minetest/src/settings_translation_file.c

446 lines
25 KiB
C

// This file is automatically generated
// It conatins a bunch of fake gettext calls, to tell xgettext about the strings in config files
// To update it, refer to the bottom of builtin/mainmenu/tab_settings.lua
fake_function() {
gettext("Client");
gettext("Controls");
gettext("Build inside player");
gettext("If enabled, you can place blocks at the position (feet + eye level) where you stand.\nThis is helpful when working with nodeboxes in small areas.");
gettext("Free movement");
gettext("Unobstructed movement without physics, downwards key is keymap_special1.");
gettext("Fast movement");
gettext("Fast movement (keymap_special1).");
gettext("Cinematic mode");
gettext("Smooths camera when moving and looking arround.\nUseful for recording videos.");
gettext("Camera smoothing");
gettext("Smooths rotation of camera. 0 to disable.");
gettext("Camera smoothing in cinematic mode");
gettext("Smooths rotation of camera in cinematic mode. 0 to disable.");
gettext("Invert mouse");
gettext("Invert vertical mouse movement.");
gettext("Mouse sensitivity");
gettext("Mouse sensitivity multiplier.");
gettext("Key use for climbing/descending");
gettext("If enabled, keymap_special1 instead of keymap_sneak is used for climbing down and descending.");
gettext("Double tap jump for fly");
gettext("Double-tapping the jump key toggles fly mode.");
gettext("Always fly and fast");
gettext("If false aux1 is used to fly fast.");
gettext("Rightclick repetition interval");
gettext("The time in seconds it takes between repeated right clicks when holding the right mouse button.");
gettext("Random input");
gettext("Enable random user input, for testing.");
gettext("Continuous forward");
gettext("Continuous forward movement (for testing).");
gettext("Network");
gettext("Server address");
gettext("Address to connect to (blank = start local server).");
gettext("Remote port");
gettext("Port to connect to (UDP).");
gettext("Saving map received by server");
gettext("Save the map received by the client on disk.");
gettext("Connect to external media server");
gettext("Enable usage of remote media server (if provided by server).");
gettext("Serverlist URL");
gettext("URL to the server list displayed in the Multiplayer Tab.");
gettext("Serverlist file");
gettext("File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.");
gettext("Graphics");
gettext("In-Game");
gettext("Wanted FPS");
gettext("Minimum wanted FPS.\nThe amount of rendered stuff is dynamically set according to this.");
gettext("Maximum FPS");
gettext("If FPS would go higher than this, limit it by sleeping.\nto not waste CPU power for no benefit.");
gettext("FPS in pause menu");
gettext("Maximum FPS when game is paused.");
gettext("Viewing range maximum");
gettext("The allowed adjustment range for the automatic rendering range adjustment.");
gettext("View range minimum");
gettext("The allowed adjustment range for the automatic rendering range adjustment.");
gettext("Screen width");
gettext("Vertical initial window size.");
gettext("Screen height");
gettext("Horizontal initial window size.");
gettext("Full screen");
gettext("Fullscreen mode.");
gettext("Full screen BPP");
gettext("FSAA");
gettext("Experimental option, might cause visible spaces between blocks\nwhen set to higher number than 0.");
gettext("V-Sync");
gettext("Vertical screen synchronization.");
gettext("Field of view");
gettext("Field of view in degrees.");
gettext("Fog");
gettext("Whether to fog out the end of the visible area.");
gettext("New style water");
gettext("Enable a bit lower water surface; disable for speed (not quite optimized).");
gettext("Leaves style");
gettext("Leaves style:\n- Fancy -> all faces visible\n- Simple -> only outer faces, if defined special_tiles are used\n- Opaque -> disable transparency");
gettext("Connect glass");
gettext("Connects glass if supported by node.");
gettext("Smooth lighting");
gettext("Enable smooth lighting with simple ambient occlusion.\nDisable for speed or for different looks.");
gettext("Gamma");
gettext("Adjust the gamma encoding for the light tables. Lower numbers are brighter.\nThis setting is for the client only and is ignored by the server.");
gettext("Texture path");
gettext("Path to texture directory. All textures are first searched from here.");
gettext("Video driver");
gettext("Video back-end.\nPossible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.");
gettext("Clouds");
gettext("Enable/disable clouds.");
gettext("Cloud height");
gettext("Height on which clouds are appearing.");
gettext("Cloud radius");
gettext("Radius of cloud area stated in number of 64 node cloud squares.\nValues larger than 26 will start to produce sharp cutoffs at cloud area corners.");
gettext("3D clouds");
gettext("Use 3D cloud look instead of flat.");
gettext("View bobbing");
