minetest/client
x2048 f5706d444b
Improve shadow rendering with non-default camera FOV (#11385)
* Adjust minimum filter radius for perspective

* Expand shadow frustum when camera FOV changes, reuse FOV distance adjustment from numeric.cpp

* Read shadow_soft_radius setting as float

* Use adaptive filter radius to accomodate for PSM distortion

* Adjust filter radius for texture resolution
2021-07-11 08:15:19 -07:00
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serverlist Add a list of servers to the "Multiplayer" tab 2013-01-21 16:42:56 +02:00
shaders Improve shadow rendering with non-default camera FOV (#11385) 2021-07-11 08:15:19 -07:00