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minetest/src/main.cpp
est31 5e507c9829 Add server side ncurses terminal
This adds a chat console the server owner can use for administration
or to talk with players.
It runs in its own thread, which makes the user interface immune to
the server's lag, behaving just like a client, except timeout.
As it uses the same console code as the f10 console, things like nick
completion or a scroll buffer basically come for free.
The terminal itself is written in a general way so that adding a
client version later on is just about implementing an interface.

Fatal errors are printed after the console exists and the ncurses
terminal buffer gets cleaned up with endwin(), so that the error still
remains visible.

The server owner can chose their username their entered text will
have in chat and where players can send PMs to.
Once the username is secured with a password to prevent anybody to
take over the server, the owner can execute admin tasks over the
console.

This change includes a contribution by @kahrl who has improved ncurses
library detection.
2015-11-06 08:51:14 +01:00

972 lines
29 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifdef _MSC_VER
#ifndef SERVER // Dedicated server isn't linked with Irrlicht
#pragma comment(lib, "Irrlicht.lib")
// This would get rid of the console window
//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
#endif
#pragma comment(lib, "zlibwapi.lib")
#pragma comment(lib, "Shell32.lib")
#endif
#include "irrlicht.h" // createDevice
#include "mainmenumanager.h"
#include "irrlichttypes_extrabloated.h"
#include "debug.h"
#include "unittest/test.h"
#include "server.h"
#include "filesys.h"
#include "version.h"
#include "guiMainMenu.h"
#include "game.h"
#include "defaultsettings.h"
#include "gettext.h"
#include "log.h"
#include "quicktune.h"
#include "httpfetch.h"
#include "guiEngine.h"
#include "map.h"
#include "player.h"
#include "mapsector.h"
#include "fontengine.h"
#include "gameparams.h"
#include "database.h"
#include "config.h"
#if USE_CURSES
#include "terminal_chat_console.h"
#endif
#ifndef SERVER
#include "client/clientlauncher.h"
#endif
#ifdef HAVE_TOUCHSCREENGUI
#include "touchscreengui.h"
#endif
#define DEBUGFILE "debug.txt"
#define DEFAULT_SERVER_PORT 30000
typedef std::map<std::string, ValueSpec> OptionList;
/**********************************************************************
* Private functions
**********************************************************************/
static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args);
static void set_allowed_options(OptionList *allowed_options);
static void print_help(const OptionList &allowed_options);
static void print_allowed_options(const OptionList &allowed_options);
static void print_version();
static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
std::ostream &os);
static void print_modified_quicktune_values();
static void list_game_ids();
static void list_worlds();
static void setup_log_params(const Settings &cmd_args);
static bool create_userdata_path();
static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
static void startup_message();
static bool read_config_file(const Settings &cmd_args);
static void init_log_streams(const Settings &cmd_args);
static bool game_configure(GameParams *game_params, const Settings &cmd_args);
static void game_configure_port(GameParams *game_params, const Settings &cmd_args);
static bool game_configure_world(GameParams *game_params, const Settings &cmd_args);
static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args);
static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args);
static bool auto_select_world(GameParams *game_params);
static std::string get_clean_world_path(const std::string &path);
static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args);
static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args);
static bool determine_subgame(GameParams *game_params);
static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
static bool migrate_database(const GameParams &game_params, const Settings &cmd_args);
/**********************************************************************/
/*
gettime.h implementation
*/
#ifdef SERVER
u32 getTimeMs()
{
/* Use imprecise system calls directly (from porting.h) */
return porting::getTime(PRECISION_MILLI);
}
u32 getTime(TimePrecision prec)
{
return porting::getTime(prec);
}
#endif
FileLogOutput file_log_output;
static OptionList allowed_options;
int main(int argc, char *argv[])
{
int retval;
debug_set_exception_handler();
g_logger.registerThread("Main");
g_logger.addOutputMaxLevel(&stderr_output, LL_ACTION);
Settings cmd_args;
bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args);
if (!cmd_args_ok
|| cmd_args.getFlag("help")
|| cmd_args.exists("nonopt1")) {
print_help(allowed_options);
return cmd_args_ok ? 0 : 1;
}
if (cmd_args.getFlag("version")) {
print_version();
return 0;
}
setup_log_params(cmd_args);
porting::signal_handler_init();
porting::initializePaths();
if (!create_userdata_path()) {
errorstream << "Cannot create user data directory" << std::endl;
return 1;
}
// Initialize debug stacks
DSTACK(FUNCTION_NAME);
// Debug handler
BEGIN_DEBUG_EXCEPTION_HANDLER