gettext("Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double).");
gettext("Fall bobbing");
gettext("Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double).");
gettext("3D mode");
gettext("3D support.\nCurrently:\n- "none" = no 3d output.\n- "anaglyph" = cyan/magenta color 3d.\n- "interlaced" = odd/even line based polarisation screen support.\n- "topbottom" = split screen top/bottom.\n- "sidebyside" = split screen side by side.");
gettext("Console color");
gettext("In-game chat console background color (R,G,B).");
gettext("Console alpha");
gettext("In-game chat console background alpha (opaqueness, between 0 and 255).");
gettext("Selection box color");
gettext("Selection box border color (R,G,B).");
gettext("Selection box width");
gettext("Width of the selectionbox's lines.");
gettext("Crosshair color");
gettext("Crosshair color (R,G,B).");
gettext("Crosshair alpha");
gettext("Cross alpha (opaqueness, between 0 and 255).");
gettext("Screenshot folder");
gettext("Path for screenshots.");
gettext("Desynchronize block animation");
gettext("Whether node texture animations should be desynchronized per mapblock.");
gettext("Maximum hotbar width");
gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
gettext("Node highlighting");
gettext("Enable selection highlighting for nodes (disables selectionbox).");
gettext("Mipmapping");
gettext("Anisotropic filtering");
gettext("Bilinear filtering");
gettext("Trilinear filtering");
gettext("Clean transparent textures");
gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, sometimes resulting in a dark or\nlight edge to transparent textures. Apply this filter to clean that up\nat texture load time.");
gettext("Minimum texture size for filters");
gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. Setting this higher than 1 may not\nhave a visible effect unless bilinear/trilinear/anisotropic filtering is\nenabled.");
gettext("Preload inventory textures");
gettext("Set to true to pre-generate all item visuals.");
gettext("Shaders");
gettext("Set to true to enable shaders. Disable them if video_driver = direct3d9/8.");
gettext("Bumpmapping");
gettext("Set to true to enable textures bumpmapping. Requires shaders enabled.");
gettext("Generate normalmaps");
gettext("Set to true enables on the fly normalmap generation (Emboss effect).\nRequires bumpmapping enabled.");
gettext("Normalmaps strength");
gettext("Strength of generated normalmaps.");
gettext("Normalmaps sampling");
gettext("Defines sampling step of texture (0 - 2).\nA higher value results in smoother normal maps.");
gettext("Parralax occlusion");
gettext("Set to true enables parallax occlusion mapping. Requires shaders enabled.");
gettext("Parralax occlusion mode");
gettext("0 = parallax occlusion with slope information (faster).\n1 = relief mapping (slower, more accurate).");
gettext("Parralax occlusion strength");
gettext("Strength of parallax.");
gettext("Parralax occlusion iterations");
gettext("Number of parallax occlusion iterations.");
gettext("Parralax occlusion Scale");
gettext("Overall scale of parallax occlusion effect.");
gettext("Parralax occlusion bias");
gettext("Overall bias of parallax occlusion effect, usually scale/2.");
gettext("Waving water");
gettext("Set to true enables waving water. Requires shaders enabled.");
gettext("Waving water height");
gettext("Waving water length");
gettext("Waving water speed");
gettext("Waving leaves");
gettext("Set to true enables waving leaves. Requires shaders enabled.");
gettext("Waving plants");
gettext("Set to true enables waving plants. Requires shaders enabled.");
gettext("Ambient occlusion gamma");
gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is darker, Higher is lighter. The valid range of values for this\nsetting is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset to the nearest valid value.");
gettext("Mesh cache");
gettext("Enables caching of facedir rotated meshes.");
gettext("Minimap");
gettext("Enables minimap.");
gettext("Round minimap");
gettext("Shape of the minimap. Enabled = round, disabled = square.");
gettext("Minimap scan height");
gettext("True = 256\nFalse = 128\nUseable to make minimap smoother on slower machines.");
gettext("Colored fog");
gettext("Make fog and sky colors depend on daytime (dawn/sunset) and view direction.");
gettext("Menus");
gettext("Clouds in menu");
gettext("Use a cloud animation for the main menu background.");
gettext("GUI scaling");
gettext("Scale gui by a user specified value.\nUse a nearest-neighbor-anti-alias filter to scale the GUI.\nThis will smooth over some of the rough edges, and blend\npixels when scaling down, at the cost of blurring some\nedge pixels when images are scaled by non-integer sizes.");
gettext("GUI scaling filter");
