minetest/src/script/common
kwolekr 479f38973e Schematics: Refactor NodeResolver and add NodeResolveMethod
NodeResolver name lists now belong to the NodeResolver object instead of
the associated NodeDefManager.  In addition to minimizing unnecessary
abstraction and overhead, this move permits NodeResolvers to look up nodes
that they had previously set pending for resolution.  So far, this
functionality has been used in the case of schematics for
serialization/deserialization.
2015-04-16 16:27:05 -04:00
..
CMakeLists.txt Clean up and tweak build system 2015-03-27 15:00:48 -04:00
c_content.cpp Don't use luaL_checkstring to read node names, it's only for arguments 2015-03-07 20:04:01 -05:00
c_content.h Move get_schematic and read_schematic to l_mapgen.cpp 2014-12-10 01:49:57 -05:00
c_converter.cpp Schematics: Refactor NodeResolver and add NodeResolveMethod 2015-04-16 16:27:05 -04:00
c_converter.h Schematics: Refactor NodeResolver and add NodeResolveMethod 2015-04-16 16:27:05 -04:00
c_internal.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
c_internal.h Add proper lua api deprecated handling 2014-04-29 22:49:04 +02:00
c_types.cpp Remove lua_State parameter from LuaError::LuaError 2014-03-15 16:28:59 -04:00
c_types.h Remove lua_State parameter from LuaError::LuaError 2014-03-15 16:28:59 -04:00