// List gameids if requested
if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") {
list_game_ids();
return 0;
}
// List worlds if requested
if (cmd_args.exists("world") && cmd_args.get("world") == "list") {
list_worlds();
return 0;
}
if (!init_common(cmd_args, argc, argv))
return 1;
#ifndef __ANDROID__
// Run unit tests
if (cmd_args.getFlag("run-unittests")) {
return run_tests();
}
#endif
GameParams game_params;
#ifdef SERVER
game_params.is_dedicated_server = true;
#else
game_params.is_dedicated_server = cmd_args.getFlag("server");
#endif
if (!game_configure(&game_params, cmd_args))
return 1;
sanity_check(!game_params.world_path.empty());
infostream << "Using commanded world path ["
<< game_params.world_path << "]" << std::endl;
//Run dedicated server if asked to or no other option
g_settings->set("server_dedicated",
game_params.is_dedicated_server ? "true" : "false");
if (game_params.is_dedicated_server)
return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
#ifndef SERVER
ClientLauncher launcher;
retval = launcher.run(game_params, cmd_args) ? 0 : 1;
#else
retval = 0;
#endif
// Update configuration file
if (g_settings_path != "")
g_settings->updateConfigFile(g_settings_path.c_str());
print_modified_quicktune_values();
// Stop httpfetch thread (if started)
httpfetch_cleanup();
END_DEBUG_EXCEPTION_HANDLER
return retval;
}
/*****************************************************************************
* Startup / Init
*****************************************************************************/
static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args)
{
set_allowed_options(&allowed_options);
return cmd_args->parseCommandLine(argc, argv, allowed_options);
}
static void set_allowed_options(OptionList *allowed_options)
{
allowed_options->clear();
allowed_options->insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
_("Show allowed options"))));
allowed_options->insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
_("Show version information"))));
allowed_options->insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
_("Load configuration from specified file"))));
allowed_options->insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
_("Set network port (UDP)"))));
allowed_options->insert(std::make_pair("run-unittests", ValueSpec(VALUETYPE_FLAG,
_("Run the unit tests and exit"))));
allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
_("Same as --world (deprecated)"))));
allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
_("Set world path (implies local game) ('list' lists all)"))));
allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
_("Set world by name (implies local game)"))));
allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
_("Print to console errors only"))));
allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
_("Print more information to console"))));
allowed_options->insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
_("Print even more information to console"))));
allowed_options->insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
_("Print enormous amounts of information to log and console"))));
allowed_options->insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
_("Set logfile path ('' = no logging)"))));
allowed_options->insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
_("Set gameid (\"--gameid list\" prints available ones)"))));
allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
_("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG,
_("Feature an interactive terminal (Only works when using minetestserver or with --server)"))));
#ifndef SERVER
allowed_options->insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
_("Show available video modes"))));
allowed_options->insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
_("Run speed tests"))));
allowed_options->insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
_("Address to connect to. ('' = local game)"))));
allowed_options->insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
_("Enable random user input, for testing"))));
allowed_options->insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
_("Run dedicated server"))));
allowed_options->insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
_("Set player name"))));
allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
_("Set password"))));
allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
_("Disable main menu"))));
#endif
}
static void print_help(const OptionList &allowed_options)
{
std::cout << _("Allowed options:") << std::endl;
print_allowed_options(allowed_options);
}
static void print_allowed_options(const OptionList &allowed_options)
{
for (OptionList::const_iterator i = allowed_options.begin();
i != allowed_options.end(); ++i) {
std::ostringstream os1(std::ios::binary);
os1 << " --" << i->first;
if (i->second.type != VALUETYPE_FLAG)
os1 << _(" <value>");
std::cout << padStringRight(os1.str(), 24);
if (i->second.help != NULL)
std::cout << i->second.help;
std::cout << std::endl;
}
}
static void print_version()
{
std::cout << PROJECT_NAME_C " " << g_version_hash << std::endl;
#ifndef SERVER
std::cout << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
#endif
std::cout << "Build info: " << g_build_info << std::endl;
