minetest/src/gui/guiEngine.cpp

670 lines
19 KiB
C++

/*
Minetest
Copyright (C) 2013 sapier
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "guiEngine.h"
#include "client/fontengine.h"
#include "client/guiscalingfilter.h"
#include "client/renderingengine.h"
#include "client/shader.h"
#include "client/tile.h"
#include "config.h"
#include "content/content.h"
#include "content/mods.h"
#include "filesys.h"
#include "guiMainMenu.h"
#include "httpfetch.h"
#include "irrlicht_changes/static_text.h"
#include "log.h"
#include "porting.h"
#include "scripting_mainmenu.h"
#include "settings.h"
#include "sound.h"
#include "version.h"
#include <ICameraSceneNode.h>
#include <IGUIStaticText.h>
#include "client/imagefilters.h"
#if USE_SOUND
#include "client/sound/sound_openal.h"
#endif
/******************************************************************************/
void TextDestGuiEngine::gotText(const StringMap &fields)
{
m_engine->getScriptIface()->handleMainMenuButtons(fields);
}
/******************************************************************************/
void TextDestGuiEngine::gotText(const std::wstring &text)
{
m_engine->getScriptIface()->handleMainMenuEvent(wide_to_utf8(text));
}
/******************************************************************************/
MenuTextureSource::~MenuTextureSource()
{
u32 before = m_driver->getTextureCount();
for (const auto &it: m_to_delete) {
m_driver->removeTexture(it);
}
m_to_delete.clear();
infostream << "~MenuTextureSource() before cleanup: "<< before
<< " after: " << m_driver->getTextureCount() << std::endl;
}
/******************************************************************************/
video::ITexture *MenuTextureSource::getTexture(const std::string &name, u32 *id)
{
if (id)
*id = 0;
if (name.empty())
return NULL;
// return if already loaded
video::ITexture *retval = m_driver->findTexture(name.c_str());
if (retval)
return retval;
video::IImage *image = m_driver->createImageFromFile(name.c_str());
if (!image)
return NULL;
image = Align2Npot2(image, m_driver);
retval = m_driver->addTexture(name.c_str(), image);
image->drop();
if (retval)
m_to_delete.push_back(retval);
return retval;
}
/******************************************************************************/
/** MenuMusicFetcher */
/******************************************************************************/
void MenuMusicFetcher::addThePaths(const std::string &name,
std::vector<std::string> &paths)
{
// Allow full paths
if (name.find(DIR_DELIM_CHAR) != std::string::npos) {
addAllAlternatives(name, paths);
} else {
addAllAlternatives(porting::path_share + DIR_DELIM + "sounds" + DIR_DELIM + name, paths);
addAllAlternatives(porting::path_user + DIR_DELIM + "sounds" + DIR_DELIM + name, paths);
}
}
/******************************************************************************/
/** GUIEngine */
/******************************************************************************/
GUIEngine::GUIEngine(JoystickController *joystick,
gui::IGUIElement *parent,
RenderingEngine *rendering_engine,
IMenuManager *menumgr,
MainMenuData *data,
bool &kill) :
m_rendering_engine(rendering_engine),
m_parent(parent),
m_menumanager(menumgr),
m_smgr(rendering_engine->get_scene_manager()),
m_data(data),
m_kill(kill)
{
// initialize texture pointers
for (image_definition &texture : m_textures) {
texture.texture = NULL;
}
// is deleted by guiformspec!
