minetest/src/mapgen
SmallJoker 539f016c1b
Better F6 profiler (#8750)
Update the profiler names to make more sense of what they actually represent
Move the profiler code from header to its source file
Use monospace font to align lines
Format the statistics line to align better with surrounding values
Refresh the profiler each 3 seconds (roughly)
2019-08-13 19:56:55 +02:00
..
CMakeLists.txt Move files to subdirectories (#6599) 2017-11-08 23:56:20 +01:00
cavegen.cpp Document the deprecation of hardcoded cave liquids (#8692) 2019-07-20 01:03:52 +01:00
cavegen.h Document the deprecation of hardcoded cave liquids (#8692) 2019-07-20 01:03:52 +01:00
dungeongen.cpp Dungeons: Make multiple large rooms possible (#8678) 2019-07-16 20:39:58 +01:00
dungeongen.h Dungeons: Make multiple large rooms possible (#8678) 2019-07-16 20:39:58 +01:00
mapgen.cpp Better F6 profiler (#8750) 2019-08-13 19:56:55 +02:00
mapgen.h Re-order mapgens in mainmenu and 'all settings' mapgen selection (#8705) 2019-07-25 20:46:28 +01:00
mapgen_carpathian.cpp Mapgen Carpathian: Add optional rivers (#7977) 2019-06-19 01:06:08 +01:00
mapgen_carpathian.h Mapgen Carpathian: Add optional rivers (#7977) 2019-06-19 01:06:08 +01:00
mapgen_flat.cpp Mapgen Flat: Fix and improve getSpawnLevelAtPoint() (#8756) 2019-08-06 02:30:28 +01:00
mapgen_flat.h Dungeons: Settable density noise, move number calculation to mapgens (#8473) 2019-06-01 20:50:43 +01:00
mapgen_fractal.cpp Initialise 'seabed_height' to avoid compilation warning (#8715) 2019-07-26 17:51:53 +01:00
mapgen_fractal.h Mgfractal: Make non-fractal terrain optional (#8702) 2019-07-25 19:58:35 +01:00
mapgen_singlenode.cpp mapgen: drop mapgen id from child mapgens. 2019-03-31 20:49:39 +02:00
mapgen_singlenode.h mapgen: drop mapgen id from child mapgens. 2019-03-31 20:49:39 +02:00
mapgen_v5.cpp Dungeons: Settable density noise, move number calculation to mapgens (#8473) 2019-06-01 20:50:43 +01:00
mapgen_v5.h Dungeons: Settable density noise, move number calculation to mapgens (#8473) 2019-06-01 20:50:43 +01:00
mapgen_v6.cpp Dungeons: Make multiple large rooms possible (#8678) 2019-07-16 20:39:58 +01:00
mapgen_v6.h Dungeons: Settable density noise, move number calculation to mapgens (#8473) 2019-06-01 20:50:43 +01:00
mapgen_v7.cpp Dungeons: Settable density noise, move number calculation to mapgens (#8473) 2019-06-01 20:50:43 +01:00
mapgen_v7.h Dungeons: Settable density noise, move number calculation to mapgens (#8473) 2019-06-01 20:50:43 +01:00
mapgen_valleys.cpp Dungeons: Settable density noise, move number calculation to mapgens (#8473) 2019-06-01 20:50:43 +01:00
mapgen_valleys.h Dungeons: Settable density noise, move number calculation to mapgens (#8473) 2019-06-01 20:50:43 +01:00
mg_biome.cpp Allow multiple cave liquids in a biome definition (#8481) 2019-05-18 21:13:14 +01:00
mg_biome.h Allow multiple cave liquids in a biome definition (#8481) 2019-05-18 21:13:14 +01:00
mg_decoration.cpp Decoration API: Add lightweight ability to have complete coverage (#7456) 2018-06-24 17:14:18 +01:00
mg_decoration.h Mapgen folder: Update and improve copyright information of files 2018-01-15 04:42:08 +00:00
mg_ore.cpp Fix build on gcc 5.0 (#7586) 2018-07-26 21:49:38 +02:00
mg_ore.h Vein ore: Fix bug caused by changing perlinmap Y size (#7371) 2018-05-24 22:20:06 +01:00
mg_schematic.cpp blitToVManip: Check out-of-bounds using node position not index (#8127) 2019-01-25 19:01:00 +00:00
mg_schematic.h Node definition manager refactor (#7016) 2018-02-10 21:04:16 +01:00
treegen.cpp Node definition manager refactor (#7016) 2018-02-10 21:04:16 +01:00
treegen.h Node definition manager refactor (#7016) 2018-02-10 21:04:16 +01:00