}
static void list_game_ids()
{
std::set<std::string> gameids = getAvailableGameIds();
for (std::set<std::string>::const_iterator i = gameids.begin();
i != gameids.end(); ++i)
std::cout << (*i) <<std::endl;
}
static void list_worlds()
{
std::cout << _("Available worlds:") << std::endl;
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
print_worldspecs(worldspecs, std::cout);
}
static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
std::ostream &os)
{
for (size_t i = 0; i < worldspecs.size(); i++) {
std::string name = worldspecs[i].name;
std::string path = worldspecs[i].path;
if (name.find(" ") != std::string::npos)
name = std::string("'") + name + "'";
path = std::string("'") + path + "'";
name = padStringRight(name, 14);
os << " " << name << " " << path << std::endl;
}
}
static void print_modified_quicktune_values()
{
bool header_printed = false;
std::vector<std::string> names = getQuicktuneNames();
for (u32 i = 0; i < names.size(); i++) {
QuicktuneValue val = getQuicktuneValue(names[i]);
if (!val.modified)
continue;
if (!header_printed) {
dstream << "Modified quicktune values:" << std::endl;
header_printed = true;
}
dstream << names[i] << " = " << val.getString() << std::endl;
}
}
static void setup_log_params(const Settings &cmd_args)
{
// Quiet mode, print errors only
if (cmd_args.getFlag("quiet")) {
g_logger.removeOutput(&stderr_output);
g_logger.addOutputMaxLevel(&stderr_output, LL_ERROR);
}
// If trace is enabled, enable logging of certain things
if (cmd_args.getFlag("trace")) {
dstream << _("Enabling trace level debug output") << std::endl;
g_logger.setTraceEnabled(true);
dout_con_ptr = &verbosestream; // This is somewhat old
socket_enable_debug_output = true; // Sockets doesn't use log.h
}
// In certain cases, output info level on stderr
if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
g_logger.addOutput(&stderr_output, LL_INFO);
// In certain cases, output verbose level on stderr
if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
g_logger.addOutput(&stderr_output, LL_VERBOSE);
}
static bool create_userdata_path()
{
bool success;
#ifdef __ANDROID__
porting::initAndroid();
porting::setExternalStorageDir(porting::jnienv);
if (!fs::PathExists(porting::path_user)) {
success = fs::CreateDir(porting::path_user);
} else {
success = true;
}
porting::copyAssets();
#else
// Create user data directory
success = fs::CreateDir(porting::path_user);
#endif
infostream << "path_share = " << porting::path_share << std::endl;
infostream << "path_user = " << porting::path_user << std::endl;
return success;
}
static bool init_common(const Settings &cmd_args, int argc, char *argv[])
{
startup_message();
set_default_settings(g_settings);
// Initialize sockets
sockets_init();
atexit(sockets_cleanup);
if (!read_config_file(cmd_args))
return false;
init_log_streams(cmd_args);
// Initialize random seed
srand(time(0));
mysrand(time(0));
// Initialize HTTP fetcher
httpfetch_init(g_settings->getS32("curl_parallel_limit"));
init_gettext(porting::path_locale.c_str(),
g_settings->get("language"), argc, argv);
return true;
}
static void startup_message()
{
infostream << PROJECT_NAME << " " << _("with")
<< " SER_FMT_VER_HIGHEST_READ="
<< (int)SER_FMT_VER_HIGHEST_READ << ", "
<< g_build_info << std::endl;
}
static bool read_config_file(const Settings &cmd_args)
{
// Path of configuration file in use
sanity_check(g_settings_path == ""); // Sanity check
if (cmd_args.exists("config")) {
bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
if (!r) {
errorstream << "Could not read configuration from \""
<< cmd_args.get("config") << "\"" << std::endl;
return false;
}
g_settings_path = cmd_args.get("config");
} else {
std::vector<std::string> filenames;
filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf");
// Legacy configuration file location
filenames.push_back(porting::path_user +
DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#if RUN_IN_PLACE
// Try also from a lower level (to aid having the same configuration
// for many RUN_IN_PLACE installs)
filenames.push_back(porting::path_user +
DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#endif
for (size_t i = 0; i < filenames.size(); i++) {
bool r = g_settings->readConfigFile(filenames[i].c_str());
if (r) {
g_settings_path = filenames[i];
break;
}
}
// If no path found, use the first one (menu creates the file)
if (g_settings_path == "")
g_settings_path = filenames[0];
}
return true;
}
static void init_log_streams(const Settings &cmd_args)
{
#if RUN_IN_PLACE
std::string log_filename = DEBUGFILE;
#else
std::string log_filename = porting::path_user + DIR_DELIM + DEBUGFILE;
#endif
if (cmd_args.exists("logfile"))
log_filename = cmd_args.get("logfile");
g_logger.removeOutput(&file_log_output);
std::string conf_loglev = g_settings->get("debug_log_level");
// Old integer format
if (std::isdigit(conf_loglev[0])) {
warningstream << "Deprecated use of debug_log_level with an "
"integer value; please update your configuration." << std::endl;
static const char *lev_name[] =
{"", "error", "action", "info", "verbose"};
int lev_i = atoi(conf_loglev.c_str());
if (lev_i < 0 || lev_i >= (int)ARRLEN(lev_name)) {
warningstream << "Supplied invalid debug_log_level!"
