minetest/src/script/lua_api/l_server.cpp

572 lines
14 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "lua_api/l_server.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "cpp_api/s_base.h"
#include "cpp_api/s_security.h"
#include "server.h"
#include "environment.h"
#include "remoteplayer.h"
#include "log.h"
#include <algorithm>
// request_shutdown()
int ModApiServer::l_request_shutdown(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *msg = lua_tolstring(L, 1, NULL);
bool reconnect = readParam<bool>(L, 2);
float seconds_before_shutdown = lua_tonumber(L, 3);
getServer(L)->requestShutdown(msg ? msg : "", reconnect, seconds_before_shutdown);
return 0;
}
// get_server_status()
int ModApiServer::l_get_server_status(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
lua_pushstring(L, wide_to_narrow(getServer(L)->getStatusString()).c_str());
return 1;
}
// get_server_uptime()
int ModApiServer::l_get_server_uptime(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
lua_pushnumber(L, getServer(L)->getUptime());
return 1;
}
// print(text)
int ModApiServer::l_print(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string text;
text = luaL_checkstring(L, 1);
getServer(L)->printToConsoleOnly(text);
return 0;
}
// chat_send_all(text)
int ModApiServer::l_chat_send_all(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *text = luaL_checkstring(L, 1);
// Get server from registry
Server *server = getServer(L);
// Send
server->notifyPlayers(utf8_to_wide(text));
return 0;
}
// chat_send_player(name, text)
int ModApiServer::l_chat_send_player(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *name = luaL_checkstring(L, 1);
const char *text = luaL_checkstring(L, 2);
// Get server from registry
Server *server = getServer(L);
// Send
server->notifyPlayer(name, utf8_to_wide(text));
return 0;
}
// get_player_privs(name, text)
int ModApiServer::l_get_player_privs(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *name = luaL_checkstring(L, 1);
// Get server from registry
Server *server = getServer(L);
// Do it
lua_newtable(L);
int table = lua_gettop(L);
std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
for (const std::string &privs_ : privs_s) {
lua_pushboolean(L, true);
lua_setfield(L, table, privs_.c_str());
}
lua_pushvalue(L, table);
return 1;
}
// get_player_ip()
int ModApiServer::l_get_player_ip(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char * name = luaL_checkstring(L, 1);
RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
if(player == NULL)
{
lua_pushnil(L); // no such player
return 1;
}
try
{
Address addr = getServer(L)->getPeerAddress(player->getPeerId());
std::string ip_str = addr.serializeString();
lua_pushstring(L, ip_str.c_str());
return 1;
} catch (const con::PeerNotFoundException &) {
dstream << FUNCTION_NAME << ": peer was not found" << std::endl;
lua_pushnil(L); // error
return 1;
}
}
// get_player_information(name)
int ModApiServer::l_get_player_information(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
Server *server = getServer(L);
const char *name = luaL_checkstring(L, 1);
RemotePlayer *player = server->getEnv().getPlayer(name);
if (!player) {
lua_pushnil(L); // no such player
return 1;
}
Address addr;
try {
addr = server->getPeerAddress(player->getPeerId());
} catch (const con::PeerNotFoundException &) {
dstream << FUNCTION_NAME << ": peer was not found" << std::endl;
lua_pushnil(L); // error
return 1;
}
float min_rtt, max_rtt, avg_rtt, min_jitter, max_jitter, avg_jitter;
ClientState state;
u32 uptime;
u16 prot_vers;
u8 ser_vers, major, minor, patch;
std::string vers_string, lang_code;
auto getConInfo = [&] (con::rtt_stat_type type, float *value) -> bool {
return server->getClientConInfo(player->getPeerId(), type, value);
};
bool have_con_info =
getConInfo(con::MIN_RTT, &min_rtt) &&
getConInfo(con::MAX_RTT, &max_rtt) &&
getConInfo(con::AVG_RTT, &avg_rtt) &&
getConInfo(con::MIN_JITTER, &min_jitter) &&
getConInfo(con::MAX_JITTER, &max_jitter) &&
getConInfo(con::AVG_JITTER, &avg_jitter);
bool r = server->getClientInfo(player->getPeerId(), &state, &uptime,
&ser_vers, &prot_vers, &major, &minor, &patch, &vers_string,
&lang_code);
if (!r) {
dstream << FUNCTION_NAME << ": peer was not found" << std::endl;
lua_pushnil(L); // error
return 1;
}
lua_newtable(L);
int table = lua_gettop(L);
lua_pushstring(L,"address");
lua_pushstring(L, addr.serializeString().c_str());
