minetest/src/client/shadows
HybridDog 345e93d19c Code style: Use non-static member initialisation instead of member initialiser lists for shader uniform names
Before this change,
the member type and member name are at one place,
and the member name and uniform name are at another place.
If the uniform name is written directly at the member declaration,
the member type, member name and uniform name are all at one place,
which leads to shorter code and may be easier to read.
2024-01-11 20:04:42 +01:00
..
dynamicshadows.cpp Remove trailing whitespace (#13505) 2023-05-18 20:34:18 +02:00
dynamicshadows.h Avoid shadow flicker at certain angles (#12961) 2022-11-20 21:28:01 +01:00
dynamicshadowsrender.cpp Do not render objects that are invisble into the shadow map 2023-08-26 20:12:17 +02:00
dynamicshadowsrender.h Reduce exposure of various internals (#12885) 2022-11-03 17:35:31 +01:00
shadowsScreenQuad.cpp Move updating shadows outside of RenderingCore::drawAll. (#11491) 2021-08-12 20:07:09 +02:00
shadowsScreenQuad.h Code style: Use non-static member initialisation instead of member initialiser lists for shader uniform names 2024-01-11 20:04:42 +01:00
shadowsshadercallbacks.cpp Adjust shadowmap distortion to use entire SM texture (#12166) 2022-04-07 22:13:50 +02:00
shadowsshadercallbacks.h Code style: Use non-static member initialisation instead of member initialiser lists for shader uniform names 2024-01-11 20:04:42 +01:00