" Assuming action level." << std::endl;
lev_i = 2;
}
conf_loglev = lev_name[lev_i];
}
if (log_filename.empty() || conf_loglev.empty()) // No logging
return;
LogLevel log_level = Logger::stringToLevel(conf_loglev);
if (log_level == LL_MAX) {
warningstream << "Supplied unrecognized debug_log_level; "
"using maximum." << std::endl;
}
verbosestream << "log_filename = " << log_filename << std::endl;
file_log_output.open(log_filename.c_str());
g_logger.addOutputMaxLevel(&file_log_output, log_level);
}
static bool game_configure(GameParams *game_params, const Settings &cmd_args)
{
game_configure_port(game_params, cmd_args);
if (!game_configure_world(game_params, cmd_args)) {
errorstream << "No world path specified or found." << std::endl;
return false;
}
game_configure_subgame(game_params, cmd_args);
return true;
}
static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
{
if (cmd_args.exists("port"))
game_params->socket_port = cmd_args.getU16("port");
else
game_params->socket_port = g_settings->getU16("port");
if (game_params->socket_port == 0)
game_params->socket_port = DEFAULT_SERVER_PORT;
}
static bool game_configure_world(GameParams *game_params, const Settings &cmd_args)
{
if (get_world_from_cmdline(game_params, cmd_args))
return true;
if (get_world_from_config(game_params, cmd_args))
return true;
return auto_select_world(game_params);
}
static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args)
{
std::string commanded_world = "";
// World name
std::string commanded_worldname = "";
if (cmd_args.exists("worldname"))
commanded_worldname = cmd_args.get("worldname");
// If a world name was specified, convert it to a path
if (commanded_worldname != "") {
// Get information about available worlds
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
bool found = false;
for (u32 i = 0; i < worldspecs.size(); i++) {
std::string name = worldspecs[i].name;
if (name == commanded_worldname) {
dstream << _("Using world specified by --worldname on the "
"command line") << std::endl;
commanded_world = worldspecs[i].path;
found = true;
break;
}
}
if (!found) {
dstream << _("World") << " '" << commanded_worldname
<< _("' not available. Available worlds:") << std::endl;
print_worldspecs(worldspecs, dstream);
return false;
}
game_params->world_path = get_clean_world_path(commanded_world);
return commanded_world != "";
}
if (cmd_args.exists("world"))
commanded_world = cmd_args.get("world");
else if (cmd_args.exists("map-dir"))
commanded_world = cmd_args.get("map-dir");
else if (cmd_args.exists("nonopt0")) // First nameless argument
commanded_world = cmd_args.get("nonopt0");
game_params->world_path = get_clean_world_path(commanded_world);
return commanded_world != "";
}
static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args)
{
// World directory
std::string commanded_world = "";
if (g_settings->exists("map-dir"))
commanded_world = g_settings->get("map-dir");
game_params->world_path = get_clean_world_path(commanded_world);
return commanded_world != "";
}
static bool auto_select_world(GameParams *game_params)
{
// No world was specified; try to select it automatically
// Get information about available worlds
verbosestream << _("Determining world path") << std::endl;
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
std::string world_path;
// If there is only a single world, use it
if (worldspecs.size() == 1) {
world_path = worldspecs[0].path;
dstream <<_("Automatically selecting world at") << " ["
<< world_path << "]" << std::endl;
// If there are multiple worlds, list them
} else if (worldspecs.size() > 1 && game_params->is_dedicated_server) {
std::cerr << _("Multiple worlds are available.") << std::endl;
std::cerr << _("Please select one using --worldname <name>"
" or --world <path>") << std::endl;
print_worldspecs(worldspecs, std::cerr);
return false;
// If there are no worlds, automatically create a new one
} else {
// This is the ultimate default world path
world_path = porting::path_user + DIR_DELIM + "worlds" +
DIR_DELIM + "world";
infostream << "Creating default world at ["
<< world_path << "]" << std::endl;
}
assert(world_path != ""); // Post-condition
game_params->world_path = world_path;
return true;
}
static std::string get_clean_world_path(const std::string &path)
{
