minetest/src/script/common
sfan5 0b8d3f99a5 Move core.get_connected_players() implementation to C++
Keeping the ObjectRefs around in a table isn't ideal and this allows
removing the somewhat nonsensical is_player_connected() added in 86ef7147.
2020-02-23 22:24:12 +01:00
..
CMakeLists.txt Modernize lua read (part 2 & 3): C++ templating assurance (#7410) 2018-06-30 17:11:38 +02:00
c_content.cpp Improve core.sound_play with ephemeral sounds and player exclusion 2020-02-01 20:31:41 +01:00
c_content.h Move the clamping of hp/breath when their maximums change to read_object_properties(). (#8689) 2019-07-30 17:29:45 +02:00
c_converter.cpp HTTP API: Allow binary downloads and headers (#8573) 2019-06-06 19:13:29 +02:00
c_converter.h HTTP API: Allow binary downloads and headers (#8573) 2019-06-06 19:13:29 +02:00
c_internal.cpp Refactor Script API's log_deprecated 2020-02-23 22:24:12 +01:00
c_internal.h Move core.get_connected_players() implementation to C++ 2020-02-23 22:24:12 +01:00
c_types.cpp Remove lua_State parameter from LuaError::LuaError 2014-03-15 16:28:59 -04:00
c_types.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
helper.cpp HTTP API: Allow binary downloads and headers (#8573) 2019-06-06 19:13:29 +02:00
helper.h Modernize lua read (part 2 & 3): C++ templating assurance (#7410) 2018-06-30 17:11:38 +02:00