minetest/src/client/imagesource.h

85 lines
3.1 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <IImage.h>
#include <string>
#include "settings.h"
// This file is only used for internal generation of images.
// Use texturesource.h to handle textures.
// A cache used for storing source images.
// (A "source image" is an unmodified image directly taken from the filesystem.)
// Does not contain modified images.
class SourceImageCache {
public:
~SourceImageCache();
void insert(const std::string &name, video::IImage *img, bool prefer_local);
video::IImage* get(const std::string &name);
// Primarily fetches from cache, secondarily tries to read from filesystem.
video::IImage *getOrLoad(const std::string &name);
private:
std::map<std::string, video::IImage*> m_images;
};
// Generates images using texture modifiers, and caches source images.
struct ImageSource {
/*! Generates an image from a full string like
* "stone.png^mineral_coal.png^[crack:1:0".
* The returned Image should be dropped.
* source_image_names is important to determine when to flush the image from a cache (dynamic media)
*/
video::IImage* generateImage(std::string_view name, std::set<std::string> &source_image_names);
// Insert a source image into the cache without touching the filesystem.
void insertSourceImage(const std::string &name, video::IImage *img, bool prefer_local);
// TODO should probably be moved elsewhere
static video::SColor getImageAverageColor(const video::IImage &image);
ImageSource() :
m_setting_mipmap{g_settings->getBool("mip_map")},
m_setting_trilinear_filter{g_settings->getBool("trilinear_filter")},
m_setting_bilinear_filter{g_settings->getBool("bilinear_filter")},
m_setting_anisotropic_filter{g_settings->getBool("anisotropic_filter")}
{};
private:
// Generate image based on a string like "stone.png" or "[crack:1:0".
// If baseimg is NULL, it is created. Otherwise stuff is made on it.
// source_image_names is important to determine when to flush the image from a cache (dynamic media).
bool generateImagePart(std::string_view part_of_name, video::IImage *& baseimg,
std::set<std::string> &source_image_names);
// Cached settings needed for making textures from meshes
bool m_setting_mipmap;
bool m_setting_trilinear_filter;
bool m_setting_bilinear_filter;
bool m_setting_anisotropic_filter;
// Cache of source images
SourceImageCache m_sourcecache;
};