gettext("When gui_scaling_filter is true, all GUI images need to be\nfiltered in software, but some images are generated directly\nto hardware (e.g. render-to-texture for nodes in inventory).");
gettext("GUI scaling filter txr2img");
gettext("When gui_scaling_filter_txr2img is true, copy those images\nfrom hardware to software for scaling. When false, fall back\nto the old scaling method, for video drivers that don't\npropery support downloading textures back from hardware.");
gettext("Tooltip delay");
gettext("Delay showing tooltips, stated in milliseconds.");
gettext("Freetype fonts");
gettext("Whether freetype fonts are used, requires freetype support to be compiled in.");
gettext("Font path");
gettext("Path to TrueTypeFont or bitmap.");
gettext("Font size");
gettext("Font size.");
gettext("Font shadow");
gettext("Font shadow offset, if 0 then shadow will not be drawn.");
gettext("Font shadow alpha");
gettext("Font shadow alpha (opaqueness, between 0 and 255).");
gettext("Monospace font path");
gettext("Monospace font size");
gettext("Fallback font");
gettext("This font will be used for certain languages.");
gettext("Fallback font size");
gettext("Fallback font shadow");
gettext("Fallback font shadow alpha");
gettext("Advanced");
gettext("DPI");
gettext("Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.");
gettext("Sound");
gettext("Sound");
gettext("Volume");
gettext("Advanced");
gettext("Mapblock unload timeout");
gettext("Timeout for client to remove unused map data from memory.");
gettext("Mapblock limit");
gettext("Maximum number of mapblocks for client to be kept in memory.\nSet to -1 for unlimited amount.");
gettext("Show debug info");
gettext("Whether to show the client debug info (has the same effect as hitting F5).");
gettext("Server / Singleplayer");
gettext("Server name");
gettext("Name of the server.");
gettext("Server description");
gettext("Description of server.");
gettext("Server address");
gettext("Domain name of server.");
gettext("Server URL");
gettext("Homepage of server.");
gettext("Announce server");
gettext("Automaticaly report to masterserver.");
gettext("Serverlist URL");
gettext("Announce to this masterserver.\nIf you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net.");
gettext("Network");
gettext("Server port");
gettext("Network port to listen (UDP).");
gettext("Bind address");
gettext("The network interface that the server listens on.");
gettext("Strict protocol checking");
gettext("Set to true to disallow old clients from connecting.");
gettext("Remote media");
gettext("Specifies URL from which client fetches media instead of using UDP.\n$filename should be accessible from $remote_media$filename via cURL\n(obviously, remote_media should end with a slash).\nFiles that are not present would be fetched the usual way.");
gettext("IPv6 server");
gettext("Enable/disable running an IPv6 server. An IPv6 server may be restricted\nto IPv6 clients, depending on system configuration.\nIgnored if bind_address is set.");
gettext("Advanced");
gettext("Maximum simultaneously blocks send per client");
gettext("How many blocks are flying in the wire simultaneously per client.");
gettext("Maximum simultaneously bocks send total");
gettext("How many blocks are flying in the wire simultaneously per server.");
gettext("To reduce lag, block transfers are slowed down when a player is building something.\nThis determines how long they are slowed down after placing or removing a node.");
gettext("Max. packets per iteration");
gettext("Maximum number of packets sent per send step, if you have a slow connection\ntry reducing it, but don't reduce it to a number below double of targeted\nclient number.");
gettext("Game");
gettext("Default game");
gettext("Default game (default when creating a new world).");
gettext("Message of the day");
gettext("Message of the Day.");
gettext("Maximum users");
gettext("Maximum number of players connected simultaneously.");
gettext("Map directory");
gettext("World directory (everything in the world is stored here).");
gettext("Item entity TTL");
gettext("Time in seconds for item entity to live.\nSetting it to -1 disables the feature.");
gettext("Creative mode");
gettext("Set to true to enable creative mode (unlimited inventory).");
gettext("Damage");
gettext("Enable players getting damage and dying.");
gettext("Fixed map seed");
gettext("A chosen map seed for a new map, leave empty for random.");
gettext("Give initial stuff");
gettext("Gives some stuff to players at the beginning.");
gettext("Default password");
gettext("New users need to input this password.");
gettext("Default privileges");
gettext("Available privileges: interact, shout, teleport, settime, privs, ...\nSee /privs in game for a full list on your server and mod configuration.");
gettext("Unlimited player transfer distance");
gettext("Whether players are shown to clients without any range limit.\nDeprecated, use the setting player_transfer_distance instead.");