auto buttonhandler = std::make_unique<TextDestGuiEngine>(this);
m_buttonhandler = buttonhandler.get();
// create texture source
m_texture_source = std::make_unique<MenuTextureSource>(rendering_engine->get_video_driver());
// create shader source
// (currently only used by clouds)
m_shader_source.reset(createShaderSource());
// create soundmanager
#if USE_SOUND
if (g_settings->getBool("enable_sound") && g_sound_manager_singleton.get()) {
m_sound_manager = createOpenALSoundManager(g_sound_manager_singleton.get(),
std::make_unique<MenuMusicFetcher>());
}
#endif
if (!m_sound_manager)
m_sound_manager = std::make_unique<DummySoundManager>();
// create topleft header
m_toplefttext = L"";
core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
g_fontengine->getTextHeight());
rect += v2s32(4, 0);
m_irr_toplefttext = gui::StaticText::add(rendering_engine->get_gui_env(),
m_toplefttext, rect, false, true, 0, -1);
// create formspecsource
auto formspecgui = std::make_unique<FormspecFormSource>("");
m_formspecgui = formspecgui.get();
/* Create menu */
m_menu = make_irr<GUIFormSpecMenu>(
joystick,
m_parent,
-1,
m_menumanager,
nullptr /* &client */,
m_rendering_engine->get_gui_env(),
m_texture_source.get(),
m_sound_manager.get(),
formspecgui.release(),
buttonhandler.release(),
"",
false);
m_menu->allowClose(false);
m_menu->lockSize(true,v2u32(800,600));
// Initialize scripting
infostream << "GUIEngine: Initializing Lua" << std::endl;
m_script = std::make_unique<MainMenuScripting>(this);
try {
m_script->setMainMenuData(&m_data->script_data);
m_data->script_data.errormessage.clear();
if (!loadMainMenuScript()) {
errorstream << "No future without main menu!" << std::endl;
abort();
}
run();
} catch (LuaError &e) {
errorstream << "Main menu error: " << e.what() << std::endl;
m_data->script_data.errormessage = e.what();
}
m_menu->quitMenu();
m_menu.reset();
}
/******************************************************************************/
std::string findLocaleFileInMods(const std::string &path, const std::string &filename)
{
std::vector<ModSpec> mods = flattenMods(getModsInPath(path, "root", true));
for (const auto &mod : mods) {
std::string ret = mod.path + DIR_DELIM "locale" DIR_DELIM + filename;
if (fs::PathExists(ret)) {
return ret;
}
}
return "";
}
/******************************************************************************/
Translations *GUIEngine::getContentTranslations(const std::string &path,
const std::string &domain, const std::string &lang_code)
{
if (domain.empty() || lang_code.empty())
return nullptr;
std::string filename = domain + "." + lang_code + ".tr";
std::string key = path + DIR_DELIM "locale" DIR_DELIM + filename;
if (key == m_last_translations_key)
return &m_last_translations;
std::string trans_path = key;
ContentType type = getContentType(path);
if (type == ContentType::GAME)
trans_path = findLocaleFileInMods(path + DIR_DELIM "mods" DIR_DELIM, filename);
else if (type == ContentType::MODPACK)
trans_path = findLocaleFileInMods(path, filename);
// We don't need to search for locale files in a mod, as there's only one `locale` folder.
if (trans_path.empty())
return nullptr;
m_last_translations_key = key;
m_last_translations = {};
std::string data;
if (fs::ReadFile(trans_path, data)) {
m_last_translations.loadTranslation(data);
}
return &m_last_translations;
}
/******************************************************************************/
bool GUIEngine::loadMainMenuScript()
{
// Set main menu path (for core.get_mainmenu_path())
m_scriptdir = g_settings->get("main_menu_path");
if (m_scriptdir.empty()) {
m_scriptdir = porting::path_share + DIR_DELIM + "builtin" + DIR_DELIM + "mainmenu";
}
// Load builtin (which will load the main menu script)
std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
try {
m_script->loadScript(script);
m_script->checkSetByBuiltin();
// Menu script loaded
return true;
} catch (const ModError &e) {
errorstream << "GUIEngine: execution of menu script failed: "
<< e.what() << std::endl;
}
return false;
}
/******************************************************************************/
void GUIEngine::run()
{
IrrlichtDevice *device = m_rendering_engine->get_raw_device();
video::IVideoDriver *driver = device->getVideoDriver();
// Always create clouds because they may or may not be
// needed based on the game selected
cloudInit();
unsigned int text_height = g_fontengine->getTextHeight();
// Reset fog color
{
video::SColor fog_color;
video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
f32 fog_start = 0;
f32 fog_end = 0;
f32 fog_density = 0;
bool fog_pixelfog = false;
bool fog_rangefog = false;
driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
fog_pixelfog, fog_rangefog);
driver->setFog(RenderingEngine::MENU_SKY_COLOR, fog_type, fog_start,
fog_end, fog_density, fog_pixelfog, fog_rangefog);
}
const irr::core::dimension2d<u32> initial_screen_size(
g_settings->getU16("screen_w"),
g_settings->getU16("screen_h")
);
const bool initial_window_maximized = g_settings->getBool("window_maximized");
FpsControl fps_control;
f32 dtime = 0.0f;
fps_control.reset();
while (m_rendering_engine->run() && !m_startgame && !m_kill) {
fps_control.limit(device, &dtime);
if (device->isWindowVisible()) {
// check if we need to update the "upper left corner"-text
if (text_height != g_fontengine->getTextHeight()) {
updateTopLeftTextSize();
text_height = g_fontengine->getTextHeight();
}
driver->beginScene(true, true, RenderingEngine::MENU_SKY_COLOR);
if (m_clouds_enabled) {
drawClouds(dtime);
drawOverlay(driver);
} else {
drawBackground(driver);
}
drawFooter(driver);
m_rendering_engine->get_gui_env()->drawAll();
// The header *must* be drawn after the menu because it uses
// GUIFormspecMenu::getAbsoluteRect().
