minetest/src/network/packethandlers
Loic Blot 1b2f64473e Send Inventory packet on event, don't check it at each AsyncRunStep.
* Call UpdateCrafting into SendInventory because this functions is only called before SendInventory
* Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id
* m_env_mutex don't need to be used with this modification because it's already locked before the calls
2015-03-04 11:29:39 +01:00
..
client.cpp Move sha1.hpp and base64.hpp to util/ 2015-02-21 14:03:27 +01:00
server.cpp Send Inventory packet on event, don't check it at each AsyncRunStep. 2015-03-04 11:29:39 +01:00