lua_settable(L, table);
lua_pushstring(L,"ip_version");
if (addr.getFamily() == AF_INET) {
lua_pushnumber(L, 4);
} else if (addr.getFamily() == AF_INET6) {
lua_pushnumber(L, 6);
} else {
lua_pushnumber(L, 0);
}
lua_settable(L, table);
if (have_con_info) { // may be missing
lua_pushstring(L, "min_rtt");
lua_pushnumber(L, min_rtt);
lua_settable(L, table);
lua_pushstring(L, "max_rtt");
lua_pushnumber(L, max_rtt);
lua_settable(L, table);
lua_pushstring(L, "avg_rtt");
lua_pushnumber(L, avg_rtt);
lua_settable(L, table);
lua_pushstring(L, "min_jitter");
lua_pushnumber(L, min_jitter);
lua_settable(L, table);
lua_pushstring(L, "max_jitter");
lua_pushnumber(L, max_jitter);
lua_settable(L, table);
lua_pushstring(L, "avg_jitter");
lua_pushnumber(L, avg_jitter);
lua_settable(L, table);
}
lua_pushstring(L,"connection_uptime");
lua_pushnumber(L, uptime);
lua_settable(L, table);
lua_pushstring(L,"protocol_version");
lua_pushnumber(L, prot_vers);
lua_settable(L, table);
lua_pushstring(L, "formspec_version");
lua_pushnumber(L, player->formspec_version);
lua_settable(L, table);
lua_pushstring(L, "lang_code");
lua_pushstring(L, lang_code.c_str());
lua_settable(L, table);
#ifndef NDEBUG
lua_pushstring(L,"serialization_version");
lua_pushnumber(L, ser_vers);
lua_settable(L, table);
lua_pushstring(L,"major");
lua_pushnumber(L, major);
lua_settable(L, table);
lua_pushstring(L,"minor");
lua_pushnumber(L, minor);
lua_settable(L, table);
lua_pushstring(L,"patch");
lua_pushnumber(L, patch);
lua_settable(L, table);
lua_pushstring(L,"version_string");
lua_pushstring(L, vers_string.c_str());
lua_settable(L, table);
lua_pushstring(L,"state");
lua_pushstring(L,ClientInterface::state2Name(state).c_str());
lua_settable(L, table);
#endif
return 1;
}
// get_ban_list()
int ModApiServer::l_get_ban_list(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
lua_pushstring(L, getServer(L)->getBanDescription("").c_str());
return 1;
}
// get_ban_description()
int ModApiServer::l_get_ban_description(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char * ip_or_name = luaL_checkstring(L, 1);
lua_pushstring(L, getServer(L)->getBanDescription(std::string(ip_or_name)).c_str());
return 1;
}
// ban_player()
int ModApiServer::l_ban_player(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char * name = luaL_checkstring(L, 1);
RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
if (player == NULL) {
lua_pushboolean(L, false); // no such player
return 1;
}
try
{
Address addr = getServer(L)->getPeerAddress(
dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name)->getPeerId());
std::string ip_str = addr.serializeString();
getServer(L)->setIpBanned(ip_str, name);
} catch(const con::PeerNotFoundException &) {
dstream << FUNCTION_NAME << ": peer was not found" << std::endl;
lua_pushboolean(L, false); // error
return 1;
}
lua_pushboolean(L, true);
return 1;
}
// kick_player(name, [reason]) -> success
int ModApiServer::l_kick_player(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *name = luaL_checkstring(L, 1);
std::string message("Kicked");
if (lua_isstring(L, 2))
message.append(": ").append(readParam<std::string>(L, 2));
else
message.append(".");
RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
if (player == NULL) {
lua_pushboolean(L, false); // No such player
return 1;
}
getServer(L)->DenyAccess_Legacy(player->getPeerId(), utf8_to_wide(message));
lua_pushboolean(L, true);
return 1;
}
int ModApiServer::l_remove_player(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string name = luaL_checkstring(L, 1);
ServerEnvironment *s_env = dynamic_cast<ServerEnvironment *>(getEnv(L));
assert(s_env);
RemotePlayer *player = s_env->getPlayer(name.c_str());
if (!player)
lua_pushinteger(L, s_env->removePlayerFromDatabase(name) ? 0 : 1);
else
lua_pushinteger(L, 2);
return 1;
}
// unban_player_or_ip()
int ModApiServer::l_unban_player_or_ip(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char * ip_or_name = luaL_checkstring(L, 1);
getServer(L)->unsetIpBanned(ip_or_name);
lua_pushboolean(L, true);
return 1;
}
// show_formspec(playername,formname,formspec)
int ModApiServer::l_show_formspec(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *playername = luaL_checkstring(L, 1);
const char *formname = luaL_checkstring(L, 2);
const char *formspec = luaL_checkstring(L, 3);
if(getServer(L)->showFormspec(playername,formspec,formname))
{
lua_pushboolean(L, true);
}else{
