minetest/src/database/database-leveldb.h

82 lines
2.2 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "config.h"
#if USE_LEVELDB
#include <memory>
#include <string>
#include "database.h"
#include "leveldb/db.h"
class Database_LevelDB : public MapDatabase
{
public:
Database_LevelDB(const std::string &savedir);
~Database_LevelDB() = default;
bool saveBlock(const v3s16 &pos, std::string_view data);
void loadBlock(const v3s16 &pos, std::string *block);
bool deleteBlock(const v3s16 &pos);
void listAllLoadableBlocks(std::vector<v3s16> &dst);
void beginSave() {}
void endSave() {}
private:
std::unique_ptr<leveldb::DB> m_database;
};
class PlayerDatabaseLevelDB : public PlayerDatabase
{
public:
PlayerDatabaseLevelDB(const std::string &savedir);
~PlayerDatabaseLevelDB() = default;
void savePlayer(RemotePlayer *player);
bool loadPlayer(RemotePlayer *player, PlayerSAO *sao);
bool removePlayer(const std::string &name);
void listPlayers(std::vector<std::string> &res);
private:
std::unique_ptr<leveldb::DB> m_database;
};
class AuthDatabaseLevelDB : public AuthDatabase
{
public:
AuthDatabaseLevelDB(const std::string &savedir);
virtual ~AuthDatabaseLevelDB() = default;
virtual bool getAuth(const std::string &name, AuthEntry &res);
virtual bool saveAuth(const AuthEntry &authEntry);
virtual bool createAuth(AuthEntry &authEntry);
virtual bool deleteAuth(const std::string &name);
virtual void listNames(std::vector<std::string> &res);
virtual void reload();
private:
std::unique_ptr<leveldb::DB> m_database;
};
#endif // USE_LEVELDB