minetest/src/client
sfan5 d53ef90a73 Remove Irrlicht versioning 2024-03-27 20:55:48 +01:00
..
meshgen Delete clang-format files and comments (#14079) 2023-12-15 10:23:44 +01:00
render Allow shaders with disabled post processing pipeline (#14338) 2024-02-15 08:25:33 -08:00
shadows Remove Irrlicht versioning 2024-03-27 20:55:48 +01:00
sound Use AL_SOFT_direct_channels_remix extension for non-positional stereo sounds (#14195) 2024-01-03 21:57:00 +01:00
CMakeLists.txt Split up tile.cpp/h 2024-03-03 15:52:05 +01:00
activeobjectmgr.cpp Custom data structure for active objects to get performance *and* safety (#13880) 2024-01-17 20:04:56 +01:00
activeobjectmgr.h ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
camera.cpp Fix more type promotion mistakes 2024-02-26 22:07:40 +01:00
camera.h Split up tile.cpp/h 2024-03-03 15:52:05 +01:00
client.cpp Fix attached sounds stopping if objects are removed serverside (#14436) 2024-03-06 20:36:02 +01:00
client.h Avoid including client headers on server builds 2024-03-20 16:37:32 +01:00
clientenvironment.cpp VBO-related optimizations and improvements (#14395) 2024-02-29 17:20:57 +01:00
clientenvironment.h Avoid including client headers on server builds 2024-03-20 16:37:32 +01:00
clientevent.h No damage effects on hp_max change (#11846) 2022-06-11 20:00:40 +02:00
clientlauncher.cpp Remove Irrlicht versioning 2024-03-27 20:55:48 +01:00
clientlauncher.h VBO-related optimizations and improvements (#14395) 2024-02-29 17:20:57 +01:00
clientmap.cpp Fix clang-tidy type promotion errors 2024-02-26 20:47:47 +01:00
clientmap.h General code refactoring/improvements in server, treegen and connection 2024-03-20 16:37:32 +01:00
clientmedia.cpp Introduce `std::string_view` into wider use (#14368) 2024-02-17 15:35:33 +01:00
clientmedia.h Bypass media transfer in single player 2024-02-04 21:23:05 +01:00
clientobject.cpp ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
clientobject.h ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
clientsimpleobject.h Move clientsimpleobject.h to client folder (#9630) 2020-04-10 20:10:51 +02:00
clouds.cpp VBO-related optimizations and improvements (#14395) 2024-02-29 17:20:57 +01:00
clouds.h VBO-related optimizations and improvements (#14395) 2024-02-29 17:20:57 +01:00
content_cao.cpp Split up tile.cpp/h 2024-03-03 15:52:05 +01:00
content_cao.h Tool specific pointing and blocking pointable type (#13992) 2024-01-22 18:27:08 +01:00
content_cso.cpp Remove excessive touchscreengui.h includes (#14466) 2024-03-17 14:59:50 +01:00
content_cso.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
content_mapblock.cpp Decouple MeshMakeData from Client 2024-02-22 15:45:17 +00:00
content_mapblock.h Const correctness 2024-02-22 15:45:17 +00:00
event_manager.h Fix some potential iterator invalidation issues 2024-02-16 12:34:40 +01:00
filecache.cpp Introduce `std::string_view` into wider use (#14368) 2024-02-17 15:35:33 +01:00
filecache.h Introduce `std::string_view` into wider use (#14368) 2024-02-17 15:35:33 +01:00
fontengine.cpp Enforce limits of settings that could cause buggy behaviour (#12450) 2022-07-09 22:32:08 +02:00
fontengine.h Fully remove bitmap font support (#11863) 2022-01-08 14:53:25 +01:00
game.cpp Remove Irrlicht versioning 2024-03-27 20:55:48 +01:00
game.h Avoid including client headers on server builds 2024-03-20 16:37:32 +01:00
gameui.cpp Move hard coded minimap to builtin (#14071) 2024-02-07 20:13:23 +01:00
gameui.h Move hard coded minimap to builtin (#14071) 2024-02-07 20:13:23 +01:00
