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91 lines
2.3 KiB
C++
91 lines
2.3 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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// Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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#include "scripting_client.h"
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#include "client/client.h"
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#include "cpp_api/s_internal.h"
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#include "lua_api/l_client.h"
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#include "lua_api/l_client_common.h"
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#include "lua_api/l_env.h"
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#include "lua_api/l_item.h"
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#include "lua_api/l_itemstackmeta.h"
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#include "lua_api/l_minimap.h"
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#include "lua_api/l_modchannels.h"
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#include "lua_api/l_particles_local.h"
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#include "lua_api/l_storage.h"
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#include "lua_api/l_util.h"
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#include "lua_api/l_item.h"
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#include "lua_api/l_nodemeta.h"
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#include "lua_api/l_localplayer.h"
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#include "lua_api/l_camera.h"
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#include "lua_api/l_settings.h"
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#include "lua_api/l_client_sound.h"
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ClientScripting::ClientScripting(Client *client):
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ScriptApiBase(ScriptingType::Client)
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{
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setGameDef(client);
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SCRIPTAPI_PRECHECKHEADER
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// Security is mandatory client side
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initializeSecurityClient();
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lua_getglobal(L, "core");
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int top = lua_gettop(L);
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lua_newtable(L);
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lua_setfield(L, -2, "ui");
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InitializeModApi(L, top);
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lua_pop(L, 1);
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// Push builtin initialization type
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lua_pushstring(L, "client");
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lua_setglobal(L, "INIT");
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infostream << "SCRIPTAPI: Initialized client game modules" << std::endl;
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}
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void ClientScripting::InitializeModApi(lua_State *L, int top)
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{
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LuaItemStack::Register(L);
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ItemStackMetaRef::Register(L);
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LuaRaycast::Register(L);
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StorageRef::Register(L);
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LuaMinimap::Register(L);
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NodeMetaRef::RegisterClient(L);
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LuaLocalPlayer::Register(L);
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LuaCamera::Register(L);
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ModChannelRef::Register(L);
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LuaSettings::Register(L);
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ClientSoundHandle::Register(L);
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ModApiUtil::InitializeClient(L, top);
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ModApiClientCommon::Initialize(L, top);
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ModApiClient::Initialize(L, top);
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ModApiItem::InitializeClient(L, top);
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ModApiStorage::Initialize(L, top);
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ModApiEnv::InitializeClient(L, top);
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ModApiChannels::Initialize(L, top);
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ModApiParticlesLocal::Initialize(L, top);
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ModApiClientSound::Initialize(L, top);
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}
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void ClientScripting::on_client_ready(LocalPlayer *localplayer)
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{
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LuaLocalPlayer::create(getStack(), localplayer);
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}
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void ClientScripting::on_camera_ready(Camera *camera)
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{
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LuaCamera::create(getStack(), camera);
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}
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void ClientScripting::on_minimap_ready(Minimap *minimap)
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{
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LuaMinimap::create(getStack(), minimap);
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}
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