minetest/src/guiMainMenu.cpp

1219 lines
35 KiB
C++

/*
Minetest-c55
Copyright (C) 2010-12 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "guiMainMenu.h"
#include "guiKeyChangeMenu.h"
#include "guiCreateWorld.h"
#include "guiConfigureWorld.h"
#include "guiMessageMenu.h"
#include "guiConfirmMenu.h"
#include "debug.h"
#include "serialization.h"
#include <string>
#include <IGUICheckBox.h>
#include <IGUIEditBox.h>
#include <IGUIButton.h>
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include <IGUIListBox.h>
#include <IGUITabControl.h>
#include <IGUIImage.h>
// For IGameCallback
#include "guiPauseMenu.h"
#include "gettext.h"
#include "tile.h" // getTexturePath
#include "filesys.h"
#include "util/string.h"
#include "subgame.h"
struct CreateWorldDestMainMenu : public CreateWorldDest
{
CreateWorldDestMainMenu(GUIMainMenu *menu):
m_menu(menu)
{}
void accepted(std::wstring name, std::string gameid)
{
std::string name_narrow = wide_to_narrow(name);
if(!string_allowed_blacklist(name_narrow, WORLDNAME_BLACKLISTED_CHARS))
{
m_menu->displayMessageMenu(wgettext("Cannot create world: Name contains invalid characters"));
return;
}
std::vector<WorldSpec> worlds = getAvailableWorlds();
for(std::vector<WorldSpec>::iterator i = worlds.begin();
i != worlds.end(); i++)
{
if((*i).name == name_narrow)
{
m_menu->displayMessageMenu(wgettext("Cannot create world: A world by this name already exists"));
return;
}
}
m_menu->createNewWorld(name, gameid);
}
GUIMainMenu *m_menu;
};
struct ConfirmDestDeleteWorld : public ConfirmDest
{
ConfirmDestDeleteWorld(WorldSpec spec, GUIMainMenu *menu,
const std::vector<std::string> &paths):
m_spec(spec),
m_menu(menu),
m_paths(paths)
{}
void answer(bool answer)
{
if(answer == false)
return;
m_menu->deleteWorld(m_paths);
}
WorldSpec m_spec;
GUIMainMenu *m_menu;
std::vector<std::string> m_paths;
};
enum
{
GUI_ID_QUIT_BUTTON = 101,
GUI_ID_NAME_INPUT,
GUI_ID_ADDRESS_INPUT,
GUI_ID_PORT_INPUT,
GUI_ID_FANCYTREE_CB,
GUI_ID_SMOOTH_LIGHTING_CB,
GUI_ID_3D_CLOUDS_CB,
GUI_ID_OPAQUE_WATER_CB,
GUI_ID_MIPMAP_CB,
GUI_ID_ANISOTROPIC_CB,
GUI_ID_BILINEAR_CB,
GUI_ID_TRILINEAR_CB,
GUI_ID_SHADERS_CB,
GUI_ID_PRELOAD_ITEM_VISUALS_CB,
GUI_ID_ENABLE_PARTICLES_CB,
GUI_ID_DAMAGE_CB,
GUI_ID_CREATIVE_CB,
GUI_ID_JOIN_GAME_BUTTON,
GUI_ID_CHANGE_KEYS_BUTTON,
GUI_ID_DELETE_WORLD_BUTTON,
GUI_ID_CREATE_WORLD_BUTTON,
GUI_ID_CONFIGURE_WORLD_BUTTON,
GUI_ID_WORLD_LISTBOX,
GUI_ID_TAB_CONTROL,
GUI_ID_SERVERLIST,
GUI_ID_SERVERLIST_TOGGLE,
GUI_ID_SERVERLIST_DELETE,
};
enum
{
TAB_SINGLEPLAYER=0,
TAB_MULTIPLAYER,
TAB_ADVANCED,
TAB_SETTINGS,
TAB_CREDITS
};
GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
MainMenuData *data,
IGameCallback *gamecallback
):
GUIModalMenu(env, parent, id, menumgr),
m_data(data),
m_accepted(false),
m_gamecallback(gamecallback),
m_is_regenerating(false)
{
assert(m_data);
this->env = env;
this->parent = parent;
this->id = id;
this->menumgr = menumgr;
}
GUIMainMenu::~GUIMainMenu()
{
removeChildren();
}
void GUIMainMenu::removeChildren()
{
const core::list<gui::IGUIElement*> &children = getChildren();
core::list<gui::IGUIElement*> children_copy;
for(core::list<gui::IGUIElement*>::ConstIterator
i = children.begin(); i != children.end(); i++)
{
children_copy.push_back(*i);
}
for(core::list<gui::IGUIElement*>::Iterator
i = children_copy.begin();
i != children_copy.end(); i++)
{
(*i)->remove();
}
}
void GUIMainMenu::regenerateGui(v2u32 screensize)
{
m_is_regenerating = true;
/*
Read stuff from elements into m_data
*/
readInput(m_data);
/*
Remove stuff
*/
removeChildren();
/*
Calculate new sizes and positions
*/
v2s32 size(screensize.X, screensize.Y);
core::rect<s32> rect(
screensize.X/2 - size.X/2,
screensize.Y/2 - size.Y/2,
screensize.X/2 + size.X/2,
screensize.Y/2 + size.Y/2
);
DesiredRect = rect;
recalculateAbsolutePosition(false);
