minetest/src/content/subgames.cpp

449 lines
13 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <common/c_internal.h>
#include "content/subgames.h"
#include "porting.h"
#include "filesys.h"
#include "settings.h"
#include "log.h"
#include "util/strfnd.h"
#include "defaultsettings.h" // for set_default_settings
#include "map_settings_manager.h"
#include "util/string.h"
#ifndef SERVER
#include "client/texturepaths.h"
#endif
// The maximum number of identical world names allowed
#define MAX_WORLD_NAMES 100
namespace
{
bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
{
std::string conf_path = game_path + DIR_DELIM + "minetest.conf";
return conf.readConfigFile(conf_path.c_str());
}
}
void SubgameSpec::checkAndLog() const
{
// Log deprecation messages
auto handling_mode = get_deprecated_handling_mode();
if (!deprecation_msgs.empty() && handling_mode != DeprecatedHandlingMode::Ignore) {
std::ostringstream os;
os << "Game " << title << " at " << path << ":" << std::endl;
for (auto msg : deprecation_msgs)
os << "\t" << msg << std::endl;
if (handling_mode == DeprecatedHandlingMode::Error)
throw ModError(os.str());
else
warningstream << os.str();
}
}
struct GameFindPath
{
std::string path;
bool user_specific;
GameFindPath(const std::string &path, bool user_specific) :
path(path), user_specific(user_specific)
{
}
};
std::string getSubgamePathEnv()
{
static bool has_warned = false;
char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
if (subgame_path && !has_warned) {
warningstream << "MINETEST_SUBGAME_PATH is deprecated, use MINETEST_GAME_PATH instead."
<< std::endl;
has_warned = true;
}
char *game_path = getenv("MINETEST_GAME_PATH");
if (game_path)
return std::string(game_path);
else if (subgame_path)
return std::string(subgame_path);
return "";
}
SubgameSpec findSubgame(const std::string &id)
{
if (id.empty())
return SubgameSpec();
std::string share = porting::path_share;
std::string user = porting::path_user;
// Get games install locations
Strfnd search_paths(getSubgamePathEnv());
// Get all possible paths fo game
std::vector<GameFindPath> find_paths;
while (!search_paths.at_end()) {
std::string path = search_paths.next(PATH_DELIM);
path.append(DIR_DELIM).append(id);
find_paths.emplace_back(path, false);
path.append("_game");
find_paths.emplace_back(path, false);
}
std::string game_base = DIR_DELIM;
game_base = game_base.append("games").append(DIR_DELIM).append(id);
std::string game_suffixed = game_base + "_game";
find_paths.emplace_back(user + game_suffixed, true);
find_paths.emplace_back(user + game_base, true);
find_paths.emplace_back(share + game_suffixed, false);
find_paths.emplace_back(share + game_base, false);
// Find game directory
std::string game_path;
bool user_game = true; // Game is in user's directory
for (const GameFindPath &find_path : find_paths) {
const std::string &try_path = find_path.path;
if (fs::PathExists(try_path)) {
game_path = try_path;
user_game = find_path.user_specific;
break;
}
}
if (game_path.empty())
return SubgameSpec();
std::string gamemod_path = game_path + DIR_DELIM + "mods";
// Find mod directories
std::unordered_map<std::string, std::string> mods_paths;
mods_paths["mods"] = user + DIR_DELIM + "mods";
if (!user_game && user != share)
mods_paths["share"] = share + DIR_DELIM + "mods";
for (const std::string &mod_path : getEnvModPaths()) {
mods_paths[fs::AbsolutePath(mod_path)] = mod_path;
}
// Get meta
std::string conf_path = game_path + DIR_DELIM + "game.conf";
Settings conf;
conf.readConfigFile(conf_path.c_str());
std::string game_title;
if (conf.exists("title"))
game_title = conf.get("title");
else if (conf.exists("name"))
game_title = conf.get("name");
else
game_title = id;
std::string game_author;
if (conf.exists("author"))
game_author = conf.get("author");
int game_release = 0;
if (conf.exists("release"))
game_release = conf.getS32("release");
std::string menuicon_path;
#ifndef SERVER
menuicon_path = getImagePath(
game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
#endif
SubgameSpec spec(id, game_path, gamemod_path, mods_paths, game_title,
menuicon_path, game_author, game_release);
if (conf.exists("name") && !conf.exists("title"))
spec.deprecation_msgs.push_back("\"name\" setting in game.conf is deprecated, please use \"title\" instead");
return spec;
}
SubgameSpec findWorldSubgame(const std::string &world_path)
{
std::string world_gameid = getWorldGameId(world_path, true);
// See if world contains an embedded game; if so, use it.