guiscalingfilter.cpp Formspec: prevent infinite loop caused by negative background9[] size (#13624) 2023-07-07 21:42:10 +02:00
guiscalingfilter.h FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453) 2022-07-03 08:52:26 -04:00
hud.cpp VBO-related optimizations and improvements (#14395) 2024-02-29 17:20:57 +01:00
hud.h TouchScreenGUI: Fix only 9 hotbar slots being usable (#13698) 2023-08-24 17:45:51 +02:00
imagefilters.cpp Refactor tile.cpp/h parts except texturesource.cpp 2024-03-03 15:52:05 +01:00
imagefilters.h Split up tile.cpp/h 2024-03-03 15:52:05 +01:00
inputhandler.cpp Touchscreen: Fix virtual joystick sometimes going backwards 2024-03-17 15:00:37 +01:00
inputhandler.h Remove excessive touchscreengui.h includes (#14466) 2024-03-17 14:59:50 +01:00
joystick_controller.cpp Fix clang-tidy type promotion errors 2024-02-26 20:47:47 +01:00
joystick_controller.h Simulate all keys being released when when game loses focus (#13336) 2023-04-13 18:06:21 +02:00
keycode.cpp Allow toggling touchscreen mode at runtime (#14075) 2024-02-22 15:44:49 +00:00
keycode.h Allow toggling touchscreen mode at runtime (#14075) 2024-02-22 15:44:49 +00:00
keys.h Add a key to toggle map block bounds (#11172) 2021-04-20 19:23:31 +02:00
localplayer.cpp Move PlayerSettings class to client code 2024-03-06 18:03:57 +01:00
localplayer.h Move PlayerSettings class to client code 2024-03-06 18:03:57 +01:00
mapblock_mesh.cpp Split up tile.cpp/h 2024-03-03 15:52:05 +01:00
mapblock_mesh.h Split up tile.cpp/h 2024-03-03 15:52:05 +01:00
mesh.cpp Return texture filter settings to previous state 2023-11-29 21:09:21 +01:00
mesh.h Clean up texture filtering settings (#13683) 2023-08-24 10:50:47 +02:00
mesh_generator_thread.cpp Decouple MeshMakeData from Client 2024-02-22 15:45:17 +00:00
mesh_generator_thread.h Decouple MeshMakeData from Client 2024-02-22 15:45:17 +00:00
minimap.cpp VBO-related optimizations and improvements (#14395) 2024-02-29 17:20:57 +01:00
minimap.h Fix minimap textures overwrite (#14349) 2024-02-15 21:52:41 +01:00
mtevent.h Move mtevent.h to src/client/ 2024-01-26 22:10:36 +01:00
particles.cpp Enable IPO/LTO by default except for debug builds (#14198) 2024-02-09 00:01:12 +01:00
particles.h Split up tile.cpp/h 2024-03-03 15:52:05 +01:00
renderingengine.cpp VBO-related optimizations and improvements (#14395) 2024-02-29 17:20:57 +01:00
renderingengine.h Avoid including client headers on server builds 2024-03-20 16:37:32 +01:00
shader.cpp Remove Irrlicht versioning 2024-03-27 20:55:48 +01:00
shader.h Split up tile.cpp/h 2024-03-03 15:52:05 +01:00
sky.cpp VBO-related optimizations and improvements (#14395) 2024-02-29 17:20:57 +01:00
sky.h VBO-related optimizations and improvements (#14395) 2024-02-29 17:20:57 +01:00
sound.cpp Add sound volume when unfocused setting (#14083) 2023-12-10 19:11:39 +01:00
sound.h Avoid including client headers on server builds 2024-03-20 16:37:32 +01:00
texturepaths.cpp Refactor tile.cpp/h parts except texturesource.cpp 2024-03-03 15:52:05 +01:00
texturepaths.h Refactor tile.cpp/h parts except texturesource.cpp 2024-03-03 15:52:05 +01:00
texturesource.cpp Faster blit_with_alpha() (#14448) 2024-03-19 19:56:47 +01:00
texturesource.h Split up tile.cpp/h 2024-03-03 15:52:05 +01:00
tile.cpp Refactor tile.cpp/h parts except texturesource.cpp 2024-03-03 15:52:05 +01:00
tile.h Refactor tile.cpp/h parts except texturesource.cpp 2024-03-03 15:52:05 +01:00
wieldmesh.cpp VBO-related optimizations and improvements (#14395) 2024-02-29 17:20:57 +01:00
wieldmesh.h VBO-related optimizations and improvements (#14395) 2024-02-29 17:20:57 +01:00