minetest/src/unittest/test_serveractiveobjectmap.cpp

215 lines
6.1 KiB
C++

/*
Minetest
Copyright (C) 2018 nerzhul, Loic BLOT <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "test.h"
#include "server/serveractiveobjectmap.h"
#include "content_sao.h"
class TestServerActiveObjectMap : public TestBase
{
public:
TestServerActiveObjectMap() { TestManager::registerTestModule(this); }
const char *getName() { return "TestServerActiveObjectMap"; }
void runTests(IGameDef *gamedef);
void testAddObject();
void testRemoveObject();
void testUpdateObject();
void testGetObject();
void testIsFreeID();
void testGetFreeID();
void testGetObjectsInsideRadius();
void testGetObjectsTouchingBox();
};
static TestServerActiveObjectMap g_test_instance;
void TestServerActiveObjectMap::runTests(IGameDef *gamedef)
{
TEST(testAddObject);
TEST(testRemoveObject);
TEST(testUpdateObject);
TEST(testGetObject);
TEST(testIsFreeID);
TEST(testGetFreeID);
TEST(testGetObjectsInsideRadius);
TEST(testGetObjectsTouchingBox);
}
void TestServerActiveObjectMap::testAddObject()
{
ServerActiveObjectMap saom;
UASSERT(saom.getObjects().empty());
LuaEntitySAO ob1(nullptr, v3f(0, 0, 0), "", "");
ob1.setId(saom.getFreeId());
saom.addObject(&ob1);
UASSERT(saom.getObjects().size() == 1);
bool found = false;
for (const auto &pair : saom.getObjects()) {
UASSERT(pair.second.object == &ob1);
found = true;
}
UASSERT(found);
}
void TestServerActiveObjectMap::testRemoveObject()
{
ServerActiveObjectMap saom;
UASSERT(saom.getObjects().empty());
LuaEntitySAO ob1(nullptr, v3f(0, 0, 0), "", "");
ob1.setId(saom.getFreeId());
saom.addObject(&ob1);
UASSERT(saom.getObjects().size() == 1);
bool found = false;
for (const auto &pair : saom.getObjects()) {
UASSERT(pair.second.object == &ob1);
found = true;
}
UASSERT(found);
saom.removeObject(&ob1);
}
void TestServerActiveObjectMap::testUpdateObject()
{
ServerActiveObjectMap saom;
LuaEntitySAO ob1(nullptr, v3f(1, 0, 0), "", "");
ob1.accessObjectProperties()->physical = true;
ob1.setId(saom.getFreeId());
saom.addObject(&ob1);
UASSERT(saom.getObjectsInsideRadius(v3f(0, 0, 0), 2).size() == 1);
UASSERT(saom.getObjectsInsideRadius(v3f(6, 0, 0), 2).size() == 0);
ob1.setBasePosition(v3f(5, 0, 0));
saom.updateObject(&ob1);
UASSERT(saom.getObjectsInsideRadius(v3f(0, 0, 0), 2).size() == 0);
UASSERT(saom.getObjectsInsideRadius(v3f(6, 0, 0), 2).size() == 1);
}
void TestServerActiveObjectMap::testGetObject()
{
ServerActiveObjectMap saom;
LuaEntitySAO ob1(nullptr, v3f(0, 0, 0), "", "");
u16 id = saom.getFreeId();
ob1.setId(id);
saom.addObject(&ob1);
UASSERT(saom.getObject(0) == nullptr);
UASSERT(saom.getObject(id) == &ob1);
UASSERT(saom.getObject(id + 1) == nullptr);
}
void TestServerActiveObjectMap::testIsFreeID()
{
ServerActiveObjectMap saom;
UASSERT(!saom.isFreeId(0));
UASSERT(saom.isFreeId(1));
UASSERT(saom.isFreeId(2));
}
void TestServerActiveObjectMap::testGetFreeID()
{
ServerActiveObjectMap saom;
u16 first_id = saom.getFreeId();
UASSERT(first_id > 0);
UASSERT(saom.getFreeId() > first_id);
}
void TestServerActiveObjectMap::testGetObjectsInsideRadius()
{
ServerActiveObjectMap saom;
#define ADD_OBJECT_IMPL(name, pos) \
LuaEntitySAO name(nullptr, pos, "", ""); \
name.accessObjectProperties()->physical = true; \
name.setId(saom.getFreeId()); \
saom.addObject(&name)
#define ADD_OBJECT(pos) ADD_OBJECT_IMPL(NEWNAME(ob), pos)
#define OBJECT_COUNT (saom.getObjectsInsideRadius(v3f(0, 0, 0), 5).size())
UASSERT(OBJECT_COUNT == 0);
ADD_OBJECT(v3f(0, 0, 0));
UASSERT(OBJECT_COUNT == 1);
ADD_OBJECT(v3f(-1, -1, -1));
UASSERT(OBJECT_COUNT == 2);
ADD_OBJECT(v3f(4.9, 0, 0));
UASSERT(OBJECT_COUNT == 3);
ADD_OBJECT(v3f(5.1, 0, 0));
UASSERT(OBJECT_COUNT == 3);
ADD_OBJECT(v3f(3, 3, 3));
UASSERT(OBJECT_COUNT == 3);
}
void TestServerActiveObjectMap::testGetObjectsTouchingBox()
{
ServerActiveObjectMap saom;
LuaEntitySAO ob1(nullptr, v3f(1 * BS, 0, 0), "", "");
ob1.accessObjectProperties()->physical = true;
// Collision boxes are in nodes, not in world units:
ob1.accessObjectProperties()->collisionbox = {-1, -1, -1, 1, 1, 1};
ob1.setId(saom.getFreeId());
saom.addObject(&ob1);
LuaEntitySAO ob2(nullptr, v3f(1.5 * BS, 2.5 * BS, 0), "", "");
ob2.accessObjectProperties()->physical = true;
ob2.accessObjectProperties()->collisionbox = {-0.5, -0.5, -1, 3.5, 2, 1};
ob2.setId(saom.getFreeId());
saom.addObject(&ob2);
std::vector<u16> list;
list = saom.getObjectsTouchingBox(
{2.1 * BS, -1.0 * BS, -1.0 * BS, 2.5 * BS, 1.0 * BS, 1.0 * BS});
UASSERT(list.size() == 0);
// intersecting ob1
list = saom.getObjectsTouchingBox(
{1.9 * BS, -1.0 * BS, -1.0 * BS, 2.5 * BS, 1.0 * BS, 1.0 * BS});
UASSERT(list.size() == 1 && list[0] == ob1.getId());
// intersecting ob2
list = saom.getObjectsTouchingBox(
{2.1 * BS, -1.0 * BS, -1.0 * BS, 2.5 * BS, 2.1 * BS, 1.0 * BS});
UASSERT(list.size() == 1 && list[0] == ob2.getId());
// contained in ob1
list = saom.getObjectsTouchingBox(
{1.5 * BS, -0.1 * BS, -0.1 * BS, 1.9 * BS, 0.1 * BS, 0.1 * BS});
UASSERT(list.size() == 1 && list[0] == ob1.getId());
// contains ob2
list = saom.getObjectsTouchingBox(
{0.9 * BS, 1.5 * BS, -5.0 * BS, 6.0 * BS, 20.0 * BS, 500.0 * BS});
UASSERT(list.size() == 1 && list[0] == ob2.getId());
// intersecting both
list = saom.getObjectsTouchingBox(
{1.9 * BS, -1.0 * BS, -1.0 * BS, 2.5 * BS, 2.1 * BS, 1.0 * BS});
UASSERT(list.size() == 2);
}