minetest/util/travis
Loïc Blot b3a36f7378 Isolate irrlicht references and use a singleton (#6041)
* Add Device3D class which will contain IrrlichtDevice interface

move getSupportedVideoDrivers to Device3D

Add Device3D singleton & use it in various places

Rename Device3D to Rendering engine & add helper functions to various device pointers

More singleton work

RenderingEngine owns draw_load_screen

move draw functions to RenderingEngine

Reduce IrrlichtDevice exposure and guienvironment

RenderingEngine: Expose get_timer_time() to remove device from guiEngine

Make irrlichtdevice & scene manager less exposed

* Code style fixes

* Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine

Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly

* enum paralax => enum parallax
2017-06-26 20:11:17 +02:00
..
before_install.sh Minetest for C++11 (CMakeLists + Travis) 2017-06-04 09:57:08 +02:00
clang-format-whitelist.txt Isolate irrlicht references and use a singleton (#6041) 2017-06-26 20:11:17 +02:00
common.sh Minetest for C++11 (CMakeLists + Travis) 2017-06-04 09:57:08 +02:00
lint.sh Minetest for C++11 (CMakeLists + Travis) 2017-06-04 09:57:08 +02:00
script.sh Minetest for C++11 (CMakeLists + Travis) 2017-06-04 09:57:08 +02:00
toolchain_mingw.cmake.in Clean up and tweak build system 2015-03-27 15:00:48 -04:00