minetest/src/mapgen
Paramat 23bd5630d0
Dungeons: Clean up parameters, improve structure variety (#8918)
While preserving the general character of dungeon structure.
Slightly increase the range of standard room horizontal size, while
preserving the average horizontal size.
Return to classic maximum large room size of 16x16x16.
Make 1 in 4 dungeons have a 1 in 8 chance for each room being 'large',
making multiple large rooms possible for the first time.
Make 1 in 8 dungeons allow diagonal corridors, to make these a little
more common.
Make corridor width vary from 1 to 2, but forced to 2 if diagonal
corridors are allowed, to make them passable.
Add some comments.
2019-09-14 23:02:07 +01:00
..
CMakeLists.txt Move files to subdirectories (#6599) 2017-11-08 23:56:20 +01:00
cavegen.cpp Document the deprecation of hardcoded cave liquids (#8692) 2019-07-20 01:03:52 +01:00
cavegen.h Document the deprecation of hardcoded cave liquids (#8692) 2019-07-20 01:03:52 +01:00
dungeongen.cpp Dungeons: Remove non-functional 'projecting dungeons' setting (#8897) 2019-09-08 17:51:34 +01:00
dungeongen.h Dungeons: Clean up parameters, improve structure variety (#8918) 2019-09-14 23:02:07 +01:00
mapgen.cpp Dungeons: Clean up parameters, improve structure variety (#8918) 2019-09-14 23:02:07 +01:00
mapgen.h Make Mapgen::spreadLight use a queue (#8838) 2019-08-23 22:16:50 +02:00
mapgen_carpathian.cpp Mapgen Carpathian: Add optional rivers (#7977) 2019-06-19 01:06:08 +01:00
mapgen_carpathian.h Mapgen Carpathian: Add optional rivers (#7977) 2019-06-19 01:06:08 +01:00
mapgen_flat.cpp Mapgen Flat: Fix and improve getSpawnLevelAtPoint() (#8756) 2019-08-06 02:30:28 +01:00
mapgen_flat.h Dungeons: Settable density noise, move number calculation to mapgens (#8473) 2019-06-01 20:50:43 +01:00
mapgen_fractal.cpp Initialise 'seabed_height' to avoid compilation warning (#8715) 2019-07-26 17:51:53 +01:00
mapgen_fractal.h Mgfractal: Make non-fractal terrain optional (#8702) 2019-07-25 19:58:35 +01:00
mapgen_singlenode.cpp mapgen: drop mapgen id from child mapgens. 2019-03-31 20:49:39 +02:00
mapgen_singlenode.h mapgen: drop mapgen id from child mapgens. 2019-03-31 20:49:39 +02:00
mapgen_v5.cpp Dungeons: Settable density noise, move number calculation to mapgens (#8473) 2019-06-01 20:50:43 +01:00
mapgen_v5.h Dungeons: Settable density noise, move number calculation to mapgens (#8473) 2019-06-01 20:50:43 +01:00
mapgen_v6.cpp Mapgen v6: Various mudflow code improvements and bugfixes (#8805) 2019-08-24 20:06:31 +01:00
mapgen_v6.h Dungeons: Settable density noise, move number calculation to mapgens (#8473) 2019-06-01 20:50:43 +01:00
mapgen_v7.cpp Dungeons: Settable density noise, move number calculation to mapgens (#8473) 2019-06-01 20:50:43 +01:00
mapgen_v7.h Dungeons: Settable density noise, move number calculation to mapgens (#8473) 2019-06-01 20:50:43 +01:00
mapgen_valleys.cpp Dungeons: Settable density noise, move number calculation to mapgens (#8473) 2019-06-01 20:50:43 +01:00
mapgen_valleys.h Dungeons: Settable density noise, move number calculation to mapgens (#8473) 2019-06-01 20:50:43 +01:00
mg_biome.cpp Allow multiple cave liquids in a biome definition (#8481) 2019-05-18 21:13:14 +01:00
mg_biome.h Allow multiple cave liquids in a biome definition (#8481) 2019-05-18 21:13:14 +01:00
mg_decoration.cpp Decoration API: Add lightweight ability to have complete coverage (#7456) 2018-06-24 17:14:18 +01:00
mg_decoration.h Mapgen folder: Update and improve copyright information of files 2018-01-15 04:42:08 +00:00
mg_ore.cpp Fix build on gcc 5.0 (#7586) 2018-07-26 21:49:38 +02:00
mg_ore.h Vein ore: Fix bug caused by changing perlinmap Y size (#7371) 2018-05-24 22:20:06 +01:00
mg_schematic.cpp blitToVManip: Check out-of-bounds using node position not index (#8127) 2019-01-25 19:01:00 +00:00
mg_schematic.h Node definition manager refactor (#7016) 2018-02-10 21:04:16 +01:00
treegen.cpp Node definition manager refactor (#7016) 2018-02-10 21:04:16 +01:00
treegen.h Node definition manager refactor (#7016) 2018-02-10 21:04:16 +01:00