gettext("Player transfer distance");
gettext("Defines the maximal player transfer distance in blocks (0 = unlimited).");
gettext("Player versus Player");
gettext("Whether to enable players killing each other.");
gettext("Static spawnpoint");
gettext("If this is set, players will always (re)spawn at the given position.");
gettext("Disallow empty passwords");
gettext("If true, new players cannot join with an empty password.");
gettext("Disable anticheat");
gettext("If true, disable cheat prevention in multiplayer.");
gettext("Rollback recording");
gettext("If true, actions are recorded for rollback.\nThis option is only read when server starts.");
gettext("Shutdown message");
gettext("A message to be displayed to all clients when the server shuts down.");
gettext("Crash message");
gettext("A message to be displayed to all clients when the server crashes.");
gettext("Ask to reconnect after crash");
gettext("Whether to ask clients to reconnect after a (Lua) crash.\nSet this to true if your server is set up to restart automatically.");
gettext("Active object send range");
gettext("From how far client knows about objects.");
gettext("Active block range");
gettext("How large area of blocks are subject to the active block stuff.\nActive = objects are loaded and ABMs run.");
gettext("Max block send distance");
gettext("From how far blocks are sent to clients, stated in mapblocks (16 nodes).");
gettext("Maximum forceloaded blocks");
gettext("Maximum number of forceloaded blocks.");
gettext("Time send interval");
gettext("Interval of sending time of day to clients.");
gettext("Time speed");
gettext("Controls length of day/night cycle.\n72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.");
gettext("Map save interval");
gettext("Interval of saving important changes in the world, stated in seconds.");
gettext("Physics");
gettext("Default acceleration");
gettext("Acceleration in air");
gettext("Fast mode acceleration");
gettext("Walking speed");
gettext("Crouch speed");
gettext("Fast mode speed");
gettext("Climbing speed");
gettext("Jumping speed");
gettext("Descending speed");
gettext("Liquid fluidity");
gettext("Liquid fluidity smoothing");
gettext("Liquid sink");
gettext("Gravity");
gettext("Advanced");
gettext("Deprecated Lua API handling");
gettext("Handling for deprecated lua api calls:\n- "legacy" = (try to) mimic old behaviour (default for release).\n- "log" = mimic and log backtrace of deprecated call (default for debug).\n- "error" = abort on usage of deprecated call (suggested for mod developers).");
gettext("Mod profiling");
gettext("Mod profiler.");
gettext("Detailed mod profiling");
gettext("Detailed mod profile data.");
gettext("Profiling print interval");
gettext("Profiler data print interval. 0 = disable.");
gettext("Max. clearobjects extra blocks");
gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between sqlite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb).");
gettext("Unload unused server data");
gettext("How much the server will wait before unloading unused MapBlocks.\nHigher value is smoother, but will use more RAM.");
gettext("Maxmimum objects per block");
gettext("Maximum number of statically stored objects in a block.");
gettext("Synchronous SQLite");
gettext("http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2");
gettext("Dedicated server step");
gettext("Length of a server tick and the interval at which objects are generally updated over network.");
gettext("Ignore world errors");
gettext("Can be set to true to disable shutting down on invalid world data.");
gettext("Liquid loop max");
gettext("Max liquids processed per step.");
gettext("Liquid queue purge time");
gettext("The time (in seconds) that the liquids queue may grow beyond processing\ncapacity until an attempt is made to decrease its size by dumping old queue\nitems. A value of 0 disables the functionality.");
gettext("Liquid update tick");
gettext("Liquid update interval in seconds.");
gettext("Mapgen");
gettext("Mapgen name");
gettext("Name of map generator to be used when creating a new world.\nCurrently supported: v5, v6, v7, singlenode.");
gettext("Water level");
gettext("Water surface level of map");
gettext("Max block generate distance");
gettext("From how far blocks are generated for clients, stated in mapblocks (16 nodes).");
gettext("Map generation limit");
gettext("Where the map generator stops.\nPlease note:\n* Limited to 31000 (setting above has no effect)\n* The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).\n* Those groups have an offset of -32, -32 nodes from the origin.\n* Only groups which are within the map_generation_limit are generated");
gettext("Mapgen flags");
