minetest/client/shaders/nodes_shader
x2048 f5706d444b
Improve shadow rendering with non-default camera FOV (#11385)
* Adjust minimum filter radius for perspective

* Expand shadow frustum when camera FOV changes, reuse FOV distance adjustment from numeric.cpp

* Read shadow_soft_radius setting as float

* Use adaptive filter radius to accomodate for PSM distortion

* Adjust filter radius for texture resolution
2021-07-11 08:15:19 -07:00
..
opengl_fragment.glsl Improve shadow rendering with non-default camera FOV (#11385) 2021-07-11 08:15:19 -07:00
opengl_vertex.glsl Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00