minetest/src/script/cpp_api/s_async.cpp

265 lines
6.8 KiB
C++

/*
Minetest
Copyright (C) 2013 sapier, <sapier AT gmx DOT net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <cstdio>
#include <cstdlib>
extern "C" {
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
}
#include "server.h"
#include "s_async.h"
#include "log.h"
#include "filesys.h"
#include "porting.h"
#include "common/c_internal.h"
#include "lua_api/l_base.h"
/******************************************************************************/
AsyncEngine::~AsyncEngine()
{
// Request all threads to stop
for (AsyncWorkerThread *workerThread : workerThreads) {
workerThread->stop();
}
// Wake up all threads
for (auto it : workerThreads) {
(void)it;
jobQueueCounter.post();
}
// Wait for threads to finish
for (AsyncWorkerThread *workerThread : workerThreads) {
workerThread->wait();
}
// Force kill all threads
for (AsyncWorkerThread *workerThread : workerThreads) {
delete workerThread;
}
jobQueueMutex.lock();
jobQueue.clear();
jobQueueMutex.unlock();
workerThreads.clear();
}
/******************************************************************************/
void AsyncEngine::registerStateInitializer(StateInitializer func)
{
FATAL_ERROR_IF(initDone, "Initializer may not be registered after init");
stateInitializers.push_back(func);
}
/******************************************************************************/
void AsyncEngine::initialize(unsigned int numEngines)
{
initDone = true;
for (unsigned int i = 0; i < numEngines; i++) {
AsyncWorkerThread *toAdd = new AsyncWorkerThread(this,
std::string("AsyncWorker-") + itos(i));
workerThreads.push_back(toAdd);
toAdd->start();
}
}
/******************************************************************************/
u32 AsyncEngine::queueAsyncJob(std::string &&func, std::string &&params,
const std::string &mod_origin)
{
jobQueueMutex.lock();
u32 jobId = jobIdCounter++;
jobQueue.emplace_back();
auto &to_add = jobQueue.back();
to_add.id = jobId;
to_add.function = std::move(func);
to_add.params = std::move(params);
to_add.mod_origin = mod_origin;
jobQueueCounter.post();
jobQueueMutex.unlock();
return jobId;
}
/******************************************************************************/
bool AsyncEngine::getJob(LuaJobInfo *job)
{
jobQueueCounter.wait();
jobQueueMutex.lock();
bool retval = false;
if (!jobQueue.empty()) {
*job = std::move(jobQueue.front());
jobQueue.pop_front();
retval = true;
}
jobQueueMutex.unlock();
return retval;
}
/******************************************************************************/
void AsyncEngine::putJobResult(LuaJobInfo &&result)
{
resultQueueMutex.lock();
resultQueue.emplace_back(std::move(result));
resultQueueMutex.unlock();
}
/******************************************************************************/
void AsyncEngine::step(lua_State *L)
{
int error_handler = PUSH_ERROR_HANDLER(L);
lua_getglobal(L, "core");
ScriptApiBase *script = ModApiBase::getScriptApiBase(L);
MutexAutoLock autolock(resultQueueMutex);
while (!resultQueue.empty()) {
LuaJobInfo j = std::move(resultQueue.front());
resultQueue.pop_front();
lua_getfield(L, -1, "async_event_handler");
if (lua_isnil(L, -1))
FATAL_ERROR("Async event handler does not exist!");
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushinteger(L, j.id);
lua_pushlstring(L, j.result.data(), j.result.size());
// Call handler
const char *origin = j.mod_origin.empty() ? nullptr : j.mod_origin.c_str();
script->setOriginDirect(origin);
int result = lua_pcall(L, 2, 0, error_handler);
if (result)
script_error(L, result, origin, "<async>");
}
lua_pop(L, 2); // Pop core and error handler
}
/******************************************************************************/
void AsyncEngine::prepareEnvironment(lua_State* L, int top)
{
for (StateInitializer &stateInitializer : stateInitializers) {
stateInitializer(L, top);
}
}
/******************************************************************************/
AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobDispatcher,
const std::string &name) :
ScriptApiBase(ScriptingType::Async),
Thread(name),
jobDispatcher(jobDispatcher)
{
lua_State *L = getStack();
// Prepare job lua environment
lua_getglobal(L, "core");
int top = lua_gettop(L);
// Push builtin initialization type
lua_pushstring(L, "async");
lua_setglobal(L, "INIT");
jobDispatcher->prepareEnvironment(L, top);
}
/******************************************************************************/
AsyncWorkerThread::~AsyncWorkerThread()
{
sanity_check(!isRunning());
}
/******************************************************************************/
void* AsyncWorkerThread::run()
{
lua_State *L = getStack();
try {
loadMod(getServer()->getBuiltinLuaPath() + DIR_DELIM + "init.lua",
BUILTIN_MOD_NAME);
} catch (const ModError &e) {
errorstream << "Execution of async base environment failed: "
<< e.what() << std::endl;
FATAL_ERROR("Execution of async base environment failed");
}
int error_handler = PUSH_ERROR_HANDLER(L);
lua_getglobal(L, "core");
if (lua_isnil(L, -1)) {
FATAL_ERROR("Unable to find core within async environment!");
}
// Main loop
LuaJobInfo j;
while (!stopRequested()) {
// Wait for job
if (!jobDispatcher->getJob(&j) || stopRequested())
continue;
lua_getfield(L, -1, "job_processor");
if (lua_isnil(L, -1))
FATAL_ERROR("Unable to get async job processor!");
luaL_checktype(L, -1, LUA_TFUNCTION);
if (luaL_loadbuffer(L, j.function.data(), j.function.size(), "=(async)")) {
errorstream << "ASYNC WORKER: Unable to deserialize function" << std::endl;
lua_pushnil(L);
}
lua_pushlstring(L, j.params.data(), j.params.size());
// Call it
setOriginDirect(j.mod_origin.empty() ? nullptr : j.mod_origin.c_str());
int result = lua_pcall(L, 2, 1, error_handler);
if (result) {
try {
scriptError(result, "<async>");
} catch (const ModError &e) {
errorstream << e.what() << std::endl;
}
} else {
// Fetch result
size_t length;
const char *retval = lua_tolstring(L, -1, &length);
j.result.assign(retval, length);
}
lua_pop(L, 1); // Pop retval
// Put job result
if (!j.result.empty())
jobDispatcher->putJobResult(std::move(j));
}
lua_pop(L, 2); // Pop core and error handler
return 0;
}