minetest/src/genericobject.h

77 lines
2.3 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GENERICOBJECT_HEADER
#define GENERICOBJECT_HEADER
#include <string>
#include "irrlichttypes_bloated.h"
#include <iostream>
#define GENERIC_CMD_SET_PROPERTIES 0
#define GENERIC_CMD_UPDATE_POSITION 1
#define GENERIC_CMD_SET_TEXTURE_MOD 2
#define GENERIC_CMD_SET_SPRITE 3
#define GENERIC_CMD_PUNCHED 4
#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 5
#define GENERIC_CMD_SET_ANIMATION 6
#define GENERIC_CMD_SET_BONE_POSITION 7
#define GENERIC_CMD_SET_ATTACHMENT 8
#define GENERIC_CMD_SET_PHYSICS_OVERRIDE 9
#include "object_properties.h"
std::string gob_cmd_set_properties(const ObjectProperties &prop);
ObjectProperties gob_read_set_properties(std::istream &is);
std::string gob_cmd_update_position(
v3f position,
v3f velocity,
v3f acceleration,
f32 yaw,
bool do_interpolate,
bool is_movement_end,
f32 update_interval
);
std::string gob_cmd_set_texture_mod(const std::string &mod);
std::string gob_cmd_set_sprite(
v2s16 p,
u16 num_frames,
f32 framelength,
bool select_horiz_by_yawpitch
);
std::string gob_cmd_punched(s16 damage, s16 result_hp);
#include "itemgroup.h"
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
std::string gob_cmd_update_physics_override(float physics_override_speed,
float physics_override_jump, float physics_override_gravity, bool sneak, bool sneak_glitch);
std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend);
std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation);
std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation);
#endif