minetest/src/guiInventoryMenu.h

89 lines
1.9 KiB
C++

/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GUIINVENTORYMENU_HEADER
#define GUIINVENTORYMENU_HEADER
#include "common_irrlicht.h"
#include "inventory.h"
void drawInventoryItem(gui::IGUIEnvironment* env,
InventoryItem *item, core::rect<s32> rect,
const core::rect<s32> *clip=0);
class GUIInventorySlot: public gui::IGUIElement
{
public:
GUIInventorySlot(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id, core::rect<s32> rect);
void setItem(InventoryItem *item)
{
m_item = item;
}
void draw();
bool OnEvent(const SEvent& event);
private:
InventoryItem *m_item;
};
class GUIInventoryMenu : public gui::IGUIElement
{
public:
GUIInventoryMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
Inventory *inventory);
~GUIInventoryMenu();
/*
Remove and re-add (or reposition) stuff
*/
void resizeGui();
// Updates stuff from inventory to screen
void update();
void draw();
void launch()
{
setVisible(true);
Environment->setFocus(this);
}
bool canTakeFocus(gui::IGUIElement *e)
{
return (e && (e == this || isMyChild(e)));
}
bool OnEvent(const SEvent& event);
private:
Inventory *m_inventory;
core::array<GUIInventorySlot*> m_slots;
v2u32 m_screensize_old;
};
#endif