std::string world_gamepath = world_path + DIR_DELIM + "game";
if (fs::PathExists(world_gamepath)) {
SubgameSpec gamespec;
gamespec.id = world_gameid;
gamespec.path = world_gamepath;
gamespec.gamemods_path = world_gamepath + DIR_DELIM + "mods";
Settings conf;
std::string conf_path = world_gamepath + DIR_DELIM + "game.conf";
conf.readConfigFile(conf_path.c_str());
if (conf.exists("title"))
gamespec.title = conf.get("title");
else if (conf.exists("name"))
gamespec.title = conf.get("name");
else
gamespec.title = world_gameid;
return gamespec;
}
return findSubgame(world_gameid);
}
std::set<std::string> getAvailableGameIds()
{
std::set<std::string> gameids;
std::set<std::string> gamespaths;
gamespaths.insert(porting::path_share + DIR_DELIM + "games");
gamespaths.insert(porting::path_user + DIR_DELIM + "games");
Strfnd search_paths(getSubgamePathEnv());
while (!search_paths.at_end())
gamespaths.insert(search_paths.next(PATH_DELIM));
for (const std::string &gamespath : gamespaths) {
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(gamespath);
for (const fs::DirListNode &dln : dirlist) {
if (!dln.dir)
continue;
// If configuration file is not found or broken, ignore game
Settings conf;
std::string conf_path = gamespath + DIR_DELIM + dln.name +
DIR_DELIM + "game.conf";
if (!conf.readConfigFile(conf_path.c_str()))
continue;
// Add it to result
const char *ends[] = {"_game", NULL};
auto shorter = removeStringEnd(dln.name, ends);
if (!shorter.empty())
gameids.emplace(shorter);
else
gameids.insert(dln.name);
}
}
return gameids;
}
std::vector<SubgameSpec> getAvailableGames()
{
std::vector<SubgameSpec> specs;
std::set<std::string> gameids = getAvailableGameIds();
specs.reserve(gameids.size());
for (const auto &gameid : gameids)
specs.push_back(findSubgame(gameid));
return specs;
}
#define LEGACY_GAMEID "minetest"
bool getWorldExists(const std::string &world_path)
{
return (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt") ||
fs::PathExists(world_path + DIR_DELIM + "world.mt"));
}
//! Try to get the displayed name of a world
std::string getWorldName(const std::string &world_path, const std::string &default_name)
{
std::string conf_path = world_path + DIR_DELIM + "world.mt";
Settings conf;
bool succeeded = conf.readConfigFile(conf_path.c_str());
if (!succeeded) {
return default_name;
}
if (!conf.exists("world_name"))
return default_name;
return conf.get("world_name");
}
std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
{
std::string conf_path = world_path + DIR_DELIM + "world.mt";
Settings conf;
bool succeeded = conf.readConfigFile(conf_path.c_str());
if (!succeeded) {
if (can_be_legacy) {
// If map_meta.txt exists, it is probably an old minetest world
if (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt"))
return LEGACY_GAMEID;
}
return "";
}
if (!conf.exists("gameid"))
return "";
// The "mesetint" gameid has been discarded
if (conf.get("gameid") == "mesetint")
return "minetest";
return conf.get("gameid");
}
std::string getWorldPathEnv()
{
char *world_path = getenv("MINETEST_WORLD_PATH");
return world_path ? std::string(world_path) : "";
}
std::vector<WorldSpec> getAvailableWorlds()
{
std::vector<WorldSpec> worlds;
std::set<std::string> worldspaths;
Strfnd search_paths(getWorldPathEnv());
while (!search_paths.at_end())
worldspaths.insert(search_paths.next(PATH_DELIM));
worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
infostream << "Searching worlds..." << std::endl;
for (const std::string &worldspath : worldspaths) {
infostream << " In " << worldspath << ": ";
std::vector<fs::DirListNode> dirvector = fs::GetDirListing(worldspath);