//v2s32 size = rect.getSize();
/*
Add stuff
*/
changeCtype("");
// Version
//if(m_data->selected_tab != TAB_CREDITS)
{
core::rect<s32> rect(0, 0, size.X, 40);
rect += v2s32(4, 0);
Environment->addStaticText(narrow_to_wide(
"Minetest " VERSION_STRING).c_str(),
rect, false, true, this, -1);
}
//v2s32 center(size.X/2, size.Y/2);
v2s32 c800(size.X/2-400, size.Y/2-300);
m_topleft_client = c800 + v2s32(90, 70+50+30);
m_size_client = v2s32(620, 270);
m_size_server = v2s32(620, 140);
if(m_data->selected_tab == TAB_ADVANCED)
{
m_topleft_client = c800 + v2s32(90, 70+50+30);
m_size_client = v2s32(620, 200);
m_size_server = v2s32(620, 140);
}
m_topleft_server = m_topleft_client + v2s32(0, m_size_client.Y+20);
// Tabs
#if 1
{
core::rect<s32> rect(0, 0, m_size_client.X, 30);
rect += m_topleft_client + v2s32(0, -30);
gui::IGUITabControl *e = Environment->addTabControl(
rect, this, true, true, GUI_ID_TAB_CONTROL);
e->addTab(wgettext("Singleplayer"));
e->addTab(wgettext("Multiplayer"));
e->addTab(wgettext("Advanced"));
e->addTab(wgettext("Settings"));
e->addTab(wgettext("Credits"));
e->setActiveTab(m_data->selected_tab);
}
#endif
if(m_data->selected_tab == TAB_SINGLEPLAYER)
{
// HYBRID
{
core::rect<s32> rect(0, 0, 10, m_size_client.Y);
rect += m_topleft_client + v2s32(15, 0);
//const wchar_t *text = L"H\nY\nB\nR\nI\nD";
const wchar_t *text = L"T\nA\nP\nE\n\nA\nN\nD\n\nG\nL\nU\nE";
gui::IGUIStaticText *t =
Environment->addStaticText(text, rect, false, false, this, -1);
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
}
u32 bs = 5;
// World selection listbox
u32 world_sel_h = 160;
u32 world_sel_w = 365;
//s32 world_sel_x = 50;
s32 world_sel_x = m_size_client.X-world_sel_w-30;
s32 world_sel_y = 30;
u32 world_button_count = 3;
u32 world_button_w = (world_sel_w)/world_button_count - bs
+ bs/(world_button_count-1);
{
core::rect<s32> rect(0, 0, world_sel_w-4, 20);
rect += m_topleft_client + v2s32(world_sel_x+4, world_sel_y-20);
/*gui::IGUIStaticText *e =*/ Environment->addStaticText(
wgettext("Select World:"),
rect, false, true, this, -1);
/*e->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);*/
}
{
core::rect<s32> rect(0, 0, world_sel_w, world_sel_h);
rect += m_topleft_client + v2s32(world_sel_x, world_sel_y);
gui::IGUIListBox *e = Environment->addListBox(rect, this,
GUI_ID_WORLD_LISTBOX);
e->setDrawBackground(true);
for(std::vector<WorldSpec>::const_iterator i = m_data->worlds.begin();
i != m_data->worlds.end(); i++){
e->addItem(narrow_to_wide(i->name+" ["+i->gameid+"]").c_str());
}
e->setSelected(m_data->selected_world);
Environment->setFocus(e);
}
// Delete world button
{
core::rect<s32> rect(0, 0, world_button_w, 30);
rect += m_topleft_client + v2s32(world_sel_x, world_sel_y+world_sel_h+0);
Environment->addButton(rect, this, GUI_ID_DELETE_WORLD_BUTTON,
wgettext("Delete"));
}
// Create world button
{
core::rect<s32> rect(0, 0, world_button_w, 30);
rect += m_topleft_client + v2s32(world_sel_x+world_button_w+bs, world_sel_y+world_sel_h+0);
Environment->addButton(rect, this, GUI_ID_CREATE_WORLD_BUTTON,
wgettext("New"));
}
// Configure world button
{
core::rect<s32> rect(0, 0, world_button_w, 30);
rect += m_topleft_client + v2s32(world_sel_x+(world_button_w+bs)*2,
world_sel_y+world_sel_h+0);
Environment->addButton(rect, this, GUI_ID_CONFIGURE_WORLD_BUTTON,
wgettext("Configure"));
}
// Start game button
{
/*core::rect<s32> rect(0, 0, world_button_w, 30);
rect += m_topleft_client + v2s32(world_sel_x+(world_button_w+bs)*3,
world_sel_y+world_sel_h+0);*/
u32 bw = 160;
/*core::rect<s32> rect(0, 0, bw, 30);
rect += m_topleft_client + v2s32(m_size_client.X-bw-30,
m_size_client.Y-30-15);*/
core::rect<s32> rect(0, 0, bw, 30);
rect += m_topleft_client + v2s32(world_sel_x+world_sel_w-bw,
world_sel_y+world_sel_h+30+bs);
Environment->addButton(rect, this,
