minetest/client/shaders/the_darkness_of_light/opengl_fragment.glsl

10 lines
204 B
GLSL

uniform sampler2D myTexture;
void main (void)
{
vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
col *= gl_Color;
gl_FragColor = vec4(1.0-col.r, 1.0-col.g, 1.0-col.b, 1.0);
}