minetest/builtin
dvere 9878e8de4f Adjust the values of dirs1 and dirs2 so that rotate_and_place orients textures correctly
According to doc/lua_api.txt if paramtype2 == "facedir" the two least significant bits of parm2 orient the texture around the axis. For dirs1 (looking at a wall) these would be 0, 1, 2, 3 and for dirs2 (looking at the ceiling) 2, 1, 0, 3
2014-11-25 12:44:47 +10:00
..
async Use "core" namespace internally 2014-05-08 13:02:04 -04:00
common Adjust the values of dirs1 and dirs2 so that rotate_and_place orients textures correctly 2014-11-25 12:44:47 +10:00
fstk Add tooltips to main menu subgames button bar 2014-11-09 09:38:43 +01:00
game Add strict module 2014-11-19 12:40:54 -05:00
mainmenu Update credits menu 2014-11-21 11:35:29 -05:00
init.lua Add strict module 2014-11-19 12:40:54 -05:00