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mirror of https://github.com/minetest/minetest.git synced 2024-11-15 23:10:28 +01:00
minetest/builtin/game
paramat 0bbbc6e13d Liquids: Flow into and destroy 'floodable' nodes
Add new node property 'floodable', default false
Define "air" as floodable = true in C++ and lua
2016-01-07 05:57:19 +00:00
..
auth.lua SAPI: Track last executed mod and include in error messages 2015-08-12 23:56:12 -04:00
chatcommands.lua Add callback parameter for core.emerge_area() 2015-11-02 18:43:09 -05:00
constants.lua Improve LuaVoxelManip documentation 2015-11-07 11:59:24 -05:00
deprecated.lua Refactor logging 2015-10-14 01:03:54 -04:00
detached_inventory.lua SAPI: Track last executed mod and include in error messages 2015-08-12 23:56:12 -04:00
falling.lua Minor tweaks __builtin:falling_node 2015-09-01 19:14:08 +02:00
features.lua Small fixes of minetest.has_feature 2015-09-03 06:10:17 +02:00
forceloading.lua Fix crash reported here: https://forum.minetest.net/viewtopic.php?f=6&t=9726 2014-07-13 11:05:07 +02:00
init.lua Add callback parameter for core.emerge_area() 2015-11-02 18:43:09 -05:00
item_entity.lua Add the player name to dropped items 2015-11-12 00:47:11 +01:00
item.lua Liquids: Flow into and destroy 'floodable' nodes 2016-01-07 05:57:19 +00:00
misc.lua Add more ways to pass data to check_player_privs 2015-10-22 19:55:48 +02:00
mod_profiling.lua Fix retval of entity.get_staticdata beeing lost while profiling is enabled 2014-08-24 01:56:27 +02:00
privileges.lua Use "core" namespace internally 2014-05-08 13:02:04 -04:00
register.lua Liquids: Flow into and destroy 'floodable' nodes 2016-01-07 05:57:19 +00:00
statbars.lua Hud: Modify Y-positioning of health/breath starbars to prevent overlapping with Hotbar 2015-02-08 12:47:45 -05:00
static_spawn.lua Log static_spawn error only once 2015-11-21 00:13:28 +01:00
voxelarea.lua Improved VoxelArea variable locality, thus performance 2014-11-14 00:10:09 +10:00