..
meshgen
Delete clang-format files and comments ( #14079 )
2023-12-15 10:23:44 +01:00
render
Allow shaders with disabled post processing pipeline ( #14338 )
2024-02-15 08:25:33 -08:00
shadows
Improve ergonomics of CachedShaderSetting
2024-02-29 17:20:49 +01:00
sound
Use AL_SOFT_direct_channels_remix extension for non-positional stereo sounds ( #14195 )
2024-01-03 21:57:00 +01:00
CMakeLists.txt
Split up tile.cpp/h
2024-03-03 15:52:05 +01:00
activeobjectmgr.cpp
Custom data structure for active objects to get performance *and* safety ( #13880 )
2024-01-17 20:04:56 +01:00
activeobjectmgr.h
ActiveObjectMgr fixes ( #13560 )
2023-10-09 17:13:04 +02:00
camera.cpp
Fix more type promotion mistakes
2024-02-26 22:07:40 +01:00
camera.h
Split up tile.cpp/h
2024-03-03 15:52:05 +01:00
client.cpp
Fix attached sounds stopping if objects are removed serverside ( #14436 )
2024-03-06 20:36:02 +01:00
client.h
Fix attached sounds stopping if objects are removed serverside ( #14436 )
2024-03-06 20:36:02 +01:00
clientenvironment.cpp
VBO-related optimizations and improvements ( #14395 )
2024-02-29 17:20:57 +01:00
clientenvironment.h
Tool specific pointing and blocking pointable type ( #13992 )
2024-01-22 18:27:08 +01:00
clientevent.h
No damage effects on hp_max change ( #11846 )
2022-06-11 20:00:40 +02:00
clientlauncher.cpp
Fix assertion failure in clientlauncher.cpp
2024-03-03 19:11:37 +01:00
clientlauncher.h
VBO-related optimizations and improvements ( #14395 )
2024-02-29 17:20:57 +01:00
clientmap.cpp
Fix clang-tidy type promotion errors
2024-02-26 20:47:47 +01:00
clientmap.h
Replace clientmap's MeshBufListList with a hashmap
2024-01-03 21:56:38 +01:00
clientmedia.cpp
Introduce `std::string_view` into wider use ( #14368 )
2024-02-17 15:35:33 +01:00
clientmedia.h
Bypass media transfer in single player
2024-02-04 21:23:05 +01:00
clientobject.cpp
ActiveObjectMgr fixes ( #13560 )
2023-10-09 17:13:04 +02:00
clientobject.h
ActiveObjectMgr fixes ( #13560 )
2023-10-09 17:13:04 +02:00
clientsimpleobject.h
Move clientsimpleobject.h to client folder ( #9630 )
2020-04-10 20:10:51 +02:00
clouds.cpp
VBO-related optimizations and improvements ( #14395 )
2024-02-29 17:20:57 +01:00
clouds.h
VBO-related optimizations and improvements ( #14395 )
2024-02-29 17:20:57 +01:00
content_cao.cpp
Split up tile.cpp/h
2024-03-03 15:52:05 +01:00
content_cao.h
Tool specific pointing and blocking pointable type ( #13992 )
2024-01-22 18:27:08 +01:00
content_cso.cpp
Split up tile.cpp/h
2024-03-03 15:52:05 +01:00
content_cso.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
content_mapblock.cpp
Decouple MeshMakeData from Client
2024-02-22 15:45:17 +00:00
content_mapblock.h
Const correctness
2024-02-22 15:45:17 +00:00
event_manager.h
Fix some potential iterator invalidation issues
2024-02-16 12:34:40 +01:00
filecache.cpp
Introduce `std::string_view` into wider use ( #14368 )
2024-02-17 15:35:33 +01:00
filecache.h
Introduce `std::string_view` into wider use ( #14368 )
2024-02-17 15:35:33 +01:00
fontengine.cpp
Enforce limits of settings that could cause buggy behaviour ( #12450 )
2022-07-09 22:32:08 +02:00
fontengine.h
Fully remove bitmap font support ( #11863 )
2022-01-08 14:53:25 +01:00
game.cpp
Split up tile.cpp/h
2024-03-03 15:52:05 +01:00
game.h
Rework client connecting and enable fallback address use
2024-01-07 21:49:05 +01:00
gameui.cpp
Move hard coded minimap to builtin ( #14071 )
2024-02-07 20:13:23 +01:00
gameui.h
Move hard coded minimap to builtin ( #14071 )
2024-02-07 20:13:23 +01:00
guiscalingfilter.cpp
Formspec: prevent infinite loop caused by negative background9[] size ( #13624 )
