minetest/client/shaders/default_shader/opengl_vertex.glsl

12 lines
184 B
GLSL

varying lowp vec4 varColor;
void main(void)
{
gl_Position = mWorldViewProj * inVertexPosition;
#ifdef GL_ES
varColor = inVertexColor.bgra;
#else
varColor = inVertexColor;
#endif
}