minetest/games/devtest/mods/util_commands/init.lua

194 lines
5.2 KiB
Lua

minetest.register_chatcommand("hotbar", {
params = "<size>",
description = "Set hotbar size",
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "No player."
end
local size = tonumber(param)
if not size then
return false, "Missing or incorrect size parameter!"
end
local ok = player:hud_set_hotbar_itemcount(size)
if ok then
return true
else
return false, "Invalid item count!"
end
end,
})
minetest.register_chatcommand("hp", {
params = "<hp>",
description = "Set your health",
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "No player."
end
local hp = tonumber(param)
if not hp then
return false, "Missing or incorrect hp parameter!"
end
player:set_hp(hp)
return true
end,
})
minetest.register_chatcommand("zoom", {
params = "[<zoom_fov>]",
description = "Set or display your zoom_fov",
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "No player."
end
if param == "" then
local fov = player:get_properties().zoom_fov
return true, "zoom_fov = "..tostring(fov)
end
local fov = tonumber(param)
if not fov then
return false, "Missing or incorrect zoom_fov parameter!"
end
player:set_properties({zoom_fov = fov})
fov = player:get_properties().zoom_fov
return true, "zoom_fov = "..tostring(fov)
end,
})
local s_infplace = minetest.settings:get("devtest_infplace")
if s_infplace == "true" then
infplace = true
elseif s_infplace == "false" then
infplace = false
else
infplace = minetest.is_creative_enabled("")
end
minetest.register_chatcommand("infplace", {
params = "",
description = "Toggle infinite node placement",
func = function(name, param)
infplace = not infplace
if infplace then
minetest.chat_send_all("Infinite node placement enabled!")
minetest.log("action", "Infinite node placement enabled")
else
minetest.chat_send_all("Infinite node placement disabled!")
minetest.log("action", "Infinite node placement disabled")
end
return true
end,
})
minetest.register_chatcommand("detach", {
params = "[<radius>]",
description = "Detach all objects nearby",
func = function(name, param)
local radius = tonumber(param)
if type(radius) ~= "number" then
radius = 8
end
if radius < 1 then
radius = 1
end
local player = minetest.get_player_by_name(name)
if not player then
return false, "No player."
end
local objs = minetest.get_objects_inside_radius(player:get_pos(), radius)
local num = 0
for o=1, #objs do
if objs[o]:get_attach() then
objs[o]:set_detach()
num = num + 1
end
end
return true, string.format("%d object(s) detached.", num)
end,
})
-- Use this to test waypoint capabilities
minetest.register_chatcommand("test_waypoints", {
params = "[change_immediate]",
description = "tests waypoint capabilities",
func = function(name, params)
local player = minetest.get_player_by_name(name)
local regular = player:hud_add {
hud_elem_type = "waypoint",
name = "regular waypoint",
text = "m",
number = 0xFF0000,
world_pos = vector.add(player:get_pos(), {x = 0, y = 1.5, z = 0})
}
local reduced_precision = player:hud_add {
hud_elem_type = "waypoint",
name = "better waypoint",
text = "m (0.5 steps, precision = 2)",
precision = 10,
number = 0xFFFF00,
world_pos = vector.add(player:get_pos(), {x = 0, y = 1, z = 0})
}
local function change()
if regular then
player:hud_change(regular, "world_pos", vector.add(player:get_pos(), {x = 0, y = 3, z = 0}))
end
if reduced_precision then
player:hud_change(reduced_precision, "precision", 2)
end
end
if params ~= "" then
-- change immediate
change()
else
minetest.after(0.5, change)
end
regular = regular or "error"
reduced_precision = reduced_precision or "error"
local hidden_distance = player:hud_add {
hud_elem_type = "waypoint",
name = "waypoint with hidden distance",
text = "this text is hidden as well (precision = 0)",
precision = 0,
number = 0x0000FF,
world_pos = vector.add(player:get_pos(), {x = 0, y = 0.5, z = 0})
} or "error"
local image_waypoint = player:hud_add {
hud_elem_type = "image_waypoint",
text = "wieldhand.png",
world_pos = player:get_pos(),
scale = {x = 10, y = 10},
offset = {x = 0, y = -32}
} or "error"
minetest.chat_send_player(name, "Waypoint IDs: regular: " .. regular .. ", reduced precision: " .. reduced_precision ..
", hidden distance: " .. hidden_distance .. ", image waypoint: " .. image_waypoint)
end
})
-- Unlimited node placement
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
if placer and placer:is_player() then
return infplace
end
end)
-- Don't pick up if the item is already in the inventory
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
if not digger or not digger:is_player() or not infplace then
return old_handle_node_drops(pos, drops, digger)
end
local inv = digger:get_inventory()
if inv then
for _, item in ipairs(drops) do
if not inv:contains_item("main", item, true) then
inv:add_item("main", item)
end
end
end
end