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minetest/clientmods/preview/init.lua
Elijah Duffy 7d3641021b
Lua API: Add register_on_chatcommand to SSM and CSM (#7862)
Allows catching a chatcommand call just after the command and the
parameters are parsed but before its existence is checked and before the
corresponding function is run. Returning `true` from a callback function
will prevent default handling of the command leaving mods to handle the
command manually.
2020-10-03 17:38:08 +01:00

204 lines
5.8 KiB
Lua

local modname = assert(core.get_current_modname())
local modstorage = core.get_mod_storage()
local mod_channel
dofile(core.get_modpath(modname) .. "example.lua")
core.register_on_shutdown(function()
print("[PREVIEW] shutdown client")
end)
local id = nil
do
local server_info = core.get_server_info()
print("Server version: " .. server_info.protocol_version)
print("Server ip: " .. server_info.ip)
print("Server address: " .. server_info.address)
print("Server port: " .. server_info.port)
print("CSM restrictions: " .. dump(core.get_csm_restrictions()))
local l1, l2 = core.get_language()
print("Configured language: " .. l1 .. " / " .. l2)
end
mod_channel = core.mod_channel_join("experimental_preview")
core.after(4, function()
if mod_channel:is_writeable() then
mod_channel:send_all("preview talk to experimental")
end
end)
core.after(1, function()
print("armor: " .. dump(core.localplayer:get_armor_groups()))
id = core.localplayer:hud_add({
hud_elem_type = "text",
name = "example",
number = 0xff0000,
position = {x=0, y=1},
offset = {x=8, y=-8},
text = "You are using the preview mod",
scale = {x=200, y=60},
alignment = {x=1, y=-1},
})
end)
core.register_on_modchannel_message(function(channel, sender, message)
print("[PREVIEW][modchannels] Received message `" .. message .. "` on channel `"
.. channel .. "` from sender `" .. sender .. "`")
core.after(1, function()
mod_channel:send_all("CSM preview received " .. message)
end)
end)
core.register_on_modchannel_signal(function(channel, signal)
print("[PREVIEW][modchannels] Received signal id `" .. signal .. "` on channel `"
.. channel)
end)
core.register_on_inventory_open(function(inventory)
print("INVENTORY OPEN")
print(dump(inventory))
return false
end)
core.register_on_placenode(function(pointed_thing, node)
print("The local player place a node!")
print("pointed_thing :" .. dump(pointed_thing))
print("node placed :" .. dump(node))
return false
end)
core.register_on_item_use(function(itemstack, pointed_thing)
print("The local player used an item!")
print("pointed_thing :" .. dump(pointed_thing))
print("item = " .. itemstack:get_name())
if not itemstack:is_empty() then
return false
end
local pos = core.camera:get_pos()
local pos2 = vector.add(pos, vector.multiply(core.camera:get_look_dir(), 100))
local rc = core.raycast(pos, pos2)
local i = rc:next()
print("[PREVIEW] raycast next: " .. dump(i))
if i then
print("[PREVIEW] line of sight: " .. (core.line_of_sight(pos, i.above) and "yes" or "no"))
local n1 = core.find_nodes_in_area(pos, i.under, {"default:stone"})
local n2 = core.find_nodes_in_area_under_air(pos, i.under, {"default:stone"})
print(("[PREVIEW] found %s nodes, %s nodes under air"):format(
n1 and #n1 or "?", n2 and #n2 or "?"))
end
return false
end)
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_receiving_chat_message(function(message)
print("[PREVIEW] Received message " .. message)
return false
end)
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_sending_chat_message(function(message)
print("[PREVIEW] Sending message " .. message)
return false
end)
core.register_on_chatcommand(function(command, params)
print("[PREVIEW] caught command '"..command.."'. Parameters: '"..params.."'")
end)
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_hp_modification(function(hp)
print("[PREVIEW] HP modified " .. hp)
end)
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_damage_taken(function(hp)
print("[PREVIEW] Damage taken " .. hp)
end)
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_chatcommand("dump", {
func = function(param)
return true, dump(_G)
end,
})
local function preview_minimap()
local minimap = core.ui.minimap
if not minimap then
print("[PREVIEW] Minimap is disabled. Skipping.")
return
end
minimap:set_mode(4)
minimap:show()
minimap:set_pos({x=5, y=50, z=5})
minimap:set_shape(math.random(0, 1))
print("[PREVIEW] Minimap: mode => " .. dump(minimap:get_mode()) ..
" position => " .. dump(minimap:get_pos()) ..
" angle => " .. dump(minimap:get_angle()))
end
core.after(2, function()
print("[PREVIEW] loaded " .. modname .. " mod")
modstorage:set_string("current_mod", modname)
assert(modstorage:get_string("current_mod") == modname)
preview_minimap()
end)
core.after(5, function()
if core.ui.minimap then
core.ui.minimap:show()
end
print("[PREVIEW] Time of day " .. core.get_timeofday())
print("[PREVIEW] Node level: " .. core.get_node_level({x=0, y=20, z=0}) ..
" max level " .. core.get_node_max_level({x=0, y=20, z=0}))
print("[PREVIEW] Find node near: " .. dump(core.find_node_near({x=0, y=20, z=0}, 10,
{"group:tree", "default:dirt", "default:stone"})))
end)
core.register_on_dignode(function(pos, node)
print("The local player dug a node!")
print("pos:" .. dump(pos))
print("node:" .. dump(node))
return false
end)
core.register_on_punchnode(function(pos, node)
print("The local player punched a node!")
local itemstack = core.localplayer:get_wielded_item()
print(dump(itemstack:to_table()))
print("pos:" .. dump(pos))
print("node:" .. dump(node))
local meta = core.get_meta(pos)
print("punched meta: " .. (meta and dump(meta:to_table()) or "(missing)"))
return false
end)
core.register_chatcommand("privs", {
func = function(param)
return true, core.privs_to_string(minetest.get_privilege_list())
end,
})
core.register_chatcommand("text", {
func = function(param)
return core.localplayer:hud_change(id, "text", param)
end,
})
core.register_on_mods_loaded(function()
core.log("Yeah preview mod is loaded with other CSM mods.")
end)