GUI_ID_JOIN_GAME_BUTTON, wgettext("Play"));
}
// Options
s32 option_x = 50;
//s32 option_x = 50+world_sel_w+20;
s32 option_y = 30;
u32 option_w = 150;
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y+20*0);
Environment->addCheckBox(m_data->creative_mode, rect, this,
GUI_ID_CREATIVE_CB, wgettext("Creative Mode"));
}
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y+20*1);
Environment->addCheckBox(m_data->enable_damage, rect, this,
GUI_ID_DAMAGE_CB, wgettext("Enable Damage"));
}
changeCtype("C");
}
else if(m_data->selected_tab == TAB_MULTIPLAYER)
{
changeCtype("");
// CLIENT
{
core::rect<s32> rect(0, 0, 10, m_size_client.Y);
rect += m_topleft_client + v2s32(15, 0);
const wchar_t *text = L"C\nL\nI\nE\nN\nT";
gui::IGUIStaticText *t =
Environment->addStaticText(text, rect, false, false, this, -1);
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
}
// Nickname + password
{
core::rect<s32> rect(0, 0, 110, 20);
rect += m_topleft_client + v2s32(m_size_client.X-60-100, 10+6);
Environment->addStaticText(wgettext("Name/Password"),
rect, false, true, this, -1);
}
changeCtype("C");
{
core::rect<s32> rect(0, 0, 120, 30);
rect += m_topleft_client + v2s32(m_size_client.X-60-100, 50);
gui::IGUIElement *e =
Environment->addEditBox(m_data->name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
if(m_data->name == L"")
Environment->setFocus(e);
}
{
core::rect<s32> rect(0, 0, 120, 30);
rect += m_topleft_client + v2s32(m_size_client.X-60-100, 90);
gui::IGUIEditBox *e =
Environment->addEditBox(L"", rect, true, this, 264);
e->setPasswordBox(true);
if(m_data->name != L"" && m_data->address != L"")
Environment->setFocus(e);
}
changeCtype("");
// Server List
{
core::rect<s32> rect(0, 0, 390, 160);
rect += m_topleft_client + v2s32(50, 10);
gui::IGUIListBox *e = Environment->addListBox(rect, this,
GUI_ID_SERVERLIST);
e->setDrawBackground(true);
if (m_data->serverlist_show_available == false)
m_data->servers = ServerList::getLocal();
updateGuiServerList();
e->setSelected(0);
}
// Address + port
{
core::rect<s32> rect(0, 0, 110, 20);
rect += m_topleft_client + v2s32(50, m_size_client.Y-50-15+6);
Environment->addStaticText(wgettext("Address/Port"),
rect, false, true, this, -1);
}
changeCtype("C");
{
core::rect<s32> rect(0, 0, 260, 30);
rect += m_topleft_client + v2s32(50, m_size_client.Y-25-15);
gui::IGUIElement *e =
Environment->addEditBox(m_data->address.c_str(), rect, true,
this, GUI_ID_ADDRESS_INPUT);
if(m_data->name != L"" && m_data->address == L"")
Environment->setFocus(e);
}
{
core::rect<s32> rect(0, 0, 120, 30);
rect += m_topleft_client + v2s32(50+260+10, m_size_client.Y-25-15);
Environment->addEditBox(m_data->port.c_str(), rect, true,
this, GUI_ID_PORT_INPUT);
}
changeCtype("");
#if USE_CURL
// Toggle Serverlist (Favorites/Online)
{
core::rect<s32> rect(0, 0, 260, 30);
rect += m_topleft_client + v2s32(50,
180);
gui::IGUIButton *e = Environment->addButton(rect, this, GUI_ID_SERVERLIST_TOGGLE,
wgettext("Show Public"));
e->setIsPushButton(true);
if (m_data->serverlist_show_available)
{
e->setText(wgettext("Show Favorites"));
e->setPressed();
}
}
#endif
// Delete Local Favorite
{
core::rect<s32> rect(0, 0, 120, 30);
rect += m_topleft_client + v2s32(50+260+10, 180);
gui::IGUIButton *e = Environment->addButton(rect, this, GUI_ID_SERVERLIST_DELETE,
wgettext("Delete"));
if (m_data->serverlist_show_available) // Hidden on Show-Online mode
e->setVisible(false);
}
// Start game button
{
core::rect<s32> rect(0, 0, 120, 30);
rect += m_topleft_client + v2s32(m_size_client.X-130-30,
m_size_client.Y-25-15);
Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON,
wgettext("Connect"));
}
changeCtype("C");
}
else if(m_data->selected_tab == TAB_ADVANCED)
{
changeCtype("");
// CLIENT
{
core::rect<s32> rect(0, 0, 10, m_size_client.Y);
rect += m_topleft_client + v2s32(15, 0);
