minetest/src/clientobject.cpp

654 lines
13 KiB
C++

/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "clientobject.h"
#include "debug.h"
#include "porting.h"
#include "constants.h"
#include "utility.h"
ClientActiveObject::ClientActiveObject(u16 id):
ActiveObject(id)
{
}
ClientActiveObject::~ClientActiveObject()
{
removeFromScene();
}
ClientActiveObject* ClientActiveObject::create(u8 type)
{
if(type == ACTIVEOBJECT_TYPE_INVALID)
{
dstream<<"ClientActiveObject::create(): passed "
<<"ACTIVEOBJECT_TYPE_INVALID"<<std::endl;
return NULL;
}
else if(type == ACTIVEOBJECT_TYPE_TEST)
{
dstream<<"ClientActiveObject::create(): passed "
<<"ACTIVEOBJECT_TYPE_TEST"<<std::endl;
return new TestCAO(0);
}
else if(type == ACTIVEOBJECT_TYPE_LUA)
{
dstream<<"ClientActiveObject::create(): passed "
<<"ACTIVEOBJECT_TYPE_LUA"<<std::endl;
return new LuaCAO(0);
}
else
{
dstream<<"ClientActiveObject::create(): passed "
<<"unknown type="<<type<<std::endl;
return NULL;
}
}
/*
TestCAO
*/
TestCAO::TestCAO(u16 id):
ClientActiveObject(id),
m_node(NULL),
m_position(v3f(0,10*BS,0))
{
}
TestCAO::~TestCAO()
{
}
void TestCAO::addToScene(scene::ISceneManager *smgr)
{
if(m_node != NULL)
return;
video::IVideoDriver* driver = smgr->getVideoDriver();
scene::SMesh *mesh = new scene::SMesh();
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
video::SColor c(255,255,255,255);
video::S3DVertex vertices[4] =
{
video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),
};
u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6);
// Set material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
buf->getMaterial().setTexture
(0, driver->getTexture(porting::getDataPath("rat.png").c_str()));
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
// Add to mesh
mesh->addMeshBuffer(buf);
buf->drop();
m_node = smgr->addMeshSceneNode(mesh, NULL);
mesh->drop();
updateNodePos();
}
void TestCAO::removeFromScene()
{
if(m_node == NULL)
return;
m_node->remove();
m_node = NULL;
}
void TestCAO::updateLight(u8 light_at_pos)
{
}
v3s16 TestCAO::getLightPosition()
{
return floatToInt(m_position, BS);
}
void TestCAO::updateNodePos()
{
if(m_node == NULL)
return;
m_node->setPosition(m_position);
//m_node->setRotation(v3f(0, 45, 0));
}
void TestCAO::step(float dtime)
{
if(m_node)
{
v3f rot = m_node->getRotation();
//dstream<<"dtime="<<dtime<<", rot.Y="<<rot.Y<<std::endl;
rot.Y += dtime * 180;
m_node->setRotation(rot);
}
}
void TestCAO::processMessage(const std::string &data)
{
dstream<<"TestCAO: Got data: "<<data<<std::endl;
std::istringstream is(data, std::ios::binary);
u16 cmd;
is>>cmd;
if(cmd == 0)
{
v3f newpos;
is>>newpos.X;
is>>newpos.Y;
is>>newpos.Z;
m_position = newpos;
updateNodePos();
}
}
/*
LuaCAO
*/
extern "C"{
#include "lstring.h"
}
/*
object_set_position(self, x, y, z)
*/
static int lf_object_set_position(lua_State *L)
{
// 4: z
lua_Number z = lua_tonumber(L, -1);
lua_pop(L, 1);
// 3: y
lua_Number y = lua_tonumber(L, -1);
lua_pop(L, 1);
// 2: x
lua_Number x = lua_tonumber(L, -1);
lua_pop(L, 1);
// 1: self
LuaCAO *self = (LuaCAO*)lua_touserdata(L, -1);
lua_pop(L, 1);
assert(self);
self->setPosition(v3f(x*BS,y*BS,z*BS));
return 0; // Number of return values
}
/*
object_set_rotation(self, x, y, z)
*/
static int lf_object_set_rotation(lua_State *L)
{
// 4: z
lua_Number z = lua_tonumber(L, -1);
lua_pop(L, 1);
// 3: y
lua_Number y = lua_tonumber(L, -1);
lua_pop(L, 1);
// 2: x
lua_Number x = lua_tonumber(L, -1);
lua_pop(L, 1);
// 1: self
LuaCAO *self = (LuaCAO*)lua_touserdata(L, -1);
lua_pop(L, 1);
assert(self);
self->setRotation(v3f(x,y,z));
return 0; // Number of return values
}
/*
object_add_to_mesh(self, image, corners, backface_culling)
corners is an array like this:
