minetest/src/guiConfigureWorld.h

108 lines
3.0 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GUICONFIGUREWORLD_HEADER
#define GUICONFIGUREWORLD_HEADER
#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
#include "mods.h"
#include "subgame.h"
#include "settings.h"
namespace irr{
namespace gui{
class IGUITreeViewNode;
}
}
class GUIConfigureWorld : public GUIModalMenu
{
public:
GUIConfigureWorld(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr, WorldSpec wspec);
void regenerateGui(v2u32 screensize);
void drawMenu();
bool OnEvent(const SEvent& event);
private:
WorldSpec m_wspec;
SubgameSpec m_gspec;
// tree of installed add-on mods. key is the mod name, modpacks
// are not expanded.
std::map<std::string, ModSpec> m_addontree;
// like m_addontree, but modpacks are expanded.
std::map<std::string, ModSpec> m_addonmods;
// list of game mods (flattened)
std::map<std::string, ModSpec> m_gamemods;
// list of world mods (flattened)
std::map<std::string, ModSpec> m_worldmods;
// for each mod, the set of mods depending on it
std::multimap<std::string, std::string> m_reverse_depends;
// the settings in the world.mt file
Settings m_settings;
// maps modnames to nodes in m_treeview
std::map<std::string,gui::IGUITreeViewNode*> m_nodes;
gui::IGUIStaticText* m_modname_text;
gui::IGUITreeView* m_treeview;
gui::IGUIButton* m_enableall;
gui::IGUIButton* m_disableall;
gui::IGUICheckBox* m_enabled_checkbox;
gui::IGUIListBox* m_dependencies_listbox;
gui::IGUIListBox* m_rdependencies_listbox;
void buildTreeView(std::map<std::string,ModSpec> mods,
gui::IGUITreeViewNode* node);
void adjustSidebar();
void enableAllMods(std::map<std::string,ModSpec> mods, bool enable);
void setEnabled(std::string modname, bool enable)
{
if(enable)
enableMod(modname);
else
disableMod(modname);
};
void enableMod(std::string modname);
void disableMod(std::string modname);
// hack to work around wonky handling of double-click in
// irrlicht. store selected index of listbox items here so event
// handling can check whether it was a real double click on the
// same item. (irrlicht also reports a double click if you rapidly
// select two different items.)
int selecting_dep;
int selecting_rdep;
IMenuManager* m_menumgr;
};
#endif