const wchar_t *text = L"C\nL\nI\nE\nN\nT";
gui::IGUIStaticText *t =
Environment->addStaticText(text, rect, false, false, this, -1);
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
}
// Nickname + password
{
core::rect<s32> rect(0, 0, 110, 20);
rect += m_topleft_client + v2s32(35+30, 35+6);
Environment->addStaticText(wgettext("Name/Password"),
rect, false, true, this, -1);
}
changeCtype("C");
{
core::rect<s32> rect(0, 0, 230, 30);
rect += m_topleft_client + v2s32(160+30, 35);
gui::IGUIElement *e =
Environment->addEditBox(m_data->name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
if(m_data->name == L"")
Environment->setFocus(e);
}
{
core::rect<s32> rect(0, 0, 120, 30);
rect += m_topleft_client + v2s32(m_size_client.X-60-100, 35);
gui::IGUIEditBox *e =
Environment->addEditBox(L"", rect, true, this, 264);
e->setPasswordBox(true);
if(m_data->name != L"" && m_data->address != L"")
Environment->setFocus(e);
}
changeCtype("");
// Address + port
{
core::rect<s32> rect(0, 0, 110, 20);
rect += m_topleft_client + v2s32(35+30, 75+6);
Environment->addStaticText(wgettext("Address/Port"),
rect, false, true, this, -1);
}
changeCtype("C");
{
core::rect<s32> rect(0, 0, 230, 30);
rect += m_topleft_client + v2s32(160+30, 75);
gui::IGUIElement *e =
Environment->addEditBox(m_data->address.c_str(), rect, true,
this, GUI_ID_ADDRESS_INPUT);
if(m_data->name != L"" && m_data->address == L"")
Environment->setFocus(e);
}
{
core::rect<s32> rect(0, 0, 120, 30);
rect += m_topleft_client + v2s32(m_size_client.X-60-100, 75);
Environment->addEditBox(m_data->port.c_str(), rect, true,
this, GUI_ID_PORT_INPUT);
}
changeCtype("");
{
core::rect<s32> rect(0, 0, 400, 20);
rect += m_topleft_client + v2s32(160+30, 75+35);
Environment->addStaticText(wgettext("Leave address blank to start a local server."),
rect, false, true, this, -1);
}
// Start game button
{
core::rect<s32> rect(0, 0, 180, 30);
rect += m_topleft_client + v2s32(m_size_client.X-180-30,
m_size_client.Y-30-20);
Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON,
wgettext("Start Game / Connect"));
}
/*
Server section
*/
// SERVER
{
core::rect<s32> rect(0, 0, 10, m_size_server.Y);
rect += m_topleft_server + v2s32(15, 0);
const wchar_t *text = L"S\nE\nR\nV\nE\nR";
gui::IGUIStaticText *t =
Environment->addStaticText(text, rect, false, false, this, -1);
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
}
// Server parameters
{
core::rect<s32> rect(0, 0, 250, 30);
rect += m_topleft_server + v2s32(30+20+250+20, 20);
Environment->addCheckBox(m_data->creative_mode, rect, this, GUI_ID_CREATIVE_CB,
wgettext("Creative Mode"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += m_topleft_server + v2s32(30+20+250+20, 40);
Environment->addCheckBox(m_data->enable_damage, rect, this, GUI_ID_DAMAGE_CB,
wgettext("Enable Damage"));
}
// Delete world button
{
core::rect<s32> rect(0, 0, 130, 30);
rect += m_topleft_server + v2s32(30+20+250+20, 90);
Environment->addButton(rect, this, GUI_ID_DELETE_WORLD_BUTTON,
wgettext("Delete world"));
}
// Create world button
{
core::rect<s32> rect(0, 0, 130, 30);
rect += m_topleft_server + v2s32(30+20+250+20+140, 90);
Environment->addButton(rect, this, GUI_ID_CREATE_WORLD_BUTTON,
wgettext("Create world"));
}
// World selection listbox
{
core::rect<s32> rect(0, 0, 250, 120);
rect += m_topleft_server + v2s32(30+20, 10);
gui::IGUIListBox *e = Environment->addListBox(rect, this,
GUI_ID_WORLD_LISTBOX);
e->setDrawBackground(true);
for(std::vector<WorldSpec>::const_iterator i = m_data->worlds.begin();
i != m_data->worlds.end(); i++){
e->addItem(narrow_to_wide(i->name+" ["+i->gameid+"]").c_str());
}
e->setSelected(m_data->selected_world);
}
changeCtype("C");
}
else if(m_data->selected_tab == TAB_SETTINGS)
{
{
core::rect<s32> rect(0, 0, 10, m_size_client.Y);