const std::string worldmt = "world.mt";
std::string clean_path;
if (path.size() > worldmt.size()
&& path.substr(path.size() - worldmt.size()) == worldmt) {
dstream << _("Supplied world.mt file - stripping it off.") << std::endl;
clean_path = path.substr(0, path.size() - worldmt.size());
} else {
clean_path = path;
}
return path;
}
static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args)
{
bool success;
success = get_game_from_cmdline(game_params, cmd_args);
if (!success)
success = determine_subgame(game_params);
return success;
}
static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args)
{
SubgameSpec commanded_gamespec;
if (cmd_args.exists("gameid")) {
std::string gameid = cmd_args.get("gameid");
commanded_gamespec = findSubgame(gameid);
if (!commanded_gamespec.isValid()) {
errorstream << "Game \"" << gameid << "\" not found" << std::endl;
return false;
}
dstream << _("Using game specified by --gameid on the command line")
<< std::endl;
game_params->game_spec = commanded_gamespec;
return true;
}
return false;
}
static bool determine_subgame(GameParams *game_params)
{
SubgameSpec gamespec;
assert(game_params->world_path != ""); // Pre-condition
verbosestream << _("Determining gameid/gamespec") << std::endl;
// If world doesn't exist
if (game_params->world_path != ""
&& !getWorldExists(game_params->world_path)) {
// Try to take gamespec from command line
if (game_params->game_spec.isValid()) {
gamespec = game_params->game_spec;
infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl;
} else { // Otherwise we will be using "minetest"
gamespec = findSubgame(g_settings->get("default_game"));
infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
if (!gamespec.isValid()) {
errorstream << "Subgame specified in default_game ["
<< g_settings->get("default_game")
<< "] is invalid." << std::endl;
return false;
}
}
} else { // World exists
std::string world_gameid = getWorldGameId(game_params->world_path, false);
// If commanded to use a gameid, do so
if (game_params->game_spec.isValid()) {
gamespec = game_params->game_spec;
if (game_params->game_spec.id != world_gameid) {
warningstream << "Using commanded gameid ["
<< gamespec.id << "]" << " instead of world gameid ["
<< world_gameid << "]" << std::endl;
}
} else {
// If world contains an embedded game, use it;
// Otherwise find world from local system.
gamespec = findWorldSubgame(game_params->world_path);
infostream << "Using world gameid [" << gamespec.id << "]" << std::endl;
}
}
if (!gamespec.isValid()) {
errorstream << "Subgame [" << gamespec.id << "] could not be found."
<< std::endl;
return false;
}
game_params->game_spec = gamespec;
return true;
}
/*****************************************************************************
* Dedicated server
*****************************************************************************/
static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args)
{
DSTACK("Dedicated server branch");
verbosestream << _("Using world path") << " ["
<< game_params.world_path << "]" << std::endl;
verbosestream << _("Using gameid") << " ["
<< game_params.game_spec.id << "]" << std::endl;
// Bind address
std::string bind_str = g_settings->get("bind_address");
Address bind_addr(0, 0, 0, 0, game_params.socket_port);
if (g_settings->getBool("ipv6_server")) {
bind_addr.setAddress((IPv6AddressBytes*) NULL);
}
try {
bind_addr.Resolve(bind_str.c_str());
} catch (ResolveError &e) {
infostream << "Resolving bind address \"" << bind_str
<< "\" failed: " << e.what()
<< " -- Listening on all addresses." << std::endl;
}
if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
errorstream << "Unable to listen on "
<< bind_addr.serializeString()
<< L" because IPv6 is disabled" << std::endl;
return false;
}
// Database migration
if (cmd_args.exists("migrate"))
return migrate_database(game_params, cmd_args);
if (cmd_args.exists("terminal")) {
#if USE_CURSES
bool name_ok = true;
std::string admin_nick = g_settings->get("name");
name_ok = name_ok && !admin_nick.empty();
name_ok = name_ok && string_allowed(admin_nick, PLAYERNAME_ALLOWED_CHARS);
if (!name_ok) {
if (admin_nick.empty()) {
errorstream << "No name given for admin. "
<< "Please check your minetest.conf that it "
<< "contains a 'name = ' to your main admin account."
