minetest/src/script
Loic Blot 2efae3ffd7 [CSM] Client side modding
* rename GameScripting to ServerScripting
* Make getBuiltinLuaPath static serverside
* Add on_shutdown callback
* Add on_receiving_chat_message & on_sending_chat_message callbacks
* ScriptApiBase: use IGameDef instead of Server
  This permits to share common attribute between client & server
* Enable mod security in client side modding without conditions
2017-03-13 23:56:05 +01:00
..
common Fix wrong meta key in item meta on ItemStack construction 2017-02-22 10:14:12 -08:00
cpp_api [CSM] Client side modding 2017-03-13 23:56:05 +01:00
lua_api [CSM] Client side modding 2017-03-13 23:56:05 +01:00
CMakeLists.txt [CSM] Client side modding 2017-03-13 23:56:05 +01:00
clientscripting.cpp [CSM] Client side modding 2017-03-13 23:56:05 +01:00
clientscripting.h [CSM] Client side modding 2017-03-13 23:56:05 +01:00
scripting_mainmenu.cpp Push error handler afresh each time lua_pcall is used 2015-08-27 01:56:06 +02:00
scripting_mainmenu.h Fix code style of async API 2014-04-27 16:15:53 -04:00
serverscripting.cpp [CSM] Client side modding 2017-03-13 23:56:05 +01:00
serverscripting.h [CSM] Client side modding 2017-03-13 23:56:05 +01:00