minetest/src/client/shadows/shadowsScreenQuad.h

51 lines
1.6 KiB
C++

/*
Minetest
Copyright (C) 2021 Liso <anlismon@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "irrlichttypes_extrabloated.h"
#include <IMaterialRendererServices.h>
#include <IShaderConstantSetCallBack.h>
#include "client/shader.h"
class shadowScreenQuad
{
public:
shadowScreenQuad();
void render(video::IVideoDriver *driver);
video::SMaterial &getMaterial() { return Material; }
private:
video::S3DVertex Vertices[6];
video::SMaterial Material;
};
class shadowScreenQuadCB : public video::IShaderConstantSetCallBack
{
public:
virtual void OnSetConstants(video::IMaterialRendererServices *services,
s32 userData);
private:
CachedPixelShaderSetting<s32> m_sm_client_map_setting{"ShadowMapClientMap"};
CachedPixelShaderSetting<s32>
m_sm_client_map_trans_setting{"ShadowMapClientMapTraslucent"};
CachedPixelShaderSetting<s32>
m_sm_dynamic_sampler_setting{"ShadowMapSamplerdynamic"};
};