{{x,y,z},{x,y,z},{x,y,z},{x,y,z}}
*/
static int lf_object_add_to_mesh(lua_State *L)
{
// 4: backface_culling
bool backface_culling = lua_toboolean(L, -1);
lua_pop(L, 1);
// 3: corners
if(lua_istable(L, -1) == false)
{
dstream<<"ERROR: object_add_to_mesh(): parameter 3 not a table"
<<std::endl;
return 0;
}
v3f corners[4];
// Loop table
for(int i=0; i<4; i++)
{
// Get child table
lua_pushinteger(L, i+1);
lua_gettable(L, -2);
if(lua_istable(L, -1) == false)
{
dstream<<"ERROR: object_add_to_mesh(): parameter 3 not a"
" table of tables"<<std::endl;
return 0;
}
// Get x, y and z from the child table
lua_pushinteger(L, 1);
lua_gettable(L, -2);
corners[i].X = lua_tonumber(L, -1) * BS;
lua_pop(L, 1);
lua_pushinteger(L, 2);
lua_gettable(L, -2);
corners[i].Y = lua_tonumber(L, -1) * BS;
lua_pop(L, 1);
lua_pushinteger(L, 3);
lua_gettable(L, -2);
corners[i].Z = lua_tonumber(L, -1) * BS;
lua_pop(L, 1);
// Pop child table
lua_pop(L, 1);
}
lua_pop(L, 1);
// 2: image
const char *image = lua_tostring(L, -1);
lua_pop(L, 1);
// 1: self
LuaCAO *self = (LuaCAO*)lua_touserdata(L, -1);
lua_pop(L, 1);
assert(self);
self->addToMesh(image, corners, backface_culling);
return 0; // Number of return values
}
/*
object_clear_mesh(self)
*/
static int lf_object_clear_mesh(lua_State *L)
{
// 1: self
LuaCAO *self = (LuaCAO*)lua_touserdata(L, -1);
lua_pop(L, 1);
assert(self);
self->clearMesh();
return 0;
}
LuaCAO::LuaCAO(u16 id):
ClientActiveObject(id),
L(NULL),
m_smgr(NULL),
m_node(NULL),
m_mesh(NULL),
m_position(v3f(0,10*BS,0))
{
dstream<<"LuaCAO::LuaCAO(): id="<<id<<std::endl;
L = lua_open();
assert(L);
// Load libraries
luaopen_base(L);
luaopen_table(L);
luaopen_string(L);
luaopen_math(L);
// Disable some stuff
const char *to_disable[] = {
"arg",
"debug",
"dofile",
"io",
"loadfile",
"os",
"package",
"require",
NULL
};
const char **td = to_disable;
do{
lua_pushnil(L);
lua_setglobal(L, *td);
}while(*(++td));
// Add globals
//lua_pushlightuserdata(L, this);
//lua_setglobal(L, "self");
// Register functions
lua_register(L, "object_set_position", lf_object_set_position);
lua_register(L, "object_set_rotation", lf_object_set_rotation);
lua_register(L, "object_add_to_mesh", lf_object_add_to_mesh);
lua_register(L, "object_clear_mesh", lf_object_clear_mesh);
}
LuaCAO::~LuaCAO()
{
lua_close(L);
}
void LuaCAO::step(float dtime)
{
/*
Call step(self, dtime) from lua
*/
const char *funcname = "step";
lua_getglobal(L, funcname);
if(!lua_isfunction(L,-1))
{
lua_pop(L,1);
dstream<<"WARNING: LuaCAO: Function not found: "
<<funcname<<std::endl;
return;
}
// Parameters:
// 1: self
lua_pushlightuserdata(L, this);
// 2: dtime
lua_pushnumber(L, dtime);
// Call (2 parameters, 0 result)
if(lua_pcall(L, 2, 0, 0))
{
dstream<<"WARNING: LuaCAO: Error running function "
<<funcname<<": "
<<lua_tostring(L,-1)<<std::endl;
return;
}
}
void LuaCAO::processMessage(const std::string &data)
{
/*
Call process_message(self, data) from lua
*/
const char *funcname = "process_message";
lua_getglobal(L, funcname);
if(!lua_isfunction(L,-1))
{
lua_pop(L,1);
dstream<<"WARNING: LuaCAO: Function not found: "
<<funcname<<std::endl;
return;
}
// Parameters:
// 1: self
lua_pushlightuserdata(L, this);
// 2: data
lua_pushlstring(L, data.c_str(), data.size());
// Call (2 parameters, 0 results)
if(lua_pcall(L, 2, 1, 0))
{
dstream<<"WARNING: LuaCAO: Error running function "
<<funcname<<": "
<<lua_tostring(L,-1)<<std::endl;
return;
}
}
void LuaCAO::initialize(const std::string &data)
{
dstream<<"LuaCAO::initialize(): id="<<getId()<<std::endl;
std::istringstream is(data, std::ios::binary);
std::string script = deSerializeLongString(is);
std::string other = deSerializeLongString(is);
/*dstream<<"=== script (size="<<script.size()<<")"<<std::endl
