minetest/util/test_multiplayer.sh

64 lines
1.7 KiB
Bash
Executable File

#!/bin/bash
# Runs a multiplayer server and connects a headless client, devtest unittests are executed.
dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
gameid=${gameid:-devtest}
minetest=$dir/../bin/minetest
testspath=$dir/../tests
conf_client1=$testspath/client1.conf
conf_server=$testspath/server.conf
worldpath=$testspath/world
waitfor () {
n=30
while [ $n -gt 0 ]; do
[ -f "$1" ] && return 0
sleep 0.5
((n-=1))
done
echo "Waiting for ${1##*/} timed out"
pkill -P $$
exit 1
}
[ -e "$minetest" ] || { echo "executable $minetest missing"; exit 1; }
rm -f "$testspath/log.txt"
rm -rf "$worldpath"
mkdir -p "$worldpath/worldmods"
printf '%s\n' >"$testspath/client1.conf" \
video_driver=null name=client1 viewing_range=10 \
enable_{sound,minimap,shaders}=false
printf '%s\n' >"$testspath/server.conf" \
max_block_send_distance=1 active_block_range=1 \
devtest_unittests_autostart=true helper_mode=devtest
ln -s "$dir/helper_mod" "$worldpath/worldmods/"
echo "Starting server"
"$minetest" --debugger --server --config "$conf_server" --world "$worldpath" --gameid $gameid 2>&1 \
| sed -u 's/^/(server) /' | tee -a "$testspath/log.txt" &
waitfor "$worldpath/startup"
echo "Starting client"
"$minetest" --debugger --config "$conf_client1" --go --address 127.0.0.1 2>&1 \
| sed -u 's/^/(client) /' | tee -a "$testspath/log.txt" &
waitfor "$worldpath/done"
echo "Waiting for client and server to exit"
wait
if [ -f "$worldpath/test_failure" ]; then
echo "There were test failures."
exit 1
fi
# gdb|lldb
if grep -Eq "(Thread .* received signal|thread .* stop reason =)" "$testspath/log.txt"; then
echo "Debugger reported error."
exit 1
fi
echo "Success"
exit 0