minetest/doc/compiling
David Heidelberg 4ab3c54f5b
Basic tablet/phone/watch autodetection (#14400)
Until we're able to detect touchscreen itself, let's have a detection
based on a form factor of the device.

Tablets and handhelds are usually equiped with touchscreens, so as a
default enable touchscreen GUI there.

 - Windows and Linux supports autodetection.
 - Android is hardcoded as touch-based.
 - MacOS staying same as before without detection.

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-04-21 15:51:58 +02:00
..
README.md Basic tablet/phone/watch autodetection (#14400) 2024-04-21 15:51:58 +02:00
linux.md Build with the imported IrrlichtMt at irr 2024-03-26 21:39:02 +01:00
macos.md Build with the imported IrrlichtMt at irr 2024-03-26 21:39:02 +01:00
windows.md Build with the imported IrrlichtMt at irr 2024-03-26 21:39:02 +01:00

README.md

Compiling Minetest

CMake options

General options and their default values:

BUILD_CLIENT=TRUE          - Build Minetest client
BUILD_SERVER=FALSE         - Build Minetest server
BUILD_UNITTESTS=TRUE       - Build unittest sources
BUILD_BENCHMARKS=FALSE     - Build benchmark sources
BUILD_DOCUMENTATION=TRUE   - Build doxygen documentation
CMAKE_BUILD_TYPE=Release   - Type of build (Release vs. Debug)
    Release                - Release build
    Debug                  - Debug build
    SemiDebug              - Partially optimized debug build
    RelWithDebInfo         - Release build with debug information
    MinSizeRel             - Release build with -Os passed to compiler to make executable as small as possible
ENABLE_CURL=ON             - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
ENABLE_CURSES=ON           - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
ENABLE_GETTEXT=ON          - Build with Gettext; Allows using translations
ENABLE_LEVELDB=ON          - Build with LevelDB; Enables use of LevelDB map backend
ENABLE_POSTGRESQL=ON       - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
ENABLE_REDIS=ON            - Build with libhiredis; Enables use of Redis map backend
ENABLE_SPATIAL=ON          - Build with LibSpatial; Speeds up AreaStores
ENABLE_SOUND=ON            - Build with OpenAL, libogg & libvorbis; in-game sounds
ENABLE_LTO=<varies>        - Build with IPO/LTO optimizations (smaller and more efficient than regular build)
ENABLE_LUAJIT=ON           - Build with LuaJIT (much faster than non-JIT Lua)
ENABLE_PROMETHEUS=OFF      - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
ENABLE_SYSTEM_GMP=ON       - Use GMP from system (much faster than bundled mini-gmp)
ENABLE_SYSTEM_JSONCPP=ON   - Use JsonCPP from system
RUN_IN_PLACE=FALSE         - Create a portable install (worlds, settings etc. in current directory)
ENABLE_UPDATE_CHECKER=TRUE - Whether to enable update checks by default
INSTALL_DEVTEST=FALSE      - Whether the Development Test game should be installed alongside Minetest
USE_GPROF=FALSE            - Enable profiling using GProf
VERSION_EXTRA=             - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)

Library specific options:

CURL_DLL                        - Only if building with cURL on Windows; path to libcurl.dll
CURL_INCLUDE_DIR                - Only if building with cURL; directory where curl.h is located
CURL_LIBRARY                    - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
EXTRA_DLL                       - Only on Windows; optional paths to additional DLLs that should be packaged
FREETYPE_INCLUDE_DIR_freetype2  - Directory that contains files such as ftimage.h
FREETYPE_INCLUDE_DIR_ft2build   - Directory that contains ft2build.h
FREETYPE_LIBRARY                - Path to libfreetype.a/libfreetype.so/freetype.lib
FREETYPE_DLL                    - Only on Windows; path to libfreetype-6.dll
GETTEXT_DLL                     - Only when building with gettext on Windows; paths to libintl + libiconv DLLs
GETTEXT_INCLUDE_DIR             - Only when building with gettext; directory that contains libintl.h
GETTEXT_LIBRARY                 - Optional/platform-dependent with gettext; path to libintl.so/libintl.dll.a
GETTEXT_MSGFMT                  - Only when building with gettext; path to msgfmt/msgfmt.exe
ICONV_LIBRARY                   - Optional/platform-dependent; path to libiconv.so/libiconv.dylib
LEVELDB_INCLUDE_DIR             - Only when building with LevelDB; directory that contains db.h
LEVELDB_LIBRARY                 - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
LEVELDB_DLL                     - Only when building with LevelDB on Windows; path to libleveldb.dll
PostgreSQL_INCLUDE_DIR          - Only when building with PostgreSQL; directory that contains libpq-fe.h
PostgreSQL_LIBRARY              - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
REDIS_INCLUDE_DIR               - Only when building with Redis; directory that contains hiredis.h
REDIS_LIBRARY                   - Only when building with Redis; path to libhiredis.a/libhiredis.so
SPATIAL_INCLUDE_DIR             - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
SPATIAL_LIBRARY                 - Only when building with LibSpatial; path to libspatialindex.so/spatialindex-32.lib
LUA_INCLUDE_DIR                 - Only if you want to use LuaJIT; directory where luajit.h is located
LUA_LIBRARY                     - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
OGG_DLL                         - Only if building with sound on Windows; path to libogg.dll
OGG_INCLUDE_DIR                 - Only if building with sound; directory that contains an ogg directory which contains ogg.h
OGG_LIBRARY                     - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
OPENAL_DLL                      - Only if building with sound on Windows; path to OpenAL32.dll
OPENAL_INCLUDE_DIR              - Only if building with sound; directory where al.h is located
OPENAL_LIBRARY                  - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
SQLITE3_INCLUDE_DIR             - Directory that contains sqlite3.h
SQLITE3_LIBRARY                 - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
VORBISFILE_LIBRARY              - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
VORBIS_DLL                      - Only if building with sound on Windows; paths to vorbis DLLs
VORBIS_INCLUDE_DIR              - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
VORBIS_LIBRARY                  - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
ZLIB_DLL                        - Only on Windows; path to zlib1.dll
ZLIB_INCLUDE_DIR                - Directory that contains zlib.h
ZLIB_LIBRARY                    - Path to libz.a/libz.so/zlib.lib
ZSTD_DLL                        - Only on Windows; path to libzstd.dll
ZSTD_INCLUDE_DIR                - Directory that contains zstd.h
ZSTD_LIBRARY                    - Path to libzstd.a/libzstd.so/ztd.lib