minetest/builtin/settingtypes.txt

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# This file contains all settings displayed in the settings menu.
#
# General format:
# name (Readable name) type type_args
#
# `type` can be:
# - int
# - string
# - bool
# - float
# - enum
# - path
# - key (will be ignored in GUI, since a special key change dialog exists)
#
# `type_args` can be:
# * int:
# - default
# - default min max
# * string:
# - default (if default is not specified then "" is set)
# * bool:
# - default
# * float:
# - default
# - default min max
# * enum:
# - default value1,value2,...
# * path:
# - default (if default is not specified then "" is set)
# * key:
# - default
#
# Comments directly above a setting are bound to this setting.
# All other comments are ignored.
#
# Comments and (Readable name) are handled by gettext.
# Comments should be complete sentences that describe the setting and possibly
# give the user additional useful insight.
# Sections are marked by a single line in the format: [Section Name]
# Sub-section are marked by adding * in front of the section name: [*Sub-section]
# Sub-sub-sections have two * etc.
# There shouldn't be too much settings per category; settings that shouldn't be
# modified by the "average user" should be in (sub-)categories called "Advanced".
[Client]
[*Controls]
# If enabled, you can place blocks at the position (feet + eye level) where you stand.
# This is helpful when working with nodeboxes in small areas.
enable_build_where_you_stand (Build inside player) bool false
# Unobstructed movement without physics, downwards key is keymap_special1.
free_move (Free movement) bool false
# Fast movement (keymap_special1).
fast_move (Fast movement) bool false
# Smooths camera when moving and looking arround.
# Useful for recording videos.
cinematic (Cinematic mode) bool false
# Smooths rotation of camera. 0 to disable.
camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
# Smooths rotation of camera in cinematic mode. 0 to disable.
cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
# Invert vertical mouse movement.
invert_mouse (Invert mouse) bool false
# Mouse sensitivity multiplier.
mouse_sensitivity (Mouse sensitivity) float 0.2
# If enabled, keymap_special1 instead of keymap_sneak is used for climbing down and descending.
aux1_descends (Key use for climbing/descending) bool false
# Double-tapping the jump key toggles fly mode.
doubletap_jump (Double tap jump for fly) bool false
# If false aux1 is used to fly fast.
always_fly_fast (Always fly and fast) bool true
# The time in seconds it takes between repeated right clicks when holding the right mouse button.
repeat_rightclick_time (Rightclick repetition interval) float 0.25
# Enable random user input, for testing.
random_input (Random input) bool false
# Continuous forward movement (for testing).
continuous_forward (Continuous forward) bool false
# Key mappings.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_forward (Forward) key KEY_KEY_W
keymap_backward (Backward) key KEY_KEY_S
keymap_left (Left) key KEY_KEY_A
keymap_right (Right) key KEY_KEY_D
keymap_jump (Jump) key KEY_SPACE
keymap_sneak (Sneak) key KEY_LSHIFT
keymap_inventory (Inventory) key KEY_KEY_I
keymap_special1 (Use) key KEY_KEY_E
keymap_chat (Chat) key KEY_KEY_T
keymap_cmd (Command) key /
keyman_console (Console) key KEY_F10
keymap_rangeselect (Range select) key KEY_KEY_R
keymap_freemove (Fly) key KEY_KEY_K
keymap_fastmove (Fast) key KEY_KEY_J
keymap_cinematic (Cinematic mode) key KEY_F8
keymap_minimap (Minimap) key KEY_F9
keymap_screenshot (Screenshot) key KEY_F12
keymap_print_debug_stacks (Print stacks) key KEY_KEY_P
[*Network]
# Address to connect to (blank = start local server).
address (Server address) string
# Port to connect to (UDP).
remote_port (Remote port) int 30000
# Save the map received by the client on disk.
enable_local_map_saving (Saving map received by server) bool false
# Enable usage of remote media server (if provided by server).
enable_remote_media_server (Connect to external media server) bool true
# URL to the server list displayed in the Multiplayer Tab.
serverlist_url (Serverlist URL) string servers.minetest.net
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
serverlist_file (Serverlist file) string favoriteservers.txt
[*Graphics]
[**In-Game]
