minetest/client/shaders
x2048 579fc93c24
Make bloom shaders compatible with GLES2 (#12834)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2022-10-04 13:52:56 +01:00
..
3d_interlaced_merge Use vec4 for varTexCoord in interlaced shader (#11004) 2021-03-01 13:37:32 +01:00
blur_h Make bloom shaders compatible with GLES2 (#12834) 2022-10-04 13:52:56 +01:00
blur_v Make bloom shaders compatible with GLES2 (#12834) 2022-10-04 13:52:56 +01:00
default_shader Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
extract_bloom Make bloom shaders compatible with GLES2 (#12834) 2022-10-04 13:52:56 +01:00
minimap_shader Fix swapped vertex colors on GLES2 2021-05-11 21:15:39 +02:00
nodes_shader Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
object_shader Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
second_stage Make bloom shaders compatible with GLES2 (#12834) 2022-10-04 13:52:56 +01:00
selection_shader Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
shadow_shaders Implement shadow offsets for the new SM distortion function (#12191) 2022-04-14 22:49:30 +02:00
stars_shader Sky: support GLES2 2020-11-26 12:49:10 -08:00