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CMakeLists.txt
Complete Haiku platform support. ( #10311 )
2020-08-23 15:39:32 +02:00
address.cpp
Raise and clean up _WIN32_WINNT constant
2023-05-11 22:51:01 +02:00
address.h
Raise and clean up _WIN32_WINNT constant
2023-05-11 22:51:01 +02:00
clientopcodes.cpp
Add minetest.get_player_window_information() ( #12367 )
2023-02-27 22:58:41 +00:00
clientopcodes.h
Convert spaces to tabs ( #13506 )
2023-05-26 15:13:57 +02:00
clientpackethandler.cpp
Fix local animations not resetting
2023-07-02 12:47:18 +02:00
connection.cpp
Code optimizations / refactor ( #12704 )
2022-09-06 11:21:09 +01:00
connection.h
Fix typos and en_US/en_GB inconsistency in various files ( #12902 )
2022-11-09 11:57:19 -05:00
connectionthreads.cpp
Fix typos and en_US/en_GB inconsistency in various files ( #12902 )
2022-11-09 11:57:19 -05:00
connectionthreads.h
Network: Delete copy constructor and use std::move instead ( #11642 )
2021-12-01 20:22:33 +01:00
networkexceptions.h
Remove dead code ( #10845 )
2021-01-22 15:09:26 +00:00
networkpacket.cpp
Shave off buffer copies in networking code ( #11607 )
2021-09-17 18:14:25 +02:00
networkpacket.h
Various code improvements
2021-09-27 17:45:44 +02:00
networkprotocol.h
Allow place_param2 = 0 node placement predictions ( #13787 )
2023-09-13 13:57:57 +02:00
peerhandler.h
LINT fixes since recent tooling update
2019-03-14 12:30:13 +01:00
serveropcodes.cpp
Add minetest.get_player_window_information() ( #12367 )
2023-02-27 22:58:41 +00:00
serveropcodes.h
Convert spaces to tabs ( #13506 )
2023-05-26 15:13:57 +02:00
serverpackethandler.cpp
Replace PP with direct printing
2023-06-26 22:51:32 +02:00
socket.cpp
Raise and clean up _WIN32_WINNT constant
2023-05-11 22:51:01 +02:00
socket.h
Socket-related cleanups
2021-12-29 23:01:26 +01:00