lua_pushboolean(L, false);
}
return 1;
}
// get_current_modname()
int ModApiServer::l_get_current_modname(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
return 1;
}
// get_modpath(modname)
int ModApiServer::l_get_modpath(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string modname = luaL_checkstring(L, 1);
const ModSpec *mod = getServer(L)->getModSpec(modname);
if (!mod) {
lua_pushnil(L);
return 1;
}
lua_pushstring(L, mod->path.c_str());
return 1;
}
// get_modnames()
// the returned list is sorted alphabetically for you
int ModApiServer::l_get_modnames(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
// Get a list of mods
std::vector<std::string> modlist;
getServer(L)->getModNames(modlist);
std::sort(modlist.begin(), modlist.end());
// Package them up for Lua
lua_createtable(L, modlist.size(), 0);
std::vector<std::string>::iterator iter = modlist.begin();
for (u16 i = 0; iter != modlist.end(); ++iter) {
lua_pushstring(L, iter->c_str());
lua_rawseti(L, -2, ++i);
}
return 1;
}
// get_worldpath()
int ModApiServer::l_get_worldpath(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string worldpath = getServer(L)->getWorldPath();
lua_pushstring(L, worldpath.c_str());
return 1;
}
// sound_play(spec, parameters, [ephemeral])
int ModApiServer::l_sound_play(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
SimpleSoundSpec spec;
read_soundspec(L, 1, spec);
ServerSoundParams params;
read_server_sound_params(L, 2, params);
bool ephemeral = lua_gettop(L) > 2 && readParam<bool>(L, 3);
if (ephemeral) {
getServer(L)->playSound(spec, params, true);
lua_pushnil(L);
} else {
s32 handle = getServer(L)->playSound(spec, params);
lua_pushinteger(L, handle);
}
return 1;
}
// sound_stop(handle)
int ModApiServer::l_sound_stop(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
s32 handle = luaL_checkinteger(L, 1);
getServer(L)->stopSound(handle);
return 0;
}
int ModApiServer::l_sound_fade(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
s32 handle = luaL_checkinteger(L, 1);
float step = readParam<float>(L, 2);
float gain = readParam<float>(L, 3);
getServer(L)->fadeSound(handle, step, gain);
return 0;
}
// dynamic_add_media(filepath)
int ModApiServer::l_dynamic_add_media(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
// Reject adding media before the server has started up
if (!getEnv(L))
throw LuaError("Dynamic media cannot be added before server has started up");
std::string filepath = readParam<std::string>(L, 1);
CHECK_SECURE_PATH(L, filepath.c_str(), false);
bool ok = getServer(L)->dynamicAddMedia(filepath);
lua_pushboolean(L, ok);
return 1;
}
// is_singleplayer()
int ModApiServer::l_is_singleplayer(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
lua_pushboolean(L, getServer(L)->isSingleplayer());
return 1;
}
// notify_authentication_modified(name)
int ModApiServer::l_notify_authentication_modified(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string name;
if(lua_isstring(L, 1))
name = readParam<std::string>(L, 1);
getServer(L)->reportPrivsModified(name);
return 0;
}
// get_last_run_mod()
int ModApiServer::l_get_last_run_mod(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
std::string current_mod = readParam<std::string>(L, -1, "");
if (current_mod.empty()) {
lua_pop(L, 1);
lua_pushstring(L, getScriptApiBase(L)->getOrigin().c_str());
}
return 1;
}
// set_last_run_mod(modname)
int ModApiServer::l_set_last_run_mod(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
#ifdef SCRIPTAPI_DEBUG
const char *mod = lua_tostring(L, 1);
getScriptApiBase(L)->setOriginDirect(mod);
//printf(">>>> last mod set from Lua: %s\n", mod);
#endif
return 0;
}
void ModApiServer::Initialize(lua_State *L, int top)
{
API_FCT(request_shutdown);
API_FCT(get_server_status);
API_FCT(get_server_uptime);
API_FCT(get_worldpath);
API_FCT(is_singleplayer);
API_FCT(get_current_modname);
API_FCT(get_modpath);
API_FCT(get_modnames);
API_FCT(print);
API_FCT(chat_send_all);
API_FCT(chat_send_player);
API_FCT(show_formspec);
API_FCT(sound_play);
API_FCT(sound_stop);
API_FCT(sound_fade);
API_FCT(dynamic_add_media);
API_FCT(get_player_information);
API_FCT(get_player_privs);
API_FCT(get_player_ip);
API_FCT(get_ban_list);
API_FCT(get_ban_description);
API_FCT(ban_player);
API_FCT(kick_player);
API_FCT(remove_player);
API_FCT(unban_player_or_ip);
API_FCT(notify_authentication_modified);
API_FCT(get_last_run_mod);
API_FCT(set_last_run_mod);
}