2023-07-07 21:42:10 +02:00
guiscalingfilter.h
FormSpec: 9-slice images, animated_images, and fgimg_middle ( #12453 )
2022-07-03 08:52:26 -04:00
hud.cpp
VBO-related optimizations and improvements ( #14395 )
2024-02-29 17:20:57 +01:00
hud.h
TouchScreenGUI: Fix only 9 hotbar slots being usable ( #13698 )
2023-08-24 17:45:51 +02:00
imagefilters.cpp
Refactor tile.cpp/h parts except texturesource.cpp
2024-03-03 15:52:05 +01:00
imagefilters.h
Split up tile.cpp/h
2024-03-03 15:52:05 +01:00
inputhandler.cpp
Allow toggling touchscreen mode at runtime ( #14075 )
2024-02-22 15:44:49 +00:00
inputhandler.h
Allow toggling touchscreen mode at runtime ( #14075 )
2024-02-22 15:44:49 +00:00
joystick_controller.cpp
Fix clang-tidy type promotion errors
2024-02-26 20:47:47 +01:00
joystick_controller.h
Simulate all keys being released when when game loses focus ( #13336 )
2023-04-13 18:06:21 +02:00
keycode.cpp
Allow toggling touchscreen mode at runtime ( #14075 )
2024-02-22 15:44:49 +00:00
keycode.h
Allow toggling touchscreen mode at runtime ( #14075 )
2024-02-22 15:44:49 +00:00
keys.h
Add a key to toggle map block bounds ( #11172 )
2021-04-20 19:23:31 +02:00
localplayer.cpp
Move PlayerSettings class to client code
2024-03-06 18:03:57 +01:00
localplayer.h
Move PlayerSettings class to client code
2024-03-06 18:03:57 +01:00
mapblock_mesh.cpp
Split up tile.cpp/h
2024-03-03 15:52:05 +01:00
mapblock_mesh.h
Split up tile.cpp/h
2024-03-03 15:52:05 +01:00
mesh.cpp
Return texture filter settings to previous state
2023-11-29 21:09:21 +01:00
mesh.h
Clean up texture filtering settings ( #13683 )
2023-08-24 10:50:47 +02:00
mesh_generator_thread.cpp
Decouple MeshMakeData from Client
2024-02-22 15:45:17 +00:00
mesh_generator_thread.h
Decouple MeshMakeData from Client
2024-02-22 15:45:17 +00:00
minimap.cpp
VBO-related optimizations and improvements ( #14395 )
2024-02-29 17:20:57 +01:00
minimap.h
Fix minimap textures overwrite ( #14349 )
2024-02-15 21:52:41 +01:00
mtevent.h
Move mtevent.h to src/client/
2024-01-26 22:10:36 +01:00
particles.cpp
Enable IPO/LTO by default except for debug builds ( #14198 )
2024-02-09 00:01:12 +01:00
particles.h
Split up tile.cpp/h
2024-03-03 15:52:05 +01:00
renderingengine.cpp
VBO-related optimizations and improvements ( #14395 )
2024-02-29 17:20:57 +01:00
renderingengine.h
VBO-related optimizations and improvements ( #14395 )
2024-02-29 17:20:57 +01:00
shader.cpp
VBO-related optimizations and improvements ( #14395 )
2024-02-29 17:20:57 +01:00
shader.h
Split up tile.cpp/h
2024-03-03 15:52:05 +01:00
sky.cpp
VBO-related optimizations and improvements ( #14395 )
2024-02-29 17:20:57 +01:00
sky.h
VBO-related optimizations and improvements ( #14395 )
2024-02-29 17:20:57 +01:00
sound.cpp
Add sound volume when unfocused setting ( #14083 )
2023-12-10 19:11:39 +01:00
sound.h
Add sound volume when unfocused setting ( #14083 )
2023-12-10 19:11:39 +01:00
texturepaths.cpp
Refactor tile.cpp/h parts except texturesource.cpp
2024-03-03 15:52:05 +01:00
texturepaths.h
Refactor tile.cpp/h parts except texturesource.cpp
2024-03-03 15:52:05 +01:00
texturesource.cpp
Split up tile.cpp/h
2024-03-03 15:52:05 +01:00
texturesource.h
Split up tile.cpp/h
2024-03-03 15:52:05 +01:00
tile.cpp
Refactor tile.cpp/h parts except texturesource.cpp
2024-03-03 15:52:05 +01:00
tile.h
Refactor tile.cpp/h parts except texturesource.cpp
2024-03-03 15:52:05 +01:00
wieldmesh.cpp
VBO-related optimizations and improvements ( #14395 )
2024-02-29 17:20:57 +01:00
wieldmesh.h
VBO-related optimizations and improvements ( #14395 )
2024-02-29 17:20:57 +01:00