<<script<<std::endl
<<"==="<<std::endl;*/
dstream<<"LuaCAO::initialize(): script size="<<script.size()<<std::endl;
/*dstream<<"other.size()="<<other.size()<<std::endl;
dstream<<"other=\""<<other<<"\""<<std::endl;*/
// Load the script to lua
loadScript(script);
/*
Call initialize(self, data) in the script
*/
const char *funcname = "initialize";
lua_getglobal(L, funcname);
if(!lua_isfunction(L,-1))
{
lua_pop(L,1);
dstream<<"WARNING: LuaCAO: Function not found: "
<<funcname<<std::endl;
return;
}
// Parameters:
// 1: self
lua_pushlightuserdata(L, this);
// 2: data (other)
lua_pushlstring(L, other.c_str(), other.size());
// Call (2 parameters, 0 result)
if(lua_pcall(L, 2, 0, 0))
{
dstream<<"WARNING: LuaCAO: Error running function "
<<funcname<<": "
<<lua_tostring(L,-1)<<std::endl;
return;
}
}
void LuaCAO::loadScript(const std::string script)
{
int ret;
ret = luaL_loadstring(L, script.c_str());
if(ret)
{
const char *message = lua_tostring(L, -1);
lua_pop(L, 1);
dstream<<"LuaCAO::loadScript(): lua_loadstring failed: "
<<message<<std::endl;
assert(0);
return;
}
ret = lua_pcall(L, 0, 0, 0);
if(ret)
{
const char *message = lua_tostring(L, -1);
lua_pop(L, 1);
dstream<<"LuaCAO::loadScript(): lua_pcall failed: "
<<message<<std::endl;
assert(0);
return;
}
}
void LuaCAO::addToScene(scene::ISceneManager *smgr)
{
if(m_smgr != NULL)
{
dstream<<"WARNING: LuaCAO::addToScene() called more than once"
<<std::endl;
return;
}
if(m_node != NULL)
{
dstream<<"WARNING: LuaCAO::addToScene(): m_node != NULL"
<<std::endl;
return;
}
m_smgr = smgr;
if(m_mesh == NULL)
{
m_mesh = new scene::SMesh();
m_node = smgr->addMeshSceneNode(m_mesh, NULL);
/*v3f corners[4] = {
v3f(-BS/2,-BS/4,0),
v3f(BS/2,-BS/4,0),
v3f(BS/2,BS/4,0),
v3f(-BS/2,BS/4,0),
};
addToMesh("rat.png", corners, false);*/
}
else
{
dstream<<"WARNING: LuaCAO::addToScene(): m_mesh != NULL"
<<std::endl;
return;
}
updateNodePos();
}
void LuaCAO::addToMesh(const char *image, v3f *corners, bool backface_culling)
{
dstream<<"INFO: addToMesh called"<<std::endl;
video::IVideoDriver* driver = m_smgr->getVideoDriver();
assert(m_mesh);
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
video::SColor c(255,255,255,255);
video::S3DVertex vertices[4] =
{
video::S3DVertex(corners[0], v3f(0,0,0), c, v2f(0,1)),
video::S3DVertex(corners[1], v3f(0,0,0), c, v2f(1,1)),
video::S3DVertex(corners[2], v3f(0,0,0), c, v2f(1,0)),
video::S3DVertex(corners[3], v3f(0,0,0), c, v2f(0,0)),
/*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/
};
u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6);
// Set material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, backface_culling);
buf->getMaterial().setTexture
(0, driver->getTexture(porting::getDataPath(image).c_str()));
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
// Add to mesh
m_mesh->addMeshBuffer(buf);
buf->drop();
// Reset mesh
if(m_node)
m_node->setMesh(m_mesh);
}
void LuaCAO::clearMesh()
{
if(m_node)
{
m_node->setMesh(NULL);
}
if(m_mesh)
{
m_mesh->drop();
m_mesh = NULL;
}
}
void LuaCAO::removeFromScene()
{
if(m_node == NULL)
return;
if(m_node)
{
m_node->remove();
m_node = NULL;
}
if(m_mesh)
{
m_mesh->drop();
m_mesh = NULL;
}
m_smgr = NULL;
}
void LuaCAO::updateLight(u8 light_at_pos)
{
}
v3s16 LuaCAO::getLightPosition()
{
return floatToInt(m_position, BS);
}
void LuaCAO::updateNodePos()
{
if(m_node == NULL)
return;
m_node->setPosition(m_position);
m_node->setRotation(-m_rotation);
}
void LuaCAO::setPosition(v3f pos)
{
m_position = pos;
updateNodePos();
}
v3f LuaCAO::getPosition()
{
return m_position;
}
void LuaCAO::setRotation(v3f rot)
{
m_rotation = rot;
updateNodePos();
}
v3f LuaCAO::getRotation()
{
return m_rotation;
}