# Minimum wanted FPS.
# The amount of rendered stuff is dynamically set according to this.
wanted_fps (Wanted FPS) int 30
# If FPS would go higher than this, limit it by sleeping.
# to not waste CPU power for no benefit.
fps_max (Maximum FPS) int 60
# Maximum FPS when game is paused.
pause_fps_max (FPS in pause menu) int 20
# The allowed adjustment range for the automatic rendering range adjustment.
viewing_range_nodes_max (Viewing range maximum) int 160
# The allowed adjustment range for the automatic rendering range adjustment.
viewing_range_nodes_min (View range minimum) int 35
# Vertical initial window size.
screenW (Screen width) int 800
# Horizontal initial window size.
screenH (Screen height) int 600
# Fullscreen mode.
fullscreen (Full screen) bool false
fullscreen_bpp (Full screen BPP) int 24
# Experimental option, might cause visible spaces between blocks
# when set to higher number than 0.
fsaa (FSAA) enum 0 0,1,2,4,8,16
# Vertical screen synchronization.
vsync (V-Sync) bool false
# Field of view in degrees.
fov (Field of view) int 72 30 160
# Whether to fog out the end of the visible area.
enable_fog (Fog) bool true
# Enable a bit lower water surface; disable for speed (not quite optimized).
new_style_water (New style water) bool false
# Leaves style:
# - Fancy -> all faces visible
# - Simple -> only outer faces, if defined special_tiles are used
# - Opaque -> disable transparency
leaves_style (Leaves style) enum fancy fancy,simple,opaque
# Connects glass if supported by node.
connected_glass (Connect glass) bool false
# Enable smooth lighting with simple ambient occlusion.
# Disable for speed or for different looks.
smooth_lighting (Smooth lighting) bool true
# Adjust the gamma encoding for the light tables. Lower numbers are brighter.
# This setting is for the client only and is ignored by the server.
display_gamma (Gamma) float 1.8 1.0 3.0
# Path to texture directory. All textures are first searched from here.
texture_path (Texture path) path
# Video back-end.
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.
video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl
# Enable/disable clouds.
enable_clouds (Clouds) bool true
# Height on which clouds are appearing.
cloud_height (Cloud height) int 120
# Radius of cloud area stated in number of 64 node cloud squares.
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
cloud_radius (Cloud radius) int 12
# Use 3D cloud look instead of flat.
enable_3d_clouds (3D clouds) bool true
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double).
view_bobbing_amount (View bobbing) float 1.0
# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double).
fall_bobbing_amount (Fall bobbing) float 0.0
# 3D support.
# Currently:
# - "none" = no 3d output.
# - "anaglyph" = cyan/magenta color 3d.
# - "interlaced" = odd/even line based polarisation screen support.
# - "topbottom" = split screen top/bottom.
# - "sidebyside" = split screen side by side.
3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside
# In-game chat console background color (R,G,B).
console_color (Console color) string (0,0,0)
# In-game chat console background alpha (opaqueness, between 0 and 255).
console_alpha (Console alpha) int 200 0 255
# Selection box border color (R,G,B).
selectionbox_color (Selection box color) string (0,0,0)
# Width of the selectionbox's lines.
selectionbox_width (Selection box width) int 2 1 5
# Crosshair color (R,G,B).
crosshair_color (Crosshair color) string (255,255,255)