for (const fs::DirListNode &dln : dirvector) {
if (!dln.dir)
continue;
std::string fullpath = worldspath + DIR_DELIM + dln.name;
std::string name = getWorldName(fullpath, dln.name);
// Just allow filling in the gameid always for now
bool can_be_legacy = true;
std::string gameid = getWorldGameId(fullpath, can_be_legacy);
WorldSpec spec(fullpath, name, gameid);
if (!spec.isValid()) {
infostream << "(invalid: " << name << ") ";
} else {
infostream << name << " ";
worlds.push_back(spec);
}
}
infostream << std::endl;
}
// Check old world location
do {
std::string fullpath = porting::path_user + DIR_DELIM + "world";
if (!fs::PathExists(fullpath))
break;
std::string name = "Old World";
std::string gameid = getWorldGameId(fullpath, true);
WorldSpec spec(fullpath, name, gameid);
infostream << "Old world found." << std::endl;
worlds.push_back(spec);
} while (false);
infostream << worlds.size() << " found." << std::endl;
return worlds;
}
void loadGameConfAndInitWorld(const std::string &path, const std::string &name,
const SubgameSpec &gamespec, bool create_world)
{
std::string final_path = path;
// If we're creating a new world, ensure that the path isn't already taken
if (create_world) {
int counter = 1;
while (fs::PathExists(final_path) && counter < MAX_WORLD_NAMES) {
final_path = path + "_" + std::to_string(counter);
counter++;
}
if (fs::PathExists(final_path)) {
throw BaseException("Too many similar filenames");
}
}
Settings *game_settings = Settings::getLayer(SL_GAME);
const bool new_game_settings = (game_settings == nullptr);
if (new_game_settings) {
// Called by main-menu without a Server instance running
// -> create and free manually
game_settings = Settings::createLayer(SL_GAME);
}
getGameMinetestConfig(gamespec.path, *game_settings);
game_settings->removeSecureSettings();
infostream << "Initializing world at " << final_path << std::endl;
fs::CreateAllDirs(final_path);
// Create world.mt if does not already exist
std::string worldmt_path = final_path + DIR_DELIM "world.mt";
if (!fs::PathExists(worldmt_path)) {
Settings gameconf;
std::string gameconf_path = gamespec.path + DIR_DELIM "game.conf";
gameconf.readConfigFile(gameconf_path.c_str());
Settings conf; // for world.mt
conf.set("world_name", name);
conf.set("gameid", gamespec.id);
std::string backend = "sqlite3";
if (gameconf.exists("map_persistent") && !gameconf.getBool("map_persistent")) {
backend = "dummy";
}
conf.set("backend", backend);
conf.set("player_backend", "sqlite3");
conf.set("auth_backend", "sqlite3");
conf.set("mod_storage_backend", "sqlite3");
conf.setBool("creative_mode", g_settings->getBool("creative_mode"));
conf.setBool("enable_damage", g_settings->getBool("enable_damage"));
if (MAP_BLOCKSIZE != 16)
conf.set("blocksize", std::to_string(MAP_BLOCKSIZE));
if (!conf.updateConfigFile(worldmt_path.c_str())) {
throw BaseException("Failed to update the config file");
}
}
// Create map_meta.txt if does not already exist
std::string map_meta_path = final_path + DIR_DELIM + "map_meta.txt";
if (!fs::PathExists(map_meta_path)) {
MapSettingsManager mgr(map_meta_path);
mgr.setMapSetting("seed", g_settings->get("fixed_map_seed"));
mgr.makeMapgenParams();
mgr.saveMapMeta();
}
// The Settings object is no longer needed for created worlds
if (new_game_settings)
delete game_settings;
}
std::vector<std::string> getEnvModPaths()
{
const char *c_mod_path = getenv("MINETEST_MOD_PATH");
std::vector<std::string> paths;
Strfnd search_paths(c_mod_path ? c_mod_path : "");
while (!search_paths.at_end())
paths.push_back(search_paths.next(PATH_DELIM));
return paths;
}