"
if table.indexof(menu_files, filename) == -1 then
n = i - 1
break
end
end
-- Select random texture, 0 means standard texture
n = math.random(0, n)
if n == 0 then
filename = identifier .. ".png"
else
filename = identifier .. "." .. n .. ".png"
end
local path = gamedetails.path .. DIR_DELIM .. "menu" ..
DIR_DELIM .. filename
if core.set_background(identifier, path) then
return true
end
return false
end
--------------------------------------------------------------------------------
function mm_game_theme.set_dirt_bg()
if mm_game_theme.texturepack ~= nil then
local path = mm_game_theme.texturepack .. DIR_DELIM .."default_dirt.png"
if core.set_background("background", path, true, 128) then
return true
end
end
-- Use universal fallback texture in textures/base/pack
local minimalpath = defaulttexturedir .. "menu_bg.png"
core.set_background("background", minimalpath, true, 128)
end
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function mm_game_theme.stop_music()
if mm_game_theme.music_handle ~= nil then
core.sound_stop(mm_game_theme.music_handle)
end
end
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function mm_game_theme.set_music(gamedetails)
mm_game_theme.stop_music()
assert(gamedetails ~= nil)
local music_path = gamedetails.path .. DIR_DELIM .. "menu" .. DIR_DELIM .. "theme"
mm_game_theme.music_handle = core.sound_play(music_path, true)
end