// The header *can* be drawn after the menu because it never intersects
// the menu.
drawHeader(driver);
driver->endScene();
}
m_script->step();
sound_volume_control(m_sound_manager.get(), device->isWindowActive());
m_sound_manager->step(dtime);
#ifdef __ANDROID__
m_menu->getAndroidUIInput();
#endif
}
m_script->beforeClose();
RenderingEngine::autosaveScreensizeAndCo(initial_screen_size, initial_window_maximized);
}
/******************************************************************************/
GUIEngine::~GUIEngine()
{
// deinitialize script first. gc destructors might depend on other stuff
infostream << "GUIEngine: Deinitializing scripting" << std::endl;
m_script.reset();
m_sound_manager.reset();
m_irr_toplefttext->remove();
m_cloud.clouds.reset();
// delete textures
for (image_definition &texture : m_textures) {
if (texture.texture)
m_rendering_engine->get_video_driver()->removeTexture(texture.texture);
}
}
/******************************************************************************/
void GUIEngine::cloudInit()
{
m_shader_source->addShaderConstantSetterFactory(
new FogShaderConstantSetterFactory());
m_cloud.clouds = make_irr<Clouds>(m_smgr, m_shader_source.get(), -1, rand());
m_cloud.clouds->setHeight(100.0f);
m_cloud.clouds->update(v3f(0, 0, 0), video::SColor(255,240,240,255));
m_cloud.camera = m_smgr->addCameraSceneNode(0,
v3f(0,0,0), v3f(0, 60, 100));
m_cloud.camera->setFarValue(10000);
}
/******************************************************************************/
void GUIEngine::drawClouds(float dtime)
{
m_cloud.clouds->step(dtime*3);
m_smgr->drawAll();
}
/******************************************************************************/
void GUIEngine::setFormspecPrepend(const std::string &fs)
{
if (m_menu) {
m_menu->setFormspecPrepend(fs);
}
}
/******************************************************************************/
void GUIEngine::drawBackground(video::IVideoDriver *driver)
{
v2u32 screensize = driver->getScreenSize();
video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture;
/* If no texture, draw background of solid color */
if(!texture){
video::SColor color(255,80,58,37);
core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
driver->draw2DRectangle(color, rect, NULL);
return;
}
v2u32 sourcesize = texture->getOriginalSize();
if (m_textures[TEX_LAYER_BACKGROUND].tile)
{
v2u32 tilesize(
MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize),
MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize));
for (unsigned int x = 0; x < screensize.X; x += tilesize.X )
{
for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y )
{
draw2DImageFilterScaled(driver, texture,
core::rect<s32>(x, y, x+tilesize.X, y+tilesize.Y),
core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
NULL, NULL, true);
}
}
return;
}
// Chop background image to the smaller screen dimension
v2u32 bg_size = screensize;
v2f32 scale(
(f32) bg_size.X / sourcesize.X,
(f32) bg_size.Y / sourcesize.Y);
if (scale.X < scale.Y)
bg_size.X = (int) (scale.Y * sourcesize.X);
else
bg_size.Y = (int) (scale.X * sourcesize.Y);
v2s32 offset = v2s32(
(s32) screensize.X - (s32) bg_size.X,
(s32) screensize.Y - (s32) bg_size.Y
) / 2;
/* Draw background texture */
draw2DImageFilterScaled(driver, texture,
core::rect<s32>(offset.X, offset.Y, bg_size.X + offset.X, bg_size.Y + offset.Y),
core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
NULL, NULL, true);
}
/******************************************************************************/
void GUIEngine::drawOverlay(video::IVideoDriver *driver)
{
v2u32 screensize = driver->getScreenSize();
video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;
/* If no texture, draw nothing */
if(!texture)
return;
/* Draw background texture */
v2u32 sourcesize = texture->getOriginalSize();
draw2DImageFilterScaled(driver, texture,
core::rect<s32>(0, 0, screensize.X, screensize.Y),
core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
NULL, NULL, true);
}
/******************************************************************************/
void GUIEngine::drawHeader(video::IVideoDriver *driver)
{
core::dimension2d<u32> screensize = driver->getScreenSize();
video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture;
// If no texture, draw nothing
if (!texture)
return;
/*
* Calculate the maximum rectangle
*/
core::rect<s32> formspec_rect = m_menu->getAbsoluteRect();
// 4 px of padding on each side
core::rect<s32> max_rect(4, 4, screensize.Width - 8, formspec_rect.UpperLeftCorner.Y - 8);