<< std::endl;
} else {
errorstream << "Name for admin '"
<< admin_nick << "' is not valid. "
<< "Please check that it only contains allowed characters. "
<< "Valid characters are: " << PLAYERNAME_ALLOWED_CHARS_USER_EXPL
<< std::endl;
}
return false;
}
ChatInterface iface;
bool &kill = *porting::signal_handler_killstatus();
try {
// Create server
Server server(game_params.world_path,
game_params.game_spec, false, bind_addr.isIPv6(), &iface);
g_term_console.setup(&iface, &kill, admin_nick);
g_term_console.start();
server.start(bind_addr);
// Run server
dedicated_server_loop(server, kill);
} catch (const ModError &e) {
g_term_console.stopAndWaitforThread();
errorstream << "ModError: " << e.what() << std::endl;
return false;
} catch (const ServerError &e) {
g_term_console.stopAndWaitforThread();
errorstream << "ServerError: " << e.what() << std::endl;
return false;
}
// Tell the console to stop, and wait for it to finish,
// only then leave context and free iface
g_term_console.stop();
g_term_console.wait();
g_term_console.clearKillStatus();
} else {
#else
errorstream << "Cmd arg --terminal passed, but "
<< "compiled without ncurses. Ignoring." << std::endl;
} {
#endif
try {
// Create server
Server server(game_params.world_path, game_params.game_spec, false,
bind_addr.isIPv6());
server.start(bind_addr);
// Run server
bool &kill = *porting::signal_handler_killstatus();
dedicated_server_loop(server, kill);
} catch (const ModError &e) {
errorstream << "ModError: " << e.what() << std::endl;
return false;
} catch (const ServerError &e) {
errorstream << "ServerError: " << e.what() << std::endl;
return false;
}
}
return true;
}
static bool migrate_database(const GameParams &game_params, const Settings &cmd_args)
{
std::string migrate_to = cmd_args.get("migrate");
Settings world_mt;
std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
if (!world_mt.readConfigFile(world_mt_path.c_str())) {
errorstream << "Cannot read world.mt!" << std::endl;
return false;
}
if (!world_mt.exists("backend")) {
errorstream << "Please specify your current backend in world.mt:"
<< std::endl
<< " backend = {sqlite3|leveldb|redis|dummy}"
<< std::endl;
return false;
}
std::string backend = world_mt.get("backend");
if (backend == migrate_to) {
errorstream << "Cannot migrate: new backend is same"
<< " as the old one" << std::endl;
return false;
}
Database *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
*new_db = ServerMap::createDatabase(migrate_to, game_params.world_path, world_mt);
u32 count = 0;
time_t last_update_time = 0;
bool &kill = *porting::signal_handler_killstatus();
std::vector<v3s16> blocks;
old_db->listAllLoadableBlocks(blocks);
new_db->beginSave();
for (std::vector<v3s16>::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
if (kill) return false;
const std::string &data = old_db->loadBlock(*it);
if (!data.empty()) {
new_db->saveBlock(*it, data);
} else {
errorstream << "Failed to load block " << PP(*it) << ", skipping it." << std::endl;
}
if (++count % 0xFF == 0 && time(NULL) - last_update_time >= 1) {
std::cerr << " Migrated " << count << " blocks, "
<< (100.0 * count / blocks.size()) << "% completed.\r";
new_db->endSave();
new_db->beginSave();
last_update_time = time(NULL);
}
}
std::cerr << std::endl;
new_db->endSave();
delete old_db;
delete new_db;
actionstream << "Successfully migrated " << count << " blocks" << std::endl;
world_mt.set("backend", migrate_to);
if (!world_mt.updateConfigFile(world_mt_path.c_str()))
errorstream << "Failed to update world.mt!" << std::endl;
else
actionstream << "world.mt updated" << std::endl;
return true;
}