# Cross alpha (opaqueness, between 0 and 255).
crosshair_alpha (Crosshair alpha) int 255 0 255
# Path for screenshots.
screenshot_path (Screenshot folder) path
# Whether node texture animations should be desynchronized per mapblock.
desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
# Maximum proportion of current window to be used for hotbar.
# Useful if there's something to be displayed right or left of hotbar.
hud_hotbar_max_width (Maximum hotbar width) float 1.0
# Enable selection highlighting for nodes (disables selectionbox).
enable_node_highlighting (Node highlighting) bool false
mip_map (Mipmapping) bool false
anisotropic_filter (Anisotropic filtering) bool false
bilinear_filter (Bilinear filtering) bool false
trilinear_filter (Trilinear filtering) bool false
# Filtered textures can blend RGB values with fully-transparent neighbors,
# which PNG optimizers usually discard, sometimes resulting in a dark or
# light edge to transparent textures. Apply this filter to clean that up
# at texture load time.
texture_clean_transparent (Clean transparent textures) bool false
# When using bilinear/trilinear/anisotropic filters, low-resolution textures
# can be blurred, so automatically upscale them with nearest-neighbor
# interpolation to preserve crisp pixels. This sets the minimum texture size
# for the upscaled textures; higher values look sharper, but require more
# memory. Powers of 2 are recommended. Setting this higher than 1 may not
# have a visible effect unless bilinear/trilinear/anisotropic filtering is
# enabled.
texture_min_size (Minimum texture size for filters) int 64
# Set to true to pre-generate all item visuals.
preload_item_visuals (Preload inventory textures) bool false
# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
enable_shaders (Shaders) bool true
# Set to true to enable textures bumpmapping. Requires shaders enabled.
enable_bumpmapping (Bumpmapping) bool false
# Set to true enables on the fly normalmap generation (Emboss effect).
# Requires bumpmapping enabled.
generate_normalmaps (Generate normalmaps) bool false
# Strength of generated normalmaps.
normalmaps_strength (Normalmaps strength) float 0.6
# Defines sampling step of texture (0 - 2).
# A higher value results in smoother normal maps.
normalmaps_smooth (Normalmaps sampling) int 0 0 2
# Set to true enables parallax occlusion mapping. Requires shaders enabled.
enable_parallax_occlusion (Parralax occlusion) bool false
# 0 = parallax occlusion with slope information (faster).
# 1 = relief mapping (slower, more accurate).
parallax_occlusion_mode (Parralax occlusion mode) int 1 0 1
# Strength of parallax.
3d_parallax_strength (Parralax occlusion strength) float 0.025
# Number of parallax occlusion iterations.
parallax_occlusion_iterations (Parralax occlusion iterations) int 4
# Overall scale of parallax occlusion effect.
parallax_occlusion_scale (Parralax occlusion Scale) float 0.08
# Overall bias of parallax occlusion effect, usually scale/2.
parallax_occlusion_bias (Parralax occlusion bias) float 0.04
# Set to true enables waving water. Requires shaders enabled.
enable_waving_water (Waving water) bool false
water_wave_height (Waving water height) float 1.0
water_wave_length (Waving water length) float 20.0
water_wave_speed (Waving water speed) float 5.0
# Set to true enables waving leaves. Requires shaders enabled.
enable_waving_leaves (Waving leaves) bool false
# Set to true enables waving plants. Requires shaders enabled.
enable_waving_plants (Waving plants) bool false
# The strength (darkness) of node ambient-occlusion shading.
# Lower is darker, Higher is lighter. The valid range of values for this
# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
# set to the nearest valid value.
ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
# Enables caching of facedir rotated meshes.
enable_mesh_cache (Mesh cache) bool false
# Enables minimap.
enable_minimap (Minimap) bool true
# Shape of the minimap. Enabled = round, disabled = square.
minimap_shape_round (Round minimap) bool true
# True = 256
# False = 128
# Useable to make minimap smoother on slower machines.
minimap_double_scan_height (Minimap scan height) bool true
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
directional_colored_fog (Colored fog) bool true
[**Menus]
