mirror of https://github.com/minetest/minetest.git
656faf7373
* Server/Client Environments now have an helper to cast Player object in the right type to use it * Server: use RemotePlayer everywhere and remove previous added casts * Client: use LocalPlayer where needed * Environment: remove unused functions (getPlayers(), getRandomConnectedPlayer(), getNearestConnectedPlayer()) |
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.. | ||
CMakeLists.txt | ||
clientopcodes.cpp | ||
clientopcodes.h | ||
clientpackethandler.cpp | ||
connection.cpp | ||
connection.h | ||
networkpacket.cpp | ||
networkpacket.h | ||
networkprotocol.h | ||
serveropcodes.cpp | ||
serveropcodes.h | ||
serverpackethandler.cpp |