minetest/src/client/render
x2048 9b24041394
Improve bloom effect (#12916)
* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom)
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
2022-11-02 09:09:48 +01:00
..
anaglyph.cpp Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
anaglyph.h Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
core.cpp Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
core.h Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
factory.cpp Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
factory.h Modernize include guards and add missing ones (#9898) 2020-05-23 13:23:05 +02:00
interlaced.cpp Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
interlaced.h Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
pipeline.cpp Use legacy call when rendering to a single texture 2022-10-04 21:02:42 +02:00
pipeline.h Improve bloom effect (#12916) 2022-11-02 09:09:48 +01:00
plain.cpp Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
plain.h Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
secondstage.cpp Improve bloom effect (#12916) 2022-11-02 09:09:48 +01:00
secondstage.h Bloom (#12791) 2022-09-29 20:34:05 +02:00
sidebyside.cpp Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
sidebyside.h Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
stereo.cpp Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
stereo.h Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00