# Use a cloud animation for the main menu background.
menu_clouds (Clouds in menu) bool true
# Scale gui by a user specified value.
# Use a nearest-neighbor-anti-alias filter to scale the GUI.
# This will smooth over some of the rough edges, and blend
# pixels when scaling down, at the cost of blurring some
# edge pixels when images are scaled by non-integer sizes.
gui_scaling (GUI scaling) float 1.0
# When gui_scaling_filter is true, all GUI images need to be
# filtered in software, but some images are generated directly
# to hardware (e.g. render-to-texture for nodes in inventory).
gui_scaling_filter (GUI scaling filter) bool false
# When gui_scaling_filter_txr2img is true, copy those images
# from hardware to software for scaling. When false, fall back
# to the old scaling method, for video drivers that don't
# propery support downloading textures back from hardware.
gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
# Delay showing tooltips, stated in milliseconds.
tooltip_show_delay (Tooltip delay) int 400
# Whether freetype fonts are used, requires freetype support to be compiled in.
freetype (Freetype fonts) bool true
# Path to TrueTypeFont or bitmap.
font_path (Font path) path fonts/liberationsans.ttf
# Font size.
font_size (Font size) int 15
# Font shadow offset, if 0 then shadow will not be drawn.
font_shadow (Font shadow) int 1
# Font shadow alpha (opaqueness, between 0 and 255).
font_shadow_alpha (Font shadow alpha) int 128 0 255
mono_font_path (Monospace font path) path fonts/liberationmono.ttf
mono_font_size (Monospace font size) int 15
# This font will be used for certain languages.
fallback_font_path (Fallback font) path fonts/DroidSansFallbackFull.ttf
fallback_font_size (Fallback font size) int 15
fallback_font_shadow (Fallback font shadow) int 1
fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
[**Advanced]
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
screen_dpi (DPI) int 72
[*Sound]
enable_sound (Sound) bool true
sound_volume (Volume) float 0.7 0.0 1.0
[*Advanced]
# Timeout for client to remove unused map data from memory.
client_unload_unused_data_timeout (Mapblock unload timeout) int 600
# Maximum number of mapblocks for client to be kept in memory.
# Set to -1 for unlimited amount.
client_mapblock_limit (Mapblock limit) int 5000
# Whether to show the client debug info (has the same effect as hitting F5).
show_debug (Show debug info) bool false
[Server / Singleplayer]
# Name of the server.
server_name (Server name) string Minetest server
# Description of server.
server_description (Server description) string mine here
# Domain name of server.
server_address (Server address) string game.minetest.net
# Homepage of server.
server_url (Server URL) string http://minetest.net
# Automaticaly report to masterserver.
server_announce (Announce server) bool false
# Announce to this masterserver.
# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net.
serverlist_url (Serverlist URL) string servers.minetest.net
[*Network]
# Network port to listen (UDP).
port (Server port) int 30000
# The network interface that the server listens on.
bind_address (Bind address) string
# Set to true to disallow old clients from connecting.
strict_protocol_version_checking (Strict protocol checking) bool false
# Specifies URL from which client fetches media instead of using UDP.
# $filename should be accessible from $remote_media$filename via cURL
# (obviously, remote_media should end with a slash).
# Files that are not present would be fetched the usual way.
remote_media (Remote media) string
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
# to IPv6 clients, depending on system configuration.
# Ignored if bind_address is set.
ipv6_server (IPv6 server) bool false
[**Advanced]
# How many blocks are flying in the wire simultaneously per client.
max_simultaneous_block_sends_per_client (Maximum simultaneously blocks send per client) int 10
# How many blocks are flying in the wire simultaneously per server.
max_simultaneous_block_sends_server_total (Maximum simultaneously bocks send total) int 40
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
full_block_send_enable_min_time_from_building () float 2.0
# Maximum number of packets sent per send step, if you have a slow connection
# try reducing it, but don't reduce it to a number below double of targeted
# client number.
max_packets_per_iteration (Max. packets per iteration) int 1024
[*Game]
# Default game (default when creating a new world).
default_game (Default game) string minetest
# Message of the Day.
motd (Message of the day) string Welcome to this awesome Minetest server!
