minetest/src/client/shadows
Loïc Blot 322c8cf270
Reduce exposure of various internals (#12885)
* refactoring(StaticObjectList): don't expose m_active and m_stored anymore

This prevents our old crap code where anyone can access to StaticObjectList. use proper modifiers. It also permits to do a short cleanup on MapBlock using a helper

* refactoring(MapBlock): reduce a bit exposed m_active_blocks variable

* refactoring: MapBlock::m_node_timers is now private

We already had various helpers to perform this privatization, just use it. Also factorize the MapBlock stepping code for timers using already existing code and importing them from ServerEnvironment to MapBlock.

It's currently done pretty straight forward without any inheritance as MapBlock is just used everywhere, maybe in a future we'll have ServerMapBlock over MapBlock. Currently for a simple function let's just use proper objects and add a comment warning

* refactoring(Server): fix duplicated function for add/remove node

* refactoring(guiFormSpecMenu): add removeAll function to prevent duplicated code

* refactoring(ShadowRenderer) + perf: code quality  + increase performance

* All callers are already using the point and we should never test a function with nullptr node, it's a bug. Removed workaround which was hacky and fix the bug
* Drop clientmap lookup from shadowrendered, just use directly its
  pointer and forbid to push it in the generic list
* Reduce memory pressure on the renderShadowObject by preventing
  deallocating and reallocating multiple vectors on each node

* refactoring(MapBlock): reduce exposure of MapBlock::m_static_objects

It's not complete as some parts of the code are pretty nested, but it's better than before :)

* fix: better working on new functions & drop unwanted 2 lines

Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>

Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-11-03 17:35:31 +01:00
..
dynamicshadows.cpp Quantize light frustum calculations (#12357) 2022-05-23 23:45:18 +02:00
dynamicshadows.h Implement shadow offsets for the new SM distortion function (#12191) 2022-04-14 22:49:30 +02:00
dynamicshadowsrender.cpp Reduce exposure of various internals (#12885) 2022-11-03 17:35:31 +01:00
dynamicshadowsrender.h Reduce exposure of various internals (#12885) 2022-11-03 17:35:31 +01:00
shadowsScreenQuad.cpp Move updating shadows outside of RenderingCore::drawAll. (#11491) 2021-08-12 20:07:09 +02:00
shadowsScreenQuad.h Move updating shadows outside of RenderingCore::drawAll. (#11491) 2021-08-12 20:07:09 +02:00
shadowsshadercallbacks.cpp Adjust shadowmap distortion to use entire SM texture (#12166) 2022-04-07 22:13:50 +02:00
shadowsshadercallbacks.h Adjust shadowmap distortion to use entire SM texture (#12166) 2022-04-07 22:13:50 +02:00