rect += m_topleft_client + v2s32(15, 0);
const wchar_t *text = L"S\nE\nT\nT\nI\nN\nG\nS";
gui::IGUIStaticText *t =
Environment->addStaticText(text, rect, false, false, this, -1);
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
}
s32 option_x = 70;
s32 option_y = 50;
u32 option_w = 150;
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y);
Environment->addCheckBox(m_data->fancy_trees, rect, this,
GUI_ID_FANCYTREE_CB, wgettext("Fancy trees"));
}
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y+20);
Environment->addCheckBox(m_data->smooth_lighting, rect, this,
GUI_ID_SMOOTH_LIGHTING_CB, wgettext("Smooth Lighting"));
}
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y+20*2);
Environment->addCheckBox(m_data->clouds_3d, rect, this,
GUI_ID_3D_CLOUDS_CB, wgettext("3D Clouds"));
}
{
core::rect<s32> rect(0, 0, option_w, 30);
rect += m_topleft_client + v2s32(option_x, option_y+20*3);
Environment->addCheckBox(m_data->opaque_water, rect, this,
GUI_ID_OPAQUE_WATER_CB, wgettext("Opaque water"));
}
// Anisotropic/mipmap/bi-/trilinear settings
{
core::rect<s32> rect(0, 0, option_w+20, 30);
rect += m_topleft_client + v2s32(option_x+175, option_y);
Environment->addCheckBox(m_data->mip_map, rect, this,
GUI_ID_MIPMAP_CB, wgettext("Mip-Mapping"));
}
{
core::rect<s32> rect(0, 0, option_w+20, 30);
rect += m_topleft_client + v2s32(option_x+175, option_y+20);
Environment->addCheckBox(m_data->anisotropic_filter, rect, this,
GUI_ID_ANISOTROPIC_CB, wgettext("Anisotropic Filtering"));
}
{
core::rect<s32> rect(0, 0, option_w+20, 30);
rect += m_topleft_client + v2s32(option_x+175, option_y+20*2);
Environment->addCheckBox(m_data->bilinear_filter, rect, this,
GUI_ID_BILINEAR_CB, wgettext("Bi-Linear Filtering"));
}
{
core::rect<s32> rect(0, 0, option_w+20, 30);
rect += m_topleft_client + v2s32(option_x+175, option_y+20*3);
Environment->addCheckBox(m_data->trilinear_filter, rect, this,
GUI_ID_TRILINEAR_CB, wgettext("Tri-Linear Filtering"));
}
// shader/on demand image loading/particles settings
{
core::rect<s32> rect(0, 0, option_w+20, 30);
rect += m_topleft_client + v2s32(option_x+175*2, option_y);
Environment->addCheckBox(m_data->enable_shaders, rect, this,
GUI_ID_SHADERS_CB, wgettext("Shaders"));
}
{
core::rect<s32> rect(0, 0, option_w+20+20, 30);
rect += m_topleft_client + v2s32(option_x+175*2, option_y+20);
Environment->addCheckBox(m_data->preload_item_visuals, rect, this,
GUI_ID_PRELOAD_ITEM_VISUALS_CB, wgettext("Preload item visuals"));
}
{
core::rect<s32> rect(0, 0, option_w+20+20, 30);
rect += m_topleft_client + v2s32(option_x+175*2, option_y+20*2);
Environment->addCheckBox(m_data->enable_particles, rect, this,
GUI_ID_ENABLE_PARTICLES_CB, wgettext("Enable Particles"));
}
// Key change button
{
core::rect<s32> rect(0, 0, 120, 30);
/*rect += m_topleft_client + v2s32(m_size_client.X-120-30,
m_size_client.Y-30-20);*/
rect += m_topleft_client + v2s32(option_x, option_y+120);
Environment->addButton(rect, this,
GUI_ID_CHANGE_KEYS_BUTTON, wgettext("Change keys"));
}
changeCtype("C");
}
else if(m_data->selected_tab == TAB_CREDITS)
{
// CREDITS
{
core::rect<s32> rect(0, 0, 10, m_size_client.Y);
rect += m_topleft_client + v2s32(15, 0);
const wchar_t *text = L"C\nR\nE\nD\nI\nT\nS";
gui::IGUIStaticText *t =
Environment->addStaticText(text, rect, false, false, this, -1);
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
}
{
core::rect<s32> rect(0, 0, 454, 250);
rect += m_topleft_client + v2s32(110, 50+35);
Environment->addStaticText(narrow_to_wide(
"Minetest " VERSION_STRING "\n"
"http://minetest.net/\n"
"\n"
"by Perttu Ahola <celeron55@gmail.com>\n"
"and contributors: PilzAdam, Taoki, tango_, kahrl (kaaaaaahrl?), darkrose, matttpt, erlehmann, SpeedProg, JacobF, teddydestodes, marktraceur, Jonathan Neuschäfer, thexyz, VanessaE, sfan5... and tens of more random people."