# Maximum number of players connected simultaneously.
max_users (Maximum users) int 15
# World directory (everything in the world is stored here).
map-dir (Map directory) path
# Time in seconds for item entity to live.
# Setting it to -1 disables the feature.
item_entity_ttl (Item entity TTL) int 900
# Set to true to enable creative mode (unlimited inventory).
creative_mode (Creative mode) bool false
# Enable players getting damage and dying.
enable_damage (Damage) bool false
# A chosen map seed for a new map, leave empty for random.
fixed_map_seed (Fixed map seed) string
# Gives some stuff to players at the beginning.
give_initial_stuff (Give initial stuff) bool false
# New users need to input this password.
default_password (Default password) string
# Available privileges: interact, shout, teleport, settime, privs, ...
# See /privs in game for a full list on your server and mod configuration.
default_privs (Default privileges) string interact, shout
# Whether players are shown to clients without any range limit.
# Deprecated, use the setting player_transfer_distance instead.
unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
# Defines the maximal player transfer distance in blocks (0 = unlimited).
player_transfer_distance (Player transfer distance) int 0
# Whether to enable players killing each other.
enable_pvp (Player versus Player) bool true
# If this is set, players will always (re)spawn at the given position.
static_spawnpoint (Static spawnpoint) string 0, 10, 0
# If true, new players cannot join with an empty password.
disallow_empty_password (Disallow empty passwords) bool false
# If true, disable cheat prevention in multiplayer.
disable_anticheat (Disable anticheat) bool false
# If true, actions are recorded for rollback.
# This option is only read when server starts.
enable_rollback_recording (Rollback recording) bool false
# A message to be displayed to all clients when the server shuts down.
kick_msg_shutdown (Shutdown message) string Server shutting down.
# A message to be displayed to all clients when the server crashes.
kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
# Whether to ask clients to reconnect after a (Lua) crash.
# Set this to true if your server is set up to restart automatically.
ask_reconnect_on_crash (Ask to reconnect after crash) bool false
# From how far client knows about objects.
active_object_send_range_blocks (Active object send range) int 3
# How large area of blocks are subject to the active block stuff.
# Active = objects are loaded and ABMs run.
active_block_range (Active block range) int 2
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
max_block_send_distance (Max block send distance) int 10
# Maximum number of forceloaded blocks.
max_forceloaded_blocks (Maximum forceloaded blocks) int 16
# Interval of sending time of day to clients.
time_send_interval (Time send interval) int 5
# Controls length of day/night cycle.
# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
time_speed (Time speed) int 72
# Interval of saving important changes in the world, stated in seconds.
server_map_save_interval (Map save interval) float 5.3
[**Physics]
movement_acceleration_default (Default acceleration) float 3
movement_acceleration_air (Acceleration in air) float 2
movement_acceleration_fast (Fast mode acceleration) float 10
movement_speed_walk (Walking speed) float 4
movement_speed_crouch (Crouch speed) float 1.35
movement_speed_fast (Fast mode speed) float 20
movement_speed_climb (Climbing speed) float 2
movement_speed_jump (Jumping speed) float 6.5
movement_speed_descend (Descending speed) float 6
movement_liquid_fluidity (Liquid fluidity) float 1
movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
movement_liquid_sink (Liquid sink) float 10
movement_gravity (Gravity) float 9.81
[**Advanced]
