minetest/src/mapgen
Paramat bc9bb63aed
Mgvalleys: Make river depth variation and humidity drop optional (#7532)
Add 2 new mapgen flags to make river depth variation and humidity drop
with altitude independently optional, instead of both being enabled by
the 'humid rivers' flag.

Simplify and clarify related code by removing a low priority
optimisation regarding 't_heat'.
Remove unnecessary optimisation bools and use spflags directly instead.
Improve and fix documentation in settingtypes.txt.
A few minor code cleanups.
2018-07-18 03:34:05 +01:00
..
CMakeLists.txt Move files to subdirectories (#6599) 2017-11-08 23:56:20 +01:00
cavegen.cpp Cavegen: Fix errors when getting biome outside mapchunk (#7480) 2018-06-26 19:35:23 +01:00
cavegen.h Cavegen: Fix variable typo that broke mgvalleys large cave distribution (#7249) 2018-04-17 22:25:59 +01:00
dungeongen.cpp Dungeons: Fix duplication of y limit parameters (#7359) 2018-05-20 23:45:53 +01:00
dungeongen.h Dungeons: Fix duplication of y limit parameters (#7359) 2018-05-20 23:45:53 +01:00
mapgen.cpp Biome API: Fix absent water decorations and dust, in deep water (#7470) 2018-06-21 19:28:54 +01:00
mapgen.h Mapgen flags: Add 'biomes' global mapgen flag (#7355) 2018-06-08 23:24:36 +01:00
mapgen_carpathian.cpp Mapgen flags: Add 'biomes' global mapgen flag (#7355) 2018-06-08 23:24:36 +01:00
mapgen_carpathian.h Mgcarpathian: Remove insignificant 'base' noise variation (#7209) 2018-04-05 21:52:10 +01:00
mapgen_flat.cpp Mapgen flags: Add 'biomes' global mapgen flag (#7355) 2018-06-08 23:24:36 +01:00
mapgen_flat.h Dungeons: Add Y limits in all mapgens 2018-02-20 15:25:37 +00:00
mapgen_fractal.cpp Mapgen flags: Add 'biomes' global mapgen flag (#7355) 2018-06-08 23:24:36 +01:00
mapgen_fractal.h Dungeons: Add Y limits in all mapgens 2018-02-20 15:25:37 +00:00
mapgen_singlenode.cpp Node definition manager refactor (#7016) 2018-02-10 21:04:16 +01:00
mapgen_singlenode.h Mapgen folder: Update and improve copyright information of files 2018-01-15 04:42:08 +00:00
mapgen_v5.cpp Mapgen flags: Add 'biomes' global mapgen flag (#7355) 2018-06-08 23:24:36 +01:00
mapgen_v5.h Dungeons: Add Y limits in all mapgens 2018-02-20 15:25:37 +00:00
mapgen_v6.cpp Dungeons: Fix duplication of y limit parameters (#7359) 2018-05-20 23:45:53 +01:00
mapgen_v6.h Dungeons: Add Y limits in all mapgens 2018-02-20 15:25:37 +00:00
mapgen_v7.cpp Mapgen flags: Add 'biomes' global mapgen flag (#7355) 2018-06-08 23:24:36 +01:00
mapgen_v7.h Mgv7: Code cleanup (#7299) 2018-05-07 03:31:55 +01:00
mapgen_valleys.cpp Mgvalleys: Make river depth variation and humidity drop optional (#7532) 2018-07-18 03:34:05 +01:00
mapgen_valleys.h Mgvalleys: Make river depth variation and humidity drop optional (#7532) 2018-07-18 03:34:05 +01:00
mg_biome.cpp Biome API: Fix absent water decorations and dust, in deep water (#7470) 2018-06-21 19:28:54 +01:00
mg_biome.h Biome API / dungeons: Add biome-defined dungeon nodes 2018-04-07 22:09:54 +01:00
mg_decoration.cpp Decoration API: Add lightweight ability to have complete coverage (#7456) 2018-06-24 17:14:18 +01:00
mg_decoration.h Mapgen folder: Update and improve copyright information of files 2018-01-15 04:42:08 +00:00
mg_ore.cpp Vein ore: Fix bug caused by changing perlinmap Y size (#7371) 2018-05-24 22:20:06 +01:00
mg_ore.h Vein ore: Fix bug caused by changing perlinmap Y size (#7371) 2018-05-24 22:20:06 +01:00
mg_schematic.cpp Place schematic (on vmanip): Enable use of 'place center' flags 2018-02-27 19:39:05 +00:00
mg_schematic.h Node definition manager refactor (#7016) 2018-02-10 21:04:16 +01:00
treegen.cpp Node definition manager refactor (#7016) 2018-02-10 21:04:16 +01:00
treegen.h Node definition manager refactor (#7016) 2018-02-10 21:04:16 +01:00