).c_str(), rect, false, true, this, -1);
}
}
m_is_regenerating = false;
}
void GUIMainMenu::drawMenu()
{
gui::IGUISkin* skin = Environment->getSkin();
if (!skin)
return;
video::IVideoDriver* driver = Environment->getVideoDriver();
/*video::SColor bgcolor(140,0,0,0);
driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);*/
video::SColor bgcolor(140,0,0,0);
if(getTab() == TAB_SINGLEPLAYER)
{
{
core::rect<s32> rect(0, 0, m_size_client.X, m_size_client.Y);
rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
}
}
else if(getTab() == TAB_MULTIPLAYER)
{
{
core::rect<s32> rect(0, 0, m_size_client.X, m_size_client.Y);
rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
}
}
else if(getTab() == TAB_ADVANCED)
{
{
core::rect<s32> rect(0, 0, m_size_client.X, m_size_client.Y);
rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
}
{
core::rect<s32> rect(0, 0, m_size_server.X, m_size_server.Y);
rect += AbsoluteRect.UpperLeftCorner + m_topleft_server;
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
}
}
else if(getTab() == TAB_SETTINGS)
{
{
core::rect<s32> rect(0, 0, m_size_client.X, m_size_client.Y);
rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
}
}
else if(getTab() == TAB_CREDITS)
{
{
core::rect<s32> rect(0, 0, m_size_client.X, m_size_client.Y);
rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
}
video::ITexture *logotexture =
driver->getTexture(getTexturePath("menulogo.png").c_str());
if(logotexture)
{
v2s32 logosize(logotexture->getOriginalSize().Width,
logotexture->getOriginalSize().Height);
logosize *= 2;
core::rect<s32> rect(0,0,logosize.X,logosize.Y);
rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
rect += v2s32(130, 50);
driver->draw2DImage(logotexture, rect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(logotexture->getSize())),
NULL, NULL, true);
}
}
gui::IGUIElement::draw();
}
void GUIMainMenu::readInput(MainMenuData *dst)
{
{
gui::IGUIElement *e = getElementFromId(GUI_ID_TAB_CONTROL);
if(e != NULL && e->getType() == gui::EGUIET_TAB_CONTROL)
dst->selected_tab = ((gui::IGUITabControl*)e)->getActiveTab();
}
if(dst->selected_tab == TAB_SINGLEPLAYER)
{
dst->simple_singleplayer_mode = true;
}
else
{
dst->simple_singleplayer_mode = false;
{
gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
if(e != NULL)
dst->name = e->getText();
}
{
gui::IGUIElement *e = getElementFromId(264);
if(e != NULL)
dst->password = e->getText();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
if(e != NULL)
dst->address = e->getText();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
if(e != NULL)
dst->port = e->getText();
}
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
dst->creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
dst->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
dst->fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
dst->smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_3D_CLOUDS_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
dst->clouds_3d = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_OPAQUE_WATER_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
dst->opaque_water = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_MIPMAP_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
dst->mip_map = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_ANISOTROPIC_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
dst->anisotropic_filter = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_BILINEAR_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
dst->bilinear_filter = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_TRILINEAR_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
dst->trilinear_filter = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_SHADERS_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
dst->enable_shaders = ((gui::IGUICheckBox*)e)->isChecked() ? 2 : 0;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_PRELOAD_ITEM_VISUALS_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
dst->preload_item_visuals = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_ENABLE_PARTICLES_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
dst->enable_particles = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
dst->selected_world = ((gui::IGUIListBox*)e)->getSelected();
}
{
ServerListSpec server =
getServerListSpec(wide_to_narrow(dst->address), wide_to_narrow(dst->port));
dst->servername = server.name;
dst->serverdescription = server.description;
}
}
void GUIMainMenu::acceptInput()
{
readInput(m_data);
m_accepted = true;
}
bool GUIMainMenu::OnEvent(const SEvent& event)
{
if(event.EventType==EET_KEY_INPUT_EVENT)
{
if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
{
m_gamecallback->exitToOS();
quitMenu();
return true;
}
if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
{
acceptInput();
quitMenu();
return true;
}
}
if(event.EventType==EET_GUI_EVENT)
{
if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
&& isVisible())
{
if(!canTakeFocus(event.GUIEvent.Element))
{
dstream<<"GUIMainMenu: Not allowing focus change."