# Handling for deprecated lua api calls:
# - "legacy" = (try to) mimic old behaviour (default for release).
# - "log" = mimic and log backtrace of deprecated call (default for debug).
# - "error" = abort on usage of deprecated call (suggested for mod developers).
deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
# Mod profiler.
mod_profiling (Mod profiling) bool false
# Detailed mod profile data.
detailed_profiling (Detailed mod profiling) bool false
# Profiler data print interval. 0 = disable.
profiler_print_interval (Profiling print interval) int 0
# Number of extra blocks that can be loaded by /clearobjects at once.
# This is a trade-off between sqlite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb).
max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
# How much the server will wait before unloading unused MapBlocks.
# Higher value is smoother, but will use more RAM.
server_unload_unused_data_timeout (Unload unused server data) int 29
# Maximum number of statically stored objects in a block.
max_objects_per_block (Maxmimum objects per block) int 49
# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
sqlite_synchronous (Synchronous SQLite) int 2 0 2
# Length of a server tick and the interval at which objects are generally updated over network.
dedicated_server_step (Dedicated server step) float 0.1
# Can be set to true to disable shutting down on invalid world data.
ignore_world_load_errors (Ignore world errors) bool false
# Max liquids processed per step.
liquid_loop_max (Liquid loop max) int 100000
# The time (in seconds) that the liquids queue may grow beyond processing
# capacity until an attempt is made to decrease its size by dumping old queue
# items. A value of 0 disables the functionality.
liquid_queue_purge_time (Liquid queue purge time) int 0
# Liquid update interval in seconds.
liquid_update (Liquid update tick) float 1.0
[*Mapgen]
# Name of map generator to be used when creating a new world.
# Currently supported: v5, v6, v7, singlenode.
mg_name (Mapgen name) enum v6 v5,v6,v7,singlenode
# Water surface level of map
water_level (Water level) int 1
# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
max_block_generate_distance (Max block generate distance) int 6
# Where the map generator stops.
# Please note:
# * Limited to 31000 (setting above has no effect)
# * The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
# * Those groups have an offset of -32, -32 nodes from the origin.
# * Only groups which are within the map_generation_limit are generated
map_generation_limit (Map generation limit) int 31000 0 31000
# Global map generation attributes.
# Currently supported: trees, caves, flat, dungeons, light.
# Flags that are not specified in the flag string are not modified from the default.
# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
# 'trees' and 'flat' flags only have effect in mgv6.
mg_flags (Mapgen flags) flags trees, caves, dungeons, light
[**Advanced]
# Size of chunks to be generated, stated in mapblocks (16 nodes).
chunksize (Chunk size) int 5
# Dump the mapgen debug infos.
enable_mapgen_debug_info (Mapgen debug) bool false
# Maximum number of blocks that can be queued for loading.
emergequeue_limit_total (Absolute limit of emerge queues) int 256
# Maximum number of blocks to be queued that are to be loaded from file.
# Set to blank for an appropriate amount to be chosen automatically.
emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
# Maximum number of blocks to be queued that are to be generated.
# Set to blank for an appropriate amount to be chosen automatically.
emergequeue_limit_generate (Limit of emerge queues to generate) int 32
# Number of emerge threads to use. Make this field blank, or increase this number
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
# at the cost of slightly buggy caves.
num_emerge_threads (Number of emerge threads) int 1
# Noise parameters for biome API temperature, humidity and biome blend.
mg_biome_np_heat (Mapgen biome heat) noise_params 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
mg_biome_np_heat_blend (Mapgen heat blend) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
mg_biome_np_humidity (Mapgen biome humidity) noise_params 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
mg_biome_np_humidity_blend (Mapgen biome humidity blend) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
[***Mapgen v5]
mgv5_np_filler_depth (Mapgen v5 filler depth) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
mgv5_np_factor (Mapgen v5 factor) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
mgv5_np_height (Mapgen v5 height) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
mgv5_np_cave1 (Mapgen v5 cave1) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
mgv5_np_cave2 (Mapgen v5 cave2) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
# TODO
#mgv5_np_ground = {
# offset = 0
# scale = 40
# spread = (80, 80, 80)
# seed = 983240
# octaves = 4
# persistence = 0.55
# lacunarity = 2.0
# flags = "eased"
#}
[***Mapgen v6]
