minetest/src/network
sfan5 fe5cb2cdfb Remove broken timeout behaviour
Code that relies on `resend_count` was added in 7ea4a03 and 247a1eb, but never worked.
This was fixed in #11607 which caused the problem to surface.
Hence undo the first commit entirely and change the logic of the second.
2021-10-12 20:13:09 +02:00
..
CMakeLists.txt Complete Haiku platform support. (#10311) 2020-08-23 15:39:32 +02:00
address.cpp Attend to LINT sillyness (#8276) 2019-02-23 02:41:36 +00:00
address.h Disable confirmation dialog on localhost 2019-02-09 19:52:56 +01:00
clientopcodes.cpp Dynamic_Add_Media v2 (#11550) 2021-09-09 16:51:35 +02:00
clientopcodes.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
clientpackethandler.cpp Fix trivial typos 2021-09-19 13:54:20 +02:00
connection.cpp Various code improvements 2021-09-27 17:45:44 +02:00
connection.h Various code improvements 2021-09-27 17:45:44 +02:00
connectionthreads.cpp Remove broken timeout behaviour 2021-10-12 20:13:09 +02:00
connectionthreads.h Improve protocol-level receiving code (#9617) 2020-04-20 23:22:00 +02:00
networkexceptions.h Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
networkpacket.cpp Shave off buffer copies in networking code (#11607) 2021-09-17 18:14:25 +02:00
networkpacket.h Various code improvements 2021-09-27 17:45:44 +02:00
networkprotocol.h Dynamic_Add_Media v2 (#11550) 2021-09-09 16:51:35 +02:00
peerhandler.h LINT fixes since recent tooling update 2019-03-14 12:30:13 +01:00
serveropcodes.cpp Dynamic_Add_Media v2 (#11550) 2021-09-09 16:51:35 +02:00
serveropcodes.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
serverpackethandler.cpp Fix player HP desync between client and server 2021-10-12 20:12:49 +02:00
socket.cpp Fix ipv6_server=true not accepting IPv4 connections on Windows (#7471) 2018-06-22 20:54:23 +02:00
socket.h Network cleanup (#6302) 2017-08-24 08:28:54 +02:00