minetest/src/client
Dániel Juhász 3face01a20 Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
2018-02-10 21:04:16 +01:00
..
render [CSM] Add basic HUD manipulation. (#6067) 2018-01-20 14:09:58 +01:00
CMakeLists.txt [CSM] Add basic HUD manipulation. (#6067) 2018-01-20 14:09:58 +01:00
clientevent.h Fix issues with earlier CSM HUD commit (#6940) 2018-01-26 16:05:47 +01:00
clientlauncher.cpp Move files to subdirectories (#6599) 2017-11-08 23:56:20 +01:00
clientlauncher.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
gameui.cpp Node definition manager refactor (#7016) 2018-02-10 21:04:16 +01:00
gameui.h Don't recalculate statustext initial color everytime & review fixes 2018-01-05 20:59:30 +01:00
hud.cpp [CSM] Add basic HUD manipulation. (#6067) 2018-01-20 14:09:58 +01:00
hud.h [CSM] Add basic HUD manipulation. (#6067) 2018-01-20 14:09:58 +01:00
inputhandler.cpp Switch F3 to use 'enable_fog' setting 2018-02-08 15:40:16 +01:00
inputhandler.h Game refactor [4/X]: keycache is now owned by InputHandler 2018-01-20 16:38:38 +01:00
joystick_controller.cpp Move files to subdirectories (#6599) 2017-11-08 23:56:20 +01:00
joystick_controller.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
keys.h Switch F3 to use 'enable_fog' setting 2018-02-08 15:40:16 +01:00
renderingengine.cpp [CSM] Add basic HUD manipulation. (#6067) 2018-01-20 14:09:58 +01:00
renderingengine.h Add confirmation on new player registration (#6849) 2018-01-13 12:07:16 +01:00
tile.cpp Load files from subfolders in texturepacks 2017-11-17 19:23:08 +00:00
tile.h Include alpha channel reference in MaterialTypeParam 2018-02-08 15:38:49 +01:00