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minetest/src/script/scripting_client.cpp

91 lines
2.3 KiB
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
// Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
#include "scripting_client.h"
#include "client/client.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_client.h"
#include "lua_api/l_client_common.h"
#include "lua_api/l_env.h"
#include "lua_api/l_item.h"
#include "lua_api/l_itemstackmeta.h"
#include "lua_api/l_minimap.h"
#include "lua_api/l_modchannels.h"
#include "lua_api/l_particles_local.h"
#include "lua_api/l_storage.h"
#include "lua_api/l_util.h"
#include "lua_api/l_item.h"
#include "lua_api/l_nodemeta.h"
#include "lua_api/l_localplayer.h"
#include "lua_api/l_camera.h"
#include "lua_api/l_settings.h"
#include "lua_api/l_client_sound.h"
ClientScripting::ClientScripting(Client *client):
ScriptApiBase(ScriptingType::Client)
{
setGameDef(client);
SCRIPTAPI_PRECHECKHEADER
// Security is mandatory client side
initializeSecurityClient();
lua_getglobal(L, "core");
int top = lua_gettop(L);
lua_newtable(L);
lua_setfield(L, -2, "ui");
InitializeModApi(L, top);
lua_pop(L, 1);
// Push builtin initialization type
lua_pushstring(L, "client");
lua_setglobal(L, "INIT");
infostream << "SCRIPTAPI: Initialized client game modules" << std::endl;
}
void ClientScripting::InitializeModApi(lua_State *L, int top)
{
LuaItemStack::Register(L);
ItemStackMetaRef::Register(L);
LuaRaycast::Register(L);
StorageRef::Register(L);
LuaMinimap::Register(L);
NodeMetaRef::RegisterClient(L);
LuaLocalPlayer::Register(L);
LuaCamera::Register(L);
ModChannelRef::Register(L);
LuaSettings::Register(L);
ClientSoundHandle::Register(L);
ModApiUtil::InitializeClient(L, top);
ModApiClientCommon::Initialize(L, top);
ModApiClient::Initialize(L, top);
ModApiItem::InitializeClient(L, top);
ModApiStorage::Initialize(L, top);
ModApiEnv::InitializeClient(L, top);
ModApiChannels::Initialize(L, top);
ModApiParticlesLocal::Initialize(L, top);
ModApiClientSound::Initialize(L, top);
}
void ClientScripting::on_client_ready(LocalPlayer *localplayer)
{
LuaLocalPlayer::create(getStack(), localplayer);
}
void ClientScripting::on_camera_ready(Camera *camera)
{
LuaCamera::create(getStack(), camera);
}
void ClientScripting::on_minimap_ready(Minimap *minimap)
{
LuaMinimap::create(getStack(), minimap);
}