// If no space (less than 16x16 px), draw nothing
if (max_rect.getWidth() < 16 || max_rect.getHeight() < 16)
return;
/*
* Calculate the preferred rectangle
*/
f32 mult = (((f32)screensize.Width / 2.0)) /
((f32)texture->getOriginalSize().Width);
v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
((f32)texture->getOriginalSize().Height) * mult);
s32 free_space = (((s32)screensize.Height)-320)/2;
core::rect<s32> desired_rect(0, 0, splashsize.X, splashsize.Y);
desired_rect += v2s32((screensize.Width/2)-(splashsize.X/2),
((free_space/2)-splashsize.Y/2)+10);
/*
* Make the preferred rectangle fit into the maximum rectangle
*/
// 1. Scale
f32 scale = std::min((f32)max_rect.getWidth() / (f32)desired_rect.getWidth(),
(f32)max_rect.getHeight() / (f32)desired_rect.getHeight());
if (scale < 1.0f) {
v2s32 old_center = desired_rect.getCenter();
desired_rect.LowerRightCorner.X = desired_rect.UpperLeftCorner.X + desired_rect.getWidth() * scale;
desired_rect.LowerRightCorner.Y = desired_rect.UpperLeftCorner.Y + desired_rect.getHeight() * scale;
desired_rect += old_center - desired_rect.getCenter();
}
// 2. Move
desired_rect.constrainTo(max_rect);
draw2DImageFilterScaled(driver, texture, desired_rect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(texture->getOriginalSize())),
NULL, NULL, true);
}
/******************************************************************************/
void GUIEngine::drawFooter(video::IVideoDriver *driver)
{
core::dimension2d<u32> screensize = driver->getScreenSize();
video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture;
/* If no texture, draw nothing */
if(!texture)
return;
f32 mult = (((f32)screensize.Width)) /
((f32)texture->getOriginalSize().Width);
v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
((f32)texture->getOriginalSize().Height) * mult);
// Don't draw the footer if there isn't enough room
s32 free_space = (((s32)screensize.Height)-320)/2;
if (free_space > footersize.Y) {
core::rect<s32> rect(0,0,footersize.X,footersize.Y);
rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
rect -= v2s32(footersize.X/2, 0);
draw2DImageFilterScaled(driver, texture, rect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(texture->getOriginalSize())),
NULL, NULL, true);
}
}
/******************************************************************************/
bool GUIEngine::setTexture(texture_layer layer, const std::string &texturepath,
bool tile_image, unsigned int minsize)
{
video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
if (m_textures[layer].texture) {
driver->removeTexture(m_textures[layer].texture);
m_textures[layer].texture = NULL;
}
if (texturepath.empty() || !fs::PathExists(texturepath)) {
return false;
}
m_textures[layer].texture = driver->getTexture(texturepath.c_str());
m_textures[layer].tile = tile_image;
m_textures[layer].minsize = minsize;
if (!m_textures[layer].texture) {
return false;
}
return true;
}
/******************************************************************************/
bool GUIEngine::downloadFile(const std::string &url, const std::string &target)
{
#if USE_CURL
std::ofstream target_file(target.c_str(), std::ios::out | std::ios::binary);
if (!target_file.good()) {
return false;
}
HTTPFetchRequest fetch_request;
HTTPFetchResult fetch_result;
fetch_request.url = url;
fetch_request.caller = HTTPFETCH_SYNC;
fetch_request.timeout = std::max(MIN_HTTPFETCH_TIMEOUT,
(long)g_settings->getS32("curl_file_download_timeout"));
bool completed = httpfetch_sync_interruptible(fetch_request, fetch_result);
if (!completed || !fetch_result.succeeded) {
target_file.close();
fs::DeleteSingleFileOrEmptyDirectory(target);
return false;
}
// TODO: directly stream the response data into the file instead of first
// storing the complete response in memory
target_file << fetch_result.data;
return true;
#else
return false;
#endif
}
/******************************************************************************/
void GUIEngine::setTopleftText(const std::string &text)
{
m_toplefttext = translate_string(utf8_to_wide(text));
updateTopLeftTextSize();
}
/******************************************************************************/
void GUIEngine::updateTopLeftTextSize()
{
core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
g_fontengine->getTextHeight());
rect += v2s32(4, 0);
m_irr_toplefttext->remove();
m_irr_toplefttext = gui::StaticText::add(m_rendering_engine->get_gui_env(),
m_toplefttext, rect, false, true, 0, -1);
}