minetest/games/devtest/mods/unittests/inside_mapgen_env.lua

33 lines
1.0 KiB
Lua

core.log("info", "Hello World")
local function do_tests()
assert(core == minetest)
-- stuff that should not be here
assert(not core.get_player_by_name)
assert(not core.object_refs)
-- stuff that should be here
assert(core.register_on_generated)
assert(core.get_node)
assert(core.spawn_tree)
assert(ItemStack)
local meta = ItemStack():get_meta()
assert(type(meta) == "userdata")
assert(type(meta.set_tool_capabilities) == "function")
assert(core.registered_items[""])
assert(core.save_gen_notify)
-- alias handling
assert(core.registered_items["unittests:steel_ingot_alias"].name ==
"unittests:steel_ingot")
-- fallback to item defaults
assert(core.registered_items["unittests:description_test"].on_place == true)
end
-- there's no (usable) communcation path between mapgen and the regular env
-- so we just run the test unconditionally
do_tests()
core.register_on_generated(function(vm, pos1, pos2, blockseed)
local n = tonumber(core.get_mapgen_setting("chunksize")) * 16 - 1
assert(pos2:subtract(pos1) == vector.new(n, n, n))
end)