gettext("Global map generation attributes.\nCurrently supported: trees, caves, flat, dungeons, light.\nFlags that are not specified in the flag string are not modified from the default.\nTo explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.\n'trees' and 'flat' flags only have effect in mgv6.");
gettext("Advanced");
gettext("Chunk size");
gettext("Size of chunks to be generated, stated in mapblocks (16 nodes).");
gettext("Mapgen debug");
gettext("Dump the mapgen debug infos.");
gettext("Absolute limit of emerge queues");
gettext("Maximum number of blocks that can be queued for loading.");
gettext("Limit of emerge queues on disk");
gettext("Maximum number of blocks to be queued that are to be loaded from file.\nSet to blank for an appropriate amount to be chosen automatically.");
gettext("Limit of emerge queues to generate");
gettext("Maximum number of blocks to be queued that are to be generated.\nSet to blank for an appropriate amount to be chosen automatically.");
gettext("Number of emerge threads");
gettext("Number of emerge threads to use. Make this field blank, or increase this number\nto use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly\nat the cost of slightly buggy caves.");
gettext("Mapgen biome heat");
gettext("Noise parameters for biome API temperature, humidity and biome blend.");
gettext("Mapgen heat blend");
gettext("Mapgen biome humidity");
gettext("Mapgen biome humidity blend");
gettext("Mapgen v5");
gettext("Mapgen v5 filler depth");
gettext("Mapgen v5 factor");
gettext("Mapgen v5 height");
gettext("Mapgen v5 cave1");
gettext("Mapgen v5 cave2");
gettext("Mapgen v6");
gettext("Mapgen v6 flags");
gettext("Map generation attributes specific to Mapgen V6.\nCurrently supported: jungles, biomeblend, mudflow, snowbiomes.\nWhen snowbiomes are enabled jungles are enabled and the jungles flag is ignored.");
gettext("Mapgen v6 desert frequency");
gettext("Controls size of deserts and beaches in Mapgen V6.\nWhen snowbiomes are enabled 'mgv6_freq_desert' is ignored.");
gettext("Mapgen v6 beach frequency");
gettext("Mapgen v6 terrain base");
gettext("Perlin noise attributes for different map generation parameters.\nNoise parameters can be specified as a set of positional values:\nOffset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.\nFor example:");
gettext("Mapgen v6 terrain base");
gettext("Mapgen v6 terrain altitude");
gettext("Mapgen v6 steepness");
gettext("Mapgen v6 height select");
gettext("Mapgen v6 mud");
gettext("Mapgen v6 beach");
gettext("Mapgen v6 biome");
gettext("Mapgen v6 cave");
gettext("Mapgen v6 humidity");
gettext("Mapgen v6 trees");
gettext("Mapgen v6 apple trees");
gettext("Mapgen v7");
gettext("Mapgen v7 flags");
gettext("Map generation attributes specific to Mapgen V7.\nCurrently supported: mountains, ridges.\n'ridges' are the rivers.");
gettext("Mapgen v7 terrain base");
gettext("Mapgen v7 terrain altitude");
gettext("Mapgen v7 terrain persistation");
gettext("Mapgen v7 height select");
gettext("Mapgen v7 filler depth");
gettext("Mapgen v7 mount height");
gettext("Mapgen v7 ridge water");
gettext("Mapgen v7 mountain");
gettext("Mapgen v7 ridge");
gettext("Mapgen v7 cave1");
gettext("Mapgen v7 cave2");
gettext("Security");
gettext("Enable mod security");
gettext("Prevent mods from doing insecure things like running shell commands.");
gettext("Trusted mods");
gettext("Comma-separated list of trusted mods that are allowed to access insecure\nfunctions even when mod security is on (via request_insecure_environment()).");
gettext("Client and Server");
gettext("Player name");
gettext("Name of the player.\nWhen running a server, clients connecting with this name are admins.");
gettext("Language");
gettext("Override language. When no value is provided (default) system language is used.\nCheck "locale" directory for the list of available translations.");
gettext("Debug log level");
gettext("Level of logging to be written to debug.txt:\n- <nothing> (no logging)\n- none (messages with no level)\n- error\n- warning\n- action\n- info\n- verbose");
gettext("IPv6");
gettext("IPv6 support.");
gettext("Advanced");
gettext("cURL timeout");
gettext("Default timeout for cURL, stated in milliseconds.\nOnly has an effect if compiled with cURL.");
gettext("cURL parallel limit");
gettext("Limits number of parallel HTTP requests. Affects:\n- Media fetch if server uses remote_media setting.\n- Serverlist download and server announcement.\n- Downloads performed by main menu (e.g. mod manager).\nOnly has an effect if compiled with cURL.");
gettext("cURL file download timeout");
gettext("Maximum time in ms a file download (e.g. a mod download) may take");
gettext("High-precision FPU");
gettext("Makes DirectX work with LuaJIT. Disable if it causes troubles.");
gettext("Main menu script");
gettext("Main menu game manager");
gettext("Main menu mod manager");
gettext("Modstore download URL");
gettext("Modstore mods list URL");
gettext("Modstore details URL");
}