minetest/data/luaobjects/test/server.lua

91 lines
2.2 KiB
Lua

-- Server-side code of the test lua object
counter = 0
counter2 = 0
death_counter = 0
position = {X=math.random(-2,2),Y=6,Z=math.random(-2,2)}
rotation = {X=0, Y=math.random(0,360), Z=0}
dir = 1
function step(self, dtime)
--[[if position.Y > 9.5 then
position.Y = 6
end
if position.Y < 5.5 then
position.Y = 9
counter2 = counter2 - dtime
if counter2 < 0 then
counter2 = counter2 + 3
dir = -dir
end]]
-- Limit step to a sane value; it jumps a lot while the map generator
-- is in action
if dtime > 0.5 then
dtime = 0.5
end
-- Returned value has these fields:
-- * bool walkable
-- * int content
n = object_get_node(self, position.X,position.Y-0.35,position.Z)
if n.walkable then
dir = 1
else
dir = -1
end
-- Keep the object approximately at ground level
position.Y = position.Y + dtime * 1.0 * dir
-- Move the object around
position.X = position.X + math.cos(math.pi+rotation.Y/180*math.pi)
* dtime * 2.0
position.Z = position.Z + math.sin(math.pi+rotation.Y/180*math.pi)
* dtime * 2.0
-- This value has to be set; it determines to which player the
-- object is near to and such
object_set_base_position(self, position.X,position.Y,position.Z)
rotation.Y = rotation.Y + dtime * 180
-- Send some custom messages at a custom interval
counter = counter - dtime
if counter < 0 then
counter = counter + 0.175
message = "pos " .. position.X .. " " .. position.Y .. " " .. position.Z
object_add_message(self, message)
message = "rot " .. rotation.X .. " " .. rotation.Y .. " " .. rotation.Z
object_add_message(self, message)
end
-- Remove the object after some time
death_counter = death_counter + dtime
if death_counter > 30 then
object_remove(self)
end
end
-- This stuff is passed to a newly created client-side counterpart of this object
function get_client_init_data(self)
return "result of get_client_init_data"
end
-- This should return some data that mostly saves the state of this object
-- Not implemented yet
function get_server_init_data(self)
return "result of get_server_init_data"
end
-- At reload time, the output of get_server_init_data is passed to this
-- Not implemented yet
function initialize(self, data)
print("server object got initialization: " .. data)
end