minetest/src/mapgen
Paramat 8da35c22d1
Mapgen Flat: Fix and improve getSpawnLevelAtPoint() (#8756)
Previously, this wrongly returned ground level (a position containing
a solid node) as spawn level.
Return ground level + 2 (+ 2 to spawn above biome 'dust' nodes).
Improve codestyle and make more consistent with generateTerrain().
2019-08-06 02:30:28 +01:00
..
CMakeLists.txt Move files to subdirectories (#6599) 2017-11-08 23:56:20 +01:00
cavegen.cpp Document the deprecation of hardcoded cave liquids (#8692) 2019-07-20 01:03:52 +01:00
cavegen.h Document the deprecation of hardcoded cave liquids (#8692) 2019-07-20 01:03:52 +01:00
dungeongen.cpp Dungeons: Make multiple large rooms possible (#8678) 2019-07-16 20:39:58 +01:00
dungeongen.h Dungeons: Make multiple large rooms possible (#8678) 2019-07-16 20:39:58 +01:00
mapgen.cpp Re-order mapgens in mainmenu and 'all settings' mapgen selection (#8705) 2019-07-25 20:46:28 +01:00
mapgen.h Re-order mapgens in mainmenu and 'all settings' mapgen selection (#8705) 2019-07-25 20:46:28 +01:00
mapgen_carpathian.cpp Mapgen Carpathian: Add optional rivers (#7977) 2019-06-19 01:06:08 +01:00
mapgen_carpathian.h Mapgen Carpathian: Add optional rivers (#7977) 2019-06-19 01:06:08 +01:00
mapgen_flat.cpp Mapgen Flat: Fix and improve getSpawnLevelAtPoint() (#8756) 2019-08-06 02:30:28 +01:00
mapgen_flat.h Dungeons: Settable density noise, move number calculation to mapgens (#8473) 2019-06-01 20:50:43 +01:00
mapgen_fractal.cpp Initialise 'seabed_height' to avoid compilation warning (#8715) 2019-07-26 17:51:53 +01:00
mapgen_fractal.h Mgfractal: Make non-fractal terrain optional (#8702) 2019-07-25 19:58:35 +01:00
mapgen_singlenode.cpp mapgen: drop mapgen id from child mapgens. 2019-03-31 20:49:39 +02:00
mapgen_singlenode.h mapgen: drop mapgen id from child mapgens. 2019-03-31 20:49:39 +02:00
mapgen_v5.cpp Dungeons: Settable density noise, move number calculation to mapgens (#8473) 2019-06-01 20:50:43 +01:00
mapgen_v5.h Dungeons: Settable density noise, move number calculation to mapgens (#8473) 2019-06-01 20:50:43 +01:00
mapgen_v6.cpp Dungeons: Make multiple large rooms possible (#8678) 2019-07-16 20:39:58 +01:00
mapgen_v6.h Dungeons: Settable density noise, move number calculation to mapgens (#8473) 2019-06-01 20:50:43 +01:00
mapgen_v7.cpp Dungeons: Settable density noise, move number calculation to mapgens (#8473) 2019-06-01 20:50:43 +01:00
mapgen_v7.h Dungeons: Settable density noise, move number calculation to mapgens (#8473) 2019-06-01 20:50:43 +01:00
mapgen_valleys.cpp Dungeons: Settable density noise, move number calculation to mapgens (#8473) 2019-06-01 20:50:43 +01:00
mapgen_valleys.h Dungeons: Settable density noise, move number calculation to mapgens (#8473) 2019-06-01 20:50:43 +01:00
mg_biome.cpp Allow multiple cave liquids in a biome definition (#8481) 2019-05-18 21:13:14 +01:00
mg_biome.h Allow multiple cave liquids in a biome definition (#8481) 2019-05-18 21:13:14 +01:00
mg_decoration.cpp Decoration API: Add lightweight ability to have complete coverage (#7456) 2018-06-24 17:14:18 +01:00
mg_decoration.h Mapgen folder: Update and improve copyright information of files 2018-01-15 04:42:08 +00:00
mg_ore.cpp Fix build on gcc 5.0 (#7586) 2018-07-26 21:49:38 +02:00
mg_ore.h Vein ore: Fix bug caused by changing perlinmap Y size (#7371) 2018-05-24 22:20:06 +01:00
mg_schematic.cpp blitToVManip: Check out-of-bounds using node position not index (#8127) 2019-01-25 19:01:00 +00:00
mg_schematic.h Node definition manager refactor (#7016) 2018-02-10 21:04:16 +01:00
treegen.cpp Node definition manager refactor (#7016) 2018-02-10 21:04:16 +01:00
treegen.h Node definition manager refactor (#7016) 2018-02-10 21:04:16 +01:00