<<std::endl;
// Returning true disables focus change
return true;
}
}
if(event.GUIEvent.EventType==gui::EGET_TAB_CHANGED)
{
if(!m_is_regenerating)
regenerateGui(m_screensize_old);
return true;
}
if(event.GUIEvent.EventType==gui::EGET_LISTBOX_CHANGED && event.GUIEvent.Caller->getID() == GUI_ID_SERVERLIST)
{
serverListOnSelected();
return true;
}
if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
{
switch(event.GUIEvent.Caller->getID())
{
case GUI_ID_JOIN_GAME_BUTTON: {
MainMenuData cur;
readInput(&cur);
if (getTab() == TAB_MULTIPLAYER && cur.address == L"")
{
(new GUIMessageMenu(env, parent, -1, menumgr,
wgettext("Address required."))
)->drop();
return true;
}
acceptInput();
quitMenu();
return true;
}
case GUI_ID_CHANGE_KEYS_BUTTON: {
GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(env, parent, -1,menumgr);
kmenu->drop();
return true;
}
case GUI_ID_DELETE_WORLD_BUTTON: {
MainMenuData cur;
readInput(&cur);
if(cur.selected_world == -1){
(new GUIMessageMenu(env, parent, -1, menumgr,
wgettext("Cannot delete world: Nothing selected"))
)->drop();
} else {
WorldSpec spec = m_data->worlds[cur.selected_world];
// Get files and directories involved
std::vector<std::string> paths;
paths.push_back(spec.path);
fs::GetRecursiveSubPaths(spec.path, paths);
// Launch confirmation dialog
ConfirmDestDeleteWorld *dest = new
ConfirmDestDeleteWorld(spec, this, paths);
std::wstring text = wgettext("Delete world");
text += L" \"";
text += narrow_to_wide(spec.name);
text += L"\"?\n\n";
text += wgettext("Files to be deleted");
text += L":\n";
for(u32 i=0; i<paths.size(); i++){
if(i == 3){ text += L"..."; break; }
text += narrow_to_wide(paths[i]) + L"\n";
}
(new GUIConfirmMenu(env, parent, -1, menumgr, dest,
text.c_str()))->drop();
}
return true;
}
case GUI_ID_CREATE_WORLD_BUTTON: {
std::vector<SubgameSpec> games = getAvailableGames();
if(games.size() == 0){
GUIMessageMenu *menu = new GUIMessageMenu(env, parent,
-1, menumgr,
wgettext("Cannot create world: No games found"));
menu->drop();
} else {
CreateWorldDest *dest = new CreateWorldDestMainMenu(this);
GUICreateWorld *menu = new GUICreateWorld(env, parent, -1,
menumgr, dest, games);
menu->drop();
}
return true;
}
case GUI_ID_CONFIGURE_WORLD_BUTTON: {
MainMenuData cur;
readInput(&cur);
if(cur.selected_world == -1)
{
(new GUIMessageMenu(env, parent, -1, menumgr,
wgettext("Cannot configure world: Nothing selected"))
)->drop();
}
else
{
WorldSpec wspec = m_data->worlds[cur.selected_world];
GUIConfigureWorld *menu = new GUIConfigureWorld(env, parent,
-1, menumgr, wspec);
menu->drop();
}
return true;
}
case GUI_ID_SERVERLIST_DELETE: {
gui::IGUIListBox *serverlist = (gui::IGUIListBox*)getElementFromId(GUI_ID_SERVERLIST);
s32 selected = ((gui::IGUIListBox*)serverlist)->getSelected();
if (selected == -1) return true;
ServerList::deleteEntry(m_data->servers[selected]);
m_data->servers = ServerList::getLocal();
updateGuiServerList();
if (selected > 0)
selected -= 1;
serverlist->setSelected(selected);
serverListOnSelected();
return true;
}
#if USE_CURL
case GUI_ID_SERVERLIST_TOGGLE: {
gui::IGUIElement *togglebutton = getElementFromId(GUI_ID_SERVERLIST_TOGGLE);
gui::IGUIElement *deletebutton = getElementFromId(GUI_ID_SERVERLIST_DELETE);
gui::IGUIListBox *serverlist = (gui::IGUIListBox*)getElementFromId(GUI_ID_SERVERLIST);
if (m_data->serverlist_show_available) // switch to favorite list
{
m_data->servers = ServerList::getLocal();