# Map generation attributes specific to Mapgen V6.
# Currently supported: jungles, biomeblend, mudflow, snowbiomes.
# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
mgv6_spflags (Mapgen v6 flags) flags jungles, biomeblend, mudflow, snowbiomes
# Controls size of deserts and beaches in Mapgen V6.
# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
mgv6_freq_desert (Mapgen v6 desert frequency) float 0.45
mgv6_freq_beach (Mapgen v6 beach frequency) float 0.15
# Perlin noise attributes for different map generation parameters.
# Noise parameters can be specified as a set of positional values:
# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
# For example:
mgv6_np_terrain_base (Mapgen v6 terrain base) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
mgv6_np_terrain_base (Mapgen v6 terrain base) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
mgv6_np_terrain_higher (Mapgen v6 terrain altitude) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
mgv6_np_steepness (Mapgen v6 steepness) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
mgv6_np_height_select (Mapgen v6 height select) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
mgv6_np_mud (Mapgen v6 mud) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
mgv6_np_beach (Mapgen v6 beach) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
mgv6_np_biome (Mapgen v6 biome) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
mgv6_np_cave (Mapgen v6 cave) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
mgv6_np_humidity (Mapgen v6 humidity) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
mgv6_np_trees (Mapgen v6 trees) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
mgv6_np_apple_trees (Mapgen v6 apple trees) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
[***Mapgen v7]
# Map generation attributes specific to Mapgen V7.
# Currently supported: mountains, ridges.
# 'ridges' are the rivers.
mgv7_spflags (Mapgen v7 flags) flags mountains, ridges
mgv7_np_terrain_base (Mapgen v7 terrain base) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
mgv7_np_terrain_alt (Mapgen v7 terrain altitude) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
mgv7_np_terrain_persist (Mapgen v7 terrain persistation) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
mgv7_np_height_select (Mapgen v7 height select) noise_params -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
mgv7_np_filler_depth (Mapgen v7 filler depth) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
mgv7_np_mount_height (Mapgen v7 mount height) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
mgv7_np_ridge_uwater (Mapgen v7 ridge water) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
mgv7_np_mountain (Mapgen v7 mountain) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
mgv7_np_ridge (Mapgen v7 ridge) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
mgv7_np_cave1 (Mapgen v7 cave1) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
mgv7_np_cave2 (Mapgen v7 cave2) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
[*Security]
# Prevent mods from doing insecure things like running shell commands.
secure.enable_security (Enable mod security) bool false
# Comma-separated list of trusted mods that are allowed to access insecure
# functions even when mod security is on (via request_insecure_environment()).
secure.trusted_mods (Trusted mods) string
[Client and Server]
# Name of the player.
# When running a server, clients connecting with this name are admins.
name (Player name) string
# Override language. When no value is provided (default) system language is used.
# Check "locale" directory for the list of available translations.
language (Language) string
# Level of logging to be written to debug.txt:
# - <nothing> (no logging)
# - none (messages with no level)
# - error
# - warning
# - action
# - info
# - verbose
debug_log_level (Debug log level) enum action warning,action,info,verbose
# IPv6 support.
enable_ipv6 (IPv6) bool true
[*Advanced]
# Default timeout for cURL, stated in milliseconds.
# Only has an effect if compiled with cURL.
curl_timeout (cURL timeout) int 5000
# Limits number of parallel HTTP requests. Affects:
# - Media fetch if server uses remote_media setting.
# - Serverlist download and server announcement.
# - Downloads performed by main menu (e.g. mod manager).
# Only has an effect if compiled with cURL.
curl_parallel_limit (cURL parallel limit) int 8
# Maximum time in ms a file download (e.g. a mod download) may take
curl_file_download_timeout (cURL file download timeout) int 300000
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
high_precision_fpu (High-precision FPU) bool true
main_menu_script (Main menu script) string
main_menu_game_mgr (Main menu game manager) int 0
main_menu_mod_mgr (Main menu mod manager) int 1
modstore_download_url (Modstore download URL) string https://forum.minetest.net/media/
modstore_listmods_url (Modstore mods list URL) string https://forum.minetest.net/mmdb/mods/
modstore_details_url (Modstore details URL) string https://forum.minetest.net/mmdb/mod/*/