togglebutton->setText(wgettext("Show Public"));
deletebutton->setVisible(true);
updateGuiServerList();
serverlist->setSelected(0);
}
else // switch to online list
{
m_data->servers = ServerList::getOnline();
togglebutton->setText(wgettext("Show Favorites"));
deletebutton->setVisible(false);
updateGuiServerList();
serverlist->setSelected(0);
}
serverListOnSelected();
m_data->serverlist_show_available = !m_data->serverlist_show_available;
}
#endif
}
}
if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)
{
switch(event.GUIEvent.Caller->getID())
{
case GUI_ID_ADDRESS_INPUT: case GUI_ID_PORT_INPUT: case GUI_ID_NAME_INPUT: case 264:
acceptInput();
quitMenu();
return true;
}
}
if(event.GUIEvent.EventType==gui::EGET_LISTBOX_SELECTED_AGAIN)
{
switch(event.GUIEvent.Caller->getID())
{
case GUI_ID_WORLD_LISTBOX:
acceptInput();
if(getTab() != TAB_SINGLEPLAYER)
m_data->address = L""; // Force local game
quitMenu();
return true;
case GUI_ID_SERVERLIST:
gui::IGUIListBox *serverlist = (gui::IGUIListBox*)getElementFromId(GUI_ID_SERVERLIST);
if (serverlist->getSelected() > -1)
{
acceptInput();
quitMenu();
return true;
}
}
}
}
return Parent ? Parent->OnEvent(event) : false;
}
void GUIMainMenu::createNewWorld(std::wstring name, std::string gameid)
{
if(name == L"")
return;
acceptInput();
m_data->create_world_name = name;
m_data->create_world_gameid = gameid;
quitMenu();
}
void GUIMainMenu::deleteWorld(const std::vector<std::string> &paths)
{
// Delete files
bool did = fs::DeletePaths(paths);
if(!did){
GUIMessageMenu *menu = new GUIMessageMenu(env, parent,
-1, menumgr, wgettext("Failed to delete all world files"));
menu->drop();
}
// Quit menu to refresh it
acceptInput();
m_data->only_refresh = true;
quitMenu();
}
int GUIMainMenu::getTab()
{
gui::IGUIElement *e = getElementFromId(GUI_ID_TAB_CONTROL);
if(e != NULL && e->getType() == gui::EGUIET_TAB_CONTROL)
return ((gui::IGUITabControl*)e)->getActiveTab();
return TAB_SINGLEPLAYER; // Default
}
void GUIMainMenu::displayMessageMenu(std::wstring msg)
{
(new GUIMessageMenu(env, parent, -1, menumgr, msg))->drop();
}
void GUIMainMenu::updateGuiServerList()
{
gui::IGUIListBox *serverlist = (gui::IGUIListBox *)getElementFromId(GUI_ID_SERVERLIST);
serverlist->clear();
for(std::vector<ServerListSpec>::iterator i = m_data->servers.begin();
i != m_data->servers.end(); i++)
{
std::string text;
if (i->name != "" && i->description != "")
text = i->name + " (" + i->description + ")";
else if (i->name !="")
text = i->name;
else
text = i->address + ":" + i->port;
serverlist->addItem(narrow_to_wide(text).c_str());
}
}
void GUIMainMenu::serverListOnSelected()
{
if (!m_data->servers.empty())
{
gui::IGUIListBox *serverlist = (gui::IGUIListBox*)getElementFromId(GUI_ID_SERVERLIST);
u16 id = serverlist->getSelected();
if (id < 0) return;
((gui::IGUIEditBox*)getElementFromId(GUI_ID_ADDRESS_INPUT))
->setText(narrow_to_wide(m_data->servers[id].address).c_str());
((gui::IGUIEditBox*)getElementFromId(GUI_ID_PORT_INPUT))
->setText(narrow_to_wide(m_data->servers[id].port).c_str());
}
}
ServerListSpec GUIMainMenu::getServerListSpec(std::string address, std::string port)
{
ServerListSpec server;
server.address = address;
server.port = port;
for(std::vector<ServerListSpec>::iterator i = m_data->servers.begin();
i != m_data->servers.end(); i++)
{
if (i->address == address && i->port == port)
{
server.description = i->description